Digital Hollywood Interactive (HKSE:02022) Short Interest


What is Digital Hollywood Interactive Short Interest?

Short Interest can be expressed as a percentage by dividing the number of shares sold short by the total number of outstanding shares.

Due to the license agreement change with our data vendor, Short Interest related data on GuruFocus will no longer be updated. Existing data will remain as-is, while new data will not be available, except for certain Australian and Canadian stocks.


HKSE:02022 vs NTES, EA, TTWO: Short Interest Comparison

For the Electronic Gaming & Multimedia subindustry, Digital Hollywood Interactive's Short Interest, along with its competitors' market caps and Short Interest data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Digital Hollywood Interactive Short Interest vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Digital Hollywood Interactive's Short Interest distribution charts can be found below:

* The bar in red indicates where Digital Hollywood Interactive's Short Interest falls into.



Digital Hollywood Interactive Business Description

Address No. 368 Jiang Nan Da Dao - South, 2nd Floor, Haizhu District, Guangzhou, CHN
Digital Hollywood Interactive Ltd is an online game publisher for China-based game developers, with fast-growing in-house development capabilities for mobile games. The group licenses online games from game developers and earns game publishing service revenue by making a localised version of the licensed games and publishing them to the game players through distribution platforms, include social networking websites, online application stores (such as Apple Inc.'s App Store and Google Play installed in mobile telecommunications devices), web-based and mobile game portals in certain countries and regions, including the group's websites. The segments of the company includes Online games and Advertising, out of which company derives maximum revenue from Online Games.