Live Motion Games (WAR:LMG) EBIT: zł-0.09 Mil (TTM As of Mar. 2026)


WAR:LMG Live Motion Games SA WAR:LMG
53 GF Score
Price zł0.65
GF Value zł2.74
Valuation Possible Value Trap
! 4 Warning Signs
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What is Live Motion Games EBIT?

Live Motion Games WAR:LMG -4.44% 53 EBIT is zł-0.09 Mil as of Mar. 2026. GuruFocus rates WAR:LMG with a GF Score™ of 53/100 and a GF Value™ of zł2.74 (Possible Value Trap). The stock has 4 warning signs investors should review.

Live Motion Games's earnings before interest and taxes (EBIT) for the three months ended in Mar. 2026 was zł0.09 Mil. Its earnings before interest and taxes (EBIT) for the trailing twelve months (TTM) ended in Mar. 2026 was zł-0.09 Mil.

EBIT or Operating Income is linked to Return on Capital for both regular definition and Joel Greenblatt's definition. Live Motion Games's annualized ROC % for the quarter that ended in Mar. 2026 was 29.37%. Live Motion Games's annualized ROC (Joel Greenblatt) % for the quarter that ended in Mar. 2026 was 27.49%.

EBIT is also linked to Joel Greenblatt's definition of earnings yield. Live Motion Games's Earnings Yield (Joel Greenblatt) % for the quarter that ended in Mar. 2026 was -5.82%.


Live Motion Games  (WAR:LMG) EBIT Explanation

1. EBIT or Operating Income is linked to Return on Capital for both regular definition and Joel Greenblatt's definition.

Live Motion Games's annualized ROC % for the quarter that ended in Mar. 2026 is calculated as:

ROC % (Q: Mar. 2026 )
=NOPAT/Average Invested Capital
=Operating Income * ( 1 - Tax Rate % )/( (Invested Capital (Q: Dec. 2025 ) + Invested Capital (Q: Mar. 2026 ))/ count )
=0.976 * ( 1 - 0% )/( (1.921 + 4.726)/ 2 )
=0.976/3.3235
=29.37 %

where

Note: The Operating Income data used here is four times the quarterly (Mar. 2026) data.

2. Joel Greenblatt's definition of Return on Capital:

Live Motion Games's annualized ROC (Joel Greenblatt) % for the quarter that ended in Mar. 2026 is calculated as:

ROC (Joel Greenblatt) %(Q: Mar. 2026 )
=EBIT/Average of (Net fixed Assets + Net Working Capital)
=EBIT/Average of (Property, Plant and Equipment+Net Working Capital)
     Q: Dec. 2025  Q: Mar. 2026
=EBIT/( ( (Property, Plant and Equipment + Net Working Capital) + (Property, Plant and Equipment + Net Working Capital) )/ count )
=0.36/( ( (1.012 + max(0.442, 0)) + (1.165 + max(-0.959, 0)) )/ 2 )
=0.36/( ( 1.454 + 1.165 )/ 2 )
=0.36/1.3095
=27.49 %

where Working Capital is:

Working Capital(Q: Dec. 2025 )
=(Accounts Receivable + Total Inventories + Other Current Assets) - (Accounts Payable & Accrued Expense + Defer. Rev. + Other Current Liabilities)
=(0.003 + 2.352 + 0.096000000000001) - (1.678 + 0 + 0.331)
=0.442

Working Capital(Q: Mar. 2026 )
=(Accounts Receivable + Total Inventories + Other Current Assets) - (Accounts Payable & Accrued Expense + Defer. Rev. + Other Current Liabilities)
=(0 + 2.389 + 0.078) - (0 + 0 + 3.426)
=-0.959

When net working capital is negative, 0 is used.

Note: The EBIT data used here is four times the quarterly (Mar. 2026) EBIT data.

3. It is also linked to Joel Greenblatt's definition of Earnings Yield:

Live Motion Games's Earnings Yield (Joel Greenblatt) % for today is calculated as:

Earnings Yield (Joel Greenblatt) %=EBIT (TTM)/Enterprise Value (Q: Mar. 2026 )
=-0.092/1.582
=-5.82 %

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Live Motion Games EBIT Related Terms


Live Motion Games EBIT Historical Data

* Premium members only.

The historical data trend for Live Motion Games's EBIT can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Live Motion Games EBIT Chart

Live Motion Games Annual Data
Trend Dec19 Dec20 Dec21 Dec22 Dec23 Dec24 Dec25
EBIT
Get a 7-Day Free Trial -0.60 -2.57 -0.70 -3.19 -0.39

Live Motion Games Quarterly Data
Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25 Jun25 Sep25 Dec25 Mar26
EBIT Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only -0.21 -0.10 0.10 -0.19 0.09

WAR:LMG vs NTES, EA, TTWO: EBIT Comparison

For the Electronic Gaming & Multimedia subindustry, Live Motion Games's EV-to-EBIT, along with its competitors' market caps and EV-to-EBIT data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Live Motion Games EV-to-EBIT vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Live Motion Games's EV-to-EBIT distribution charts can be found below:

* The bar in red indicates where Live Motion Games's EV-to-EBIT falls into.


WAR:LMG
53GF Score
Live Motion Games SA WAR:LMG
EBIT is just one metric. See GF Score™, valuation, warning signs, and more.
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Live Motion Games EBIT Calculation

EBIT, sometimes also called Earnings Before Interest and Taxes, is a measure of a firm's profit that includes all expenses except interest and income tax expenses. It is the difference between operating revenues and operating expenses. When a firm does not have non-operating income, then Operating Income is sometimes used as a synonym for EBIT and operating profit.

EBIT for the trailing twelve months (TTM) ended in Mar. 2026 adds up the quarterly data reported by the company within the most recent 12 months, which was zł-0.09 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Frequently Asked Questions Learn more about EBIT →
What does a EBIT of zł-0.09 Mil mean?
Live Motion Games (WAR:LMG) has a EBIT of zł-0.09 Mil as of Mar. 2026. Earnings before interest and taxes is the difference between operating revenue and operating expenses. View historical data on Live Motion Games.
Is Live Motion Games' EBIT too high?
Live Motion Games' current EBIT is zł-0.09 Mil. Overall, Live Motion Games has a GF Score™ of 53/100 and is considered Possible Value Trap, reflecting its overall financial health beyond just this single metric.
How does Live Motion Games' EBIT compare to NTES and EA?
Live Motion Games' EBIT of zł-0.09 Mil can be compared against companies in the Interactive Media industry. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good EBIT for an Interactive Media company?
A good EBIT depends on the Interactive Media industry context. However, EBIT should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high EBIT mean?
A high EBIT can signal that a stock is expensive relative to its fundamentals. Earnings before interest and taxes is the difference between operating revenue and operating expenses. View historical data on Live Motion Games. Live Motion Games's current EBIT is zł-0.09 Mil. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Live Motion Games stock overvalued right now?
Based on GuruFocus' analysis, Live Motion Games (WAR:LMG) is currently considered Possible Value Trap. The stock's GF Value™ is zł2.74, compared to a current price of zł0.65 — trading 76.5% below its estimated fair value. The current EBIT is zł-0.09 Mil. Live Motion Games' overall GF Score™ is 53/100 with 4 warning signs to review. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is EBIT calculated?
EBIT is calculated from a company's financial statements. For Live Motion Games (WAR:LMG), the current EBIT is zł-0.09 Mil as of Mar. 2026. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Is Live Motion Games (WAR:LMG) Overvalued in 2026?

Based on GuruFocus' analysis, Live Motion Games stock appears to be undervalued. The current stock price of zł0.65 is trading 76.5% below its estimated GF Value™ of zł2.74. GuruFocus considers Live Motion Games to be Possible Value Trap.

Key valuation signals for WAR:LMG:

  • EBIT: zł-0.09 Mil
  • GF Value™: zł2.74 vs. price of zł0.65 (76.5% below fair value)
  • GF Score™: 53/100 with 4 warning signs

No single metric tells the full story. See the WAR:LMG stock analysis page for a complete view including 30-year financials, guru trades, and insider activity.


Live Motion Games Business Description

Address ul. Indiry Gandhi 23, Warsaw, POL, 02-776
Live Motion Games SA is engaged in the production and publishing of games for personal computers sold via the Steam platform to markets. It focuses on the production of simulators, city-builder, survival, and other games.
53GF Score

Get the complete analysis for WAR:LMG

EBIT is just one metric. See GF Value™, 30-year financials, guru trades, warning signs, and more.

zł0.65
Price
zł2.74
GF Value