Digital Hollywood Interactive (HKSE:02022) EBIT: HK$-25.33 Mil (TTM As of Dec. 2025)

Author: Vera Yuan Vera Yuan
Vera Yuan
Vera Yuan
Director of Data and Quant Analytics at GuruFocus
Focused on building reliable datasets, financial models, and research tools for value-minded investors. Committed to turning complex data into practical guidance for value-investing and long-term wealth.
Reviewed by: Charlie Tian Charlie Tian
Charlie Tian
Charlie Tian
Founder & CEO of GuruFocus
Dr. Charlie Tian is the founder and CEO of GuruFocus.com, a leading global investment research platform established in 2004. With a Ph.D. in physics, Dr. Tian transitioned from science to finance, applying a data-driven, disciplined approach to value investing.

What is Digital Hollywood Interactive EBIT?

Digital Hollywood Interactive HKSE:02022 EBIT is HK$-25.33 Mil as of Dec. 2025. The stock has 4 warning signs investors should review.

Digital Hollywood Interactive's earnings before interest and taxes (EBIT) for the six months ended in Dec. 2025 was HK$-20.97 Mil. Its earnings before interest and taxes (EBIT) for the trailing twelve months (TTM) ended in Dec. 2025 was HK$-25.33 Mil.

EBIT or Operating Income is linked to Return on Capital for both regular definition and Joel Greenblatt's definition. Digital Hollywood Interactive's annualized ROC % for the quarter that ended in Dec. 2025 was -39.07%. Digital Hollywood Interactive's annualized ROC (Joel Greenblatt) % for the quarter that ended in Dec. 2025 was -1,607.13%.

EBIT is also linked to Joel Greenblatt's definition of earnings yield. Digital Hollywood Interactive's Earnings Yield (Joel Greenblatt) % for the quarter that ended in Dec. 2025 was 340.39%.


Digital Hollywood Interactive  (HKSE:02022) EBIT Explanation

1. EBIT or Operating Income is linked to Return on Capital for both regular definition and Joel Greenblatt's definition.

Digital Hollywood Interactive's annualized ROC % for the quarter that ended in Dec. 2025 is calculated as:

ROC % (Q: Dec. 2025 )
=NOPAT/Average Invested Capital
=Operating Income * ( 1 - Tax Rate % )/( (Invested Capital (Q: Jun. 2025 ) + Invested Capital (Q: Dec. 2025 ))/ count )
=-30.796 * ( 1 - 0% )/( (74.507 + 83.13)/ 2 )
=-30.796/78.8185
=-39.07 %

where

Invested Capital(Q: Jun. 2025 )
=Total Assets - Accounts Payable & Accrued Expense - Excess Cash
=Total Assets - Accounts Payable & Accrued Expense - ( Cash, Cash Equivalents, Marketable Securities - max(0, Total Current Liabilities - Total Current Assets+Cash, Cash Equivalents, Marketable Securities))
=248.895 - 39.957 - ( 139.941 - max(0, 57.036 - 191.467+139.941))
=74.507

Note: The Operating Income data used here is two times the semi-annual (Dec. 2025) data.

2. Joel Greenblatt's definition of Return on Capital:

Digital Hollywood Interactive's annualized ROC (Joel Greenblatt) % for the quarter that ended in Dec. 2025 is calculated as:

ROC (Joel Greenblatt) %(Q: Dec. 2025 )
=EBIT/Average of (Net fixed Assets + Net Working Capital)
=EBIT/Average of (Property, Plant and Equipment+Net Working Capital)
     Q: Jun. 2025  Q: Dec. 2025
=EBIT/( ( (Property, Plant and Equipment + Net Working Capital) + (Property, Plant and Equipment + Net Working Capital) )/ count )
=-41.938/( ( (5.196 + max(-40.655, 0)) + (0.023 + max(-3.532, 0)) )/ 2 )
=-41.938/( ( 5.196 + 0.023 )/ 2 )
=-41.938/2.6095
=-1,607.13 %

where Working Capital is:

Working Capital(Q: Jun. 2025 )
=(Accounts Receivable + Total Inventories + Other Current Assets) - (Accounts Payable & Accrued Expense + Defer. Rev. + Other Current Liabilities)
=(8.767 + 0 + 4.584) - (39.957 + 0 + 14.049)
=-40.655

Working Capital(Q: Dec. 2025 )
=(Accounts Receivable + Total Inventories + Other Current Assets) - (Accounts Payable & Accrued Expense + Defer. Rev. + Other Current Liabilities)
=(7.47 + 0 + 46.871) - (39.293 + 0 + 18.58)
=-3.532

When net working capital is negative, 0 is used.

Note: The EBIT data used here is two times the semi-annual (Dec. 2025) EBIT data.

3. It is also linked to Joel Greenblatt's definition of Earnings Yield:

Digital Hollywood Interactive's Earnings Yield (Joel Greenblatt) % for today is calculated as:

Earnings Yield (Joel Greenblatt) %=EBIT (TTM)/Enterprise Value (Q: Dec. 2025 )
=-25.325/-7.440
=340.39 %

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Digital Hollywood Interactive EBIT Related Terms


Digital Hollywood Interactive EBIT Historical Data

* Premium members only.

The historical data trend for Digital Hollywood Interactive's EBIT can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Digital Hollywood Interactive EBIT Chart

Digital Hollywood Interactive Annual Data
Trend Dec16 Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23 Dec24 Dec25
EBIT
Get a 7-Day Free Trial Premium Member Only Premium Member Only -24.07 -44.23 -43.42 -23.07 -25.28

Digital Hollywood Interactive Semi-Annual Data
Jun16 Dec16 Jun17 Dec17 Jun18 Dec18 Jun19 Dec19 Jun20 Dec20 Jun21 Dec21 Jun22 Dec22 Jun23 Dec23 Jun24 Dec24 Jun25 Dec25
EBIT Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only -24.10 -14.24 -8.90 -4.36 -20.97

HKSE:02022 vs NTES, EA, TTWO: EBIT Comparison

For the Electronic Gaming & Multimedia subindustry, Digital Hollywood Interactive's EV-to-EBIT, along with its competitors' market caps and EV-to-EBIT data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Digital Hollywood Interactive EV-to-EBIT vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Digital Hollywood Interactive's EV-to-EBIT distribution charts can be found below:

* The bar in red indicates where Digital Hollywood Interactive's EV-to-EBIT falls into.



Digital Hollywood Interactive EBIT Calculation

EBIT, sometimes also called Earnings Before Interest and Taxes, is a measure of a firm's profit that includes all expenses except interest and income tax expenses. It is the difference between operating revenues and operating expenses. When a firm does not have non-operating income, then Operating Income is sometimes used as a synonym for EBIT and operating profit.

EBIT for the trailing twelve months (TTM) ended in Dec. 2025 adds up the semi-annually data reported by the company within the most recent 12 months, which was HK$-25.33 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Frequently Asked Questions Learn more about EBIT →
What does a EBIT of HK$-25.33 Mil mean?
Digital Hollywood Interactive (HKSE:02022) has a EBIT of HK$-25.33 Mil as of Dec. 2025. Earnings before interest and taxes is the difference between operating revenue and operating expenses. View historical data on Digital Hollywood Interactive.
Is Digital Hollywood Interactive's EBIT too high?
Digital Hollywood Interactive's current EBIT is HK$-25.33 Mil.
How does Digital Hollywood Interactive's EBIT compare to NTES and EA?
Digital Hollywood Interactive's EBIT of HK$-25.33 Mil can be compared against companies in the Interactive Media industry. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good EBIT for an Interactive Media company?
A good EBIT depends on the Interactive Media industry context. However, EBIT should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high EBIT mean?
A high EBIT can signal that a stock is expensive relative to its fundamentals. Earnings before interest and taxes is the difference between operating revenue and operating expenses. View historical data on Digital Hollywood Interactive. Digital Hollywood Interactive's current EBIT is HK$-25.33 Mil. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Digital Hollywood Interactive stock overvalued right now?
Based on GuruFocus' analysis, Digital Hollywood Interactive (HKSE:02022) is currently considered Fairly Valued. The stock's GF Value™ is HK$0.05, compared to a current price of HK$0.05 — trading 4% above its estimated fair value. The current EBIT is HK$-25.33 Mil. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is EBIT calculated?
EBIT is calculated from a company's financial statements. For Digital Hollywood Interactive (HKSE:02022), the current EBIT is HK$-25.33 Mil as of Dec. 2025. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Digital Hollywood Interactive Business Description

Address No. 368 Jiang Nan Da Dao - South, 2nd Floor, Haizhu District, Guangzhou, CHN
Digital Hollywood Interactive Ltd is an online game publisher for China-based game developers, with fast-growing in-house development capabilities for mobile games. The group licenses online games from game developers and earns game publishing service revenue by making a localised version of the licensed games and publishing them to the game players through distribution platforms, include social networking websites, online application stores (such as Apple Inc.'s App Store and Google Play installed in mobile telecommunications devices), web-based and mobile game portals in certain countries and regions, including the group's websites. The segments of the company includes Online games and Advertising, out of which company derives maximum revenue from Online Games.