Live Motion Games (WAR:LMG) Cash Conversion Cycle: 0.63 (As of Mar. 2026)


WAR:LMG Live Motion Games SA WAR:LMG
54 GF Score
Price zł0.64
GF Value zł2.71
Valuation Possible Value Trap
! 4 Warning Signs
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What is Live Motion Games Cash Conversion Cycle?

Live Motion Games WAR:LMG 54 Cash Conversion Cycle is 0.63 as of Mar. 2026. GuruFocus rates WAR:LMG with a GF Score™ of 54/100 and a GF Value™ of zł2.71 (Possible Value Trap). The stock has 4 warning signs investors should review.

Cash Conversion Cycle is one of several measures of management effectiveness. It equals Days Sales Outstanding + Days Inventory - Days Payable.

Live Motion Games's Days Sales Outstanding for the three months ended in Mar. 2026 was 0.63.
Live Motion Games's Days Inventory for the three months ended in Mar. 2026 was 0.
Live Motion Games's Days Payable for the three months ended in Mar. 2026 was 0.
Therefore, Live Motion Games's Cash Conversion Cycle (CCC) for the three months ended in Mar. 2026 was 0.63.


Live Motion Games  (WAR:LMG) Cash Conversion Cycle Explanation

Generally, the lower this number is, the better for the company. Although it should be combined with other metrics (such as ROE % and ROA %), it can be especially useful for comparing close competitors, because the company with the lowest CCC is often the one with better management.


Be Aware

CCC is most effective with retail-type companies, which have inventories that are sold to customers. Consulting businesses, software companies and insurance companies are all examples of companies for whom this metric is meaningless.

The CCC is one of several tools that can help you evaluate management, especially if it is calculated for several consecutive time periods and for several competitors. Decreasing or steady CCCs are good, while rising ones should motivate you to dig a bit deeper.


Live Motion Games Cash Conversion Cycle Related Terms


Live Motion Games Cash Conversion Cycle Historical Data

* Premium members only.

The historical data trend for Live Motion Games's Cash Conversion Cycle can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Live Motion Games Cash Conversion Cycle Chart

Live Motion Games Annual Data
Trend Dec19 Dec20 Dec21 Dec22 Dec23 Dec24 Dec25
Cash Conversion Cycle
Get a 7-Day Free Trial 59.47 17.60 28.37 405.56 1.92

Live Motion Games Quarterly Data
Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25 Jun25 Sep25 Dec25 Mar26
Cash Conversion Cycle Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 273.75 2,053.13 57.32 965.76 0.63

WAR:LMG vs NTES, EA, TTWO: Cash Conversion Cycle Comparison

For the Electronic Gaming & Multimedia subindustry, Live Motion Games's Cash Conversion Cycle, along with its competitors' market caps and Cash Conversion Cycle data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Live Motion Games Cash Conversion Cycle vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Live Motion Games's Cash Conversion Cycle distribution charts can be found below:

* The bar in red indicates where Live Motion Games's Cash Conversion Cycle falls into.


WAR:LMG
54GF Score
Live Motion Games SA WAR:LMG
Cash Conversion Cycle is just one metric. See GF Score™, valuation, warning signs, and more.
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Live Motion Games Cash Conversion Cycle Calculation

Cash Conversion Cycle (CCC) measures how fast a company can convert cash on hand into even more cash on hand. This metric looks at the amount of time needed to sell inventory, the amount of time needed to collect receivables and the length of time the company is afforded to pay its bills without incurring penalties.

Cash Conversion Cycle is one of several measures of management effectiveness.

Live Motion Games's Cash Conversion Cycle for the fiscal year that ended in Dec. 2025 is calculated as

Cash Conversion Cycle=Days Sales Outstanding +Days Inventory-Days Payable
=1.92+-
=1.92

Live Motion Games's Cash Conversion Cycle for the quarter that ended in Mar. 2026 is calculated as:

Cash Conversion Cycle=Days Sales Outstanding+Days Inventory-Days Payable
=0.63+0-0
=0.63

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Frequently Asked Questions Learn more about Cash Conversion Cycle →
What does a Cash Conversion Cycle of 0.63 mean?
Live Motion Games (WAR:LMG) has a Cash Conversion Cycle of 0.63 as of Mar. 2026. Cash conversion cycle equals sum of days inventory and days sales outstanding less days payable. View historical data on Live Motion Games and its competitors.
Is Live Motion Games' Cash Conversion Cycle too high?
Live Motion Games' current Cash Conversion Cycle is 0.63. The Interactive Media industry median Cash Conversion Cycle is 18.09. Live Motion Games' value of 0.63 is 96.5% below this industry median. Overall, Live Motion Games has a GF Score™ of 54/100 and is considered Possible Value Trap, reflecting its overall financial health beyond just this single metric.
How does Live Motion Games' Cash Conversion Cycle compare to NTES and EA?
Live Motion Games' Cash Conversion Cycle of 0.63 can be compared against companies in the Interactive Media industry. The industry median Cash Conversion Cycle is 18.09. Live Motion Games' value of 0.63 is 96.5% below this benchmark. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Cash Conversion Cycle for an Interactive Media company?
The median Cash Conversion Cycle among Interactive Media companies is 18.09, based on 547 companies in the industry. Companies in the top quartile (top 25%) have a Cash Conversion Cycle significantly above this median, while those in the bottom quartile fall well below. However, Cash Conversion Cycle should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Live Motion Games's current Cash Conversion Cycle of 0.63 is 96.5% below the industry median. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Cash Conversion Cycle mean?
A high Cash Conversion Cycle can signal that a stock is expensive relative to its fundamentals. Cash conversion cycle equals sum of days inventory and days sales outstanding less days payable. View historical data on Live Motion Games and its competitors. For the Interactive Media industry, the median Cash Conversion Cycle is 18.09 — values significantly above this may indicate overvaluation, while values below may suggest a bargain or underlying issues. Live Motion Games's current Cash Conversion Cycle is 0.63. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Live Motion Games stock overvalued right now?
Based on GuruFocus' analysis, Live Motion Games (WAR:LMG) is currently considered Possible Value Trap. The stock's GF Value™ is zł2.71, compared to a current price of zł0.64 — trading 76.4% below its estimated fair value. The current Cash Conversion Cycle is 0.63 and 96.5% below the Interactive Media industry median of 18.09. Live Motion Games' overall GF Score™ is 54/100 with 4 warning signs to review. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Cash Conversion Cycle calculated?
Cash Conversion Cycle is calculated from a company's financial statements. For Live Motion Games (WAR:LMG), the current Cash Conversion Cycle is 0.63 as of Mar. 2026. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Is Live Motion Games (WAR:LMG) Overvalued in 2026?

Based on GuruFocus' analysis, Live Motion Games stock appears to be undervalued. The current stock price of zł0.64 is trading 76.4% below its estimated GF Value™ of zł2.71. GuruFocus considers Live Motion Games to be Possible Value Trap.

Key valuation signals for WAR:LMG:

  • Cash Conversion Cycle: 0.63
  • GF Value™: zł2.71 vs. price of zł0.64 (76.4% below fair value)
  • GF Score™: 54/100 with 4 warning signs
  • Industry Position: 96.5% below the Interactive Media median

No single metric tells the full story. See the WAR:LMG stock analysis page for a complete view including 30-year financials, guru trades, and insider activity.


Live Motion Games Business Description

Address ul. Indiry Gandhi 23, Warsaw, POL, 02-776
Live Motion Games SA is engaged in the production and publishing of games for personal computers sold via the Steam platform to markets. It focuses on the production of simulators, city-builder, survival, and other games.
54GF Score

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Cash Conversion Cycle is just one metric. See GF Value™, 30-year financials, guru trades, warning signs, and more.

zł0.64
Price
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GF Value