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NanoTech Entertainment (NanoTech Entertainment) Total Inventories : $0.00 Mil (As of Mar. 2010)


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What is NanoTech Entertainment Total Inventories?

NanoTech Entertainment's total inventories for the quarter that ended in Mar. 2010 was $0.00 Mil. NanoTech Entertainment's average total inventories from the quarter that ended in Dec. 2009 to the quarter that ended in Mar. 2010 was $0.01 Mil.

In Ben Graham's calculation of Net-Net Working Capital, inventory is only considered worth half of its book value. NanoTech Entertainment's Net-Net Working Capital per share for the quarter that ended in Mar. 2010 was $-3.54.

Days Inventory indicates the number of days of goods in sales that a company has in the inventory. NanoTech Entertainment's Days Inventory for the three months ended in Mar. 2010 was 31.37.

Inventory Turnover measures how fast the company turns over its inventory within a year. NanoTech Entertainment's Inventory Turnover for the quarter that ended in Mar. 2010 was 2.91.

Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue. NanoTech Entertainment's Inventory-to-Revenue for the quarter that ended in Mar. 2010 was 0.37.


NanoTech Entertainment Total Inventories Historical Data

The historical data trend for NanoTech Entertainment's Total Inventories can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

NanoTech Entertainment Total Inventories Chart

NanoTech Entertainment Annual Data
Trend Jun09
Total Inventories
0.01

NanoTech Entertainment Quarterly Data
Sep07 Dec07 Mar08 Sep08 Dec08 Mar09 Jun09 Sep09 Dec09 Mar10
Total Inventories Get a 7-Day Free Trial Premium Member Only Premium Member Only - 0.01 0.01 0.01 -

NanoTech Entertainment Total Inventories Calculation

Total Inventories includes the raw materials, work-in-process goods and completely finished goods of a company. It is a portion of a company's current assets.


NanoTech Entertainment  (OTCPK:NTEK) Total Inventories Explanation

Inventory control is an important part of business operation. If a company does not have enough inventory, it may not be able to meet customers' required delivery time. If it has too much inventory, the cost of holding the inventory can be high.

1. In Ben Graham's calculation of Net-Net Working Capital (NNWC), inventory is only considered worth half of its book value.

NanoTech Entertainment's Net-Net Working Capital Per Share for the quarter that ended in Mar. 2010 is

Net-Net Working Capital Per Share (Q: Mar. 2010 )
=(Cash And Cash Equivalents+0.75 * Accounts Receivable+0.5 * Total Inventories-Total Liabilities
-Preferred Stock-Minority Interest)/Shares Outstanding (EOP)
=(0+0.75 * 0+0.5 * 0-2.247
-0-0)/0.63387
=-3.54

2. Days Inventory indicates the number of days of goods in sales that a company has in the inventory.

NanoTech Entertainment's Days Inventory for the three months ended in Mar. 2010 is calculated as:

Days Inventory=Average Total Inventories (Q: Mar. 2010 )/Cost of Goods Sold (Q: Mar. 2010 )*Days in Period
=0.0055/0.016*365 / 4
=31.37

3. Inventory Turnover measures how fast the company turns over its inventory within a year.

NanoTech Entertainment's Inventory Turnover for the quarter that ended in Mar. 2010 is calculated as

Inventory Turnover=Cost of Goods Sold (Q: Mar. 2010 ) / Average Total Inventories (Q: Mar. 2010 )
=0.016 / 0.0055
=2.91

4. Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue.

NanoTech Entertainment's Inventory to Revenue for the quarter that ended in Mar. 2010 is calculated as

Inventory-to-Revenue=Average Total Inventories (Q: Mar. 2010 ) / Revenue (Q: Mar. 2010 )
=0.0055 / 0.015
=0.37

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Be Aware

Manufacturers with durable competitive advantages have the advantage that the products they sell do not change, and therefore will never become obsolete. Buffett likes this advantage.

When identifying manufacturers with durable competitive advantage, look for inventory and net earnings that rise correspondingly. This indicates that the company is finding profitable ways to increase sales which called for an increase in inventory.

Manufacturers with inventories that spike up and down are indicative of competitive industries subject to boom and bust.


NanoTech Entertainment Total Inventories Related Terms

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NanoTech Entertainment (NanoTech Entertainment) Business Description

Traded in Other Exchanges
N/A
Address
2450 Kruse Drive, San Jose, CA, USA, 95131
NanoTech Entertainment Inc operates as a manufacturer and developer of technology, games, television content, consumer goods, mobile applications, and consumer software. The portfolio of the company includes Ultraflix which offers 4K Ultra HD video for its subscribers, 4K studios which offers hardware and software solutions for 4K Ultra high definition output, and Ultra Media group which is a content licensing and production company that focuses on acquisition and creation of digital content. The company generates revenue from licensing products to third parties for manufacturing, distribution, manufacture, and sale and rental of products directly to consumers.

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