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NanoTech Entertainment (NanoTech Entertainment) Cost of Goods Sold : $0.03 Mil (TTM As of Mar. 2010)


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What is NanoTech Entertainment Cost of Goods Sold?

NanoTech Entertainment's cost of goods sold for the three months ended in Mar. 2010 was $0.02 Mil. Its cost of goods sold for the trailing twelve months (TTM) ended in Mar. 2010 was $0.03 Mil.

Cost of Goods Sold is directly linked to profitability of the company through Gross Margin. NanoTech Entertainment's Gross Margin % for the three months ended in Mar. 2010 was -6.67%.

Cost of Goods Sold is also directly linked to Inventory Turnover. NanoTech Entertainment's Inventory Turnover for the three months ended in Mar. 2010 was 2.91.


NanoTech Entertainment Cost of Goods Sold Historical Data

The historical data trend for NanoTech Entertainment's Cost of Goods Sold can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

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NanoTech Entertainment Cost of Goods Sold Chart

NanoTech Entertainment Annual Data
Trend Jun09
Cost of Goods Sold
0.01

NanoTech Entertainment Quarterly Data
Sep07 Dec07 Mar08 Sep08 Dec08 Mar09 Jun09 Sep09 Dec09 Mar10
Cost of Goods Sold Get a 7-Day Free Trial Premium Member Only Premium Member Only - 0.01 - - 0.02

NanoTech Entertainment Cost of Goods Sold Calculation

Cost of Goods Sold is the aggregate cost of goods produced and sold, and services rendered during the reporting period. It excludes Total Operating Expense, such as Depreciation, Depletion and Amortization and Selling, General, & Admin. Expense.

Cost of Goods Sold for the trailing twelve months (TTM) ended in Mar. 2010 adds up the quarterly data reported by the company within the most recent 12 months, which was $0.03 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


NanoTech Entertainment  (OTCPK:NTEK) Cost of Goods Sold Explanation

Cost of Goods Sold is directly linked to profitability of the company through Gross Margin.

NanoTech Entertainment's Gross Margin % for the three months ended in Mar. 2010 is calculated as:

Gross Margin %=(Revenue - Cost of Goods Sold) / Revenue
=(0.015 - 0.016) / 0.015
=-6.67 %

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

A company that has a moat can usually maintain or even expand their Gross Margin. A company can increase its Gross Margin in two ways. It can increase the prices of the goods it sells and keeps its Cost of Goods Sold unchanged. Or it can keep the sales price unchanged and squeeze its suppliers to reduce the Cost of Goods Sold. Warren Buffett believes businesses with the power to raise prices have moats.

Cost of Goods Sold is also directly linked to another concept called Inventory Turnover:

NanoTech Entertainment's Inventory Turnover for the three months ended in Mar. 2010 is calculated as:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Inventory Turnover measures how fast the company turns over its inventory within a year. A higher inventory turnover means the company has light inventory. Therefore the company spends less money on storage, write downs, and obsolete inventory. If the inventory is too light, it may affect sales because the company may not have enough to meet demand.

Usually retailers pile up their inventories at holiday seasons to meet the stronger demand. Therefore, the inventory of a particular quarter of a year should not be used to calculate inventory turnover. An average inventory is a better indication.


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NanoTech Entertainment (NanoTech Entertainment) Business Description

Traded in Other Exchanges
N/A
Address
2450 Kruse Drive, San Jose, CA, USA, 95131
NanoTech Entertainment Inc operates as a manufacturer and developer of technology, games, television content, consumer goods, mobile applications, and consumer software. The portfolio of the company includes Ultraflix which offers 4K Ultra HD video for its subscribers, 4K studios which offers hardware and software solutions for 4K Ultra high definition output, and Ultra Media group which is a content licensing and production company that focuses on acquisition and creation of digital content. The company generates revenue from licensing products to third parties for manufacturing, distribution, manufacture, and sale and rental of products directly to consumers.

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