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NanoTech Entertainment (NanoTech Entertainment) Total Current Liabilities : $2.00 Mil (As of Mar. 2010)


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What is NanoTech Entertainment Total Current Liabilities?

Total current liabilities includes Accounts Payable & Accrued Expense, Short-Term Debt & Capital Lease Obligation, Other Current Liabilities, and Current Deferred Liabilities. NanoTech Entertainment's total current liabilities for the quarter that ended in Mar. 2010 was $2.00


NanoTech Entertainment Total Current Liabilities Historical Data

The historical data trend for NanoTech Entertainment's Total Current Liabilities can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

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NanoTech Entertainment Total Current Liabilities Chart

NanoTech Entertainment Annual Data
Trend Jun09
Total Current Liabilities
1.23

NanoTech Entertainment Quarterly Data
Sep07 Dec07 Mar08 Sep08 Dec08 Mar09 Jun09 Sep09 Dec09 Mar10
Total Current Liabilities Get a 7-Day Free Trial Premium Member Only Premium Member Only 0.12 1.23 1.50 1.72 2.00

NanoTech Entertainment Total Current Liabilities Calculation

Total Current Liabilities is the total amount of liabilities that the company needs to pay over the next 12 months.

NanoTech Entertainment's Total Current Liabilities for the fiscal year that ended in Jun. 2009 is calculated as

Total Current Liabilities=Accounts Payable & Accrued Expense+Short-Term Debt & Capital Lease Obligation
=1.101+0.126
+Other Current Liabilities+Current Deferred Liabilities
=0.0060000000000002+0
=1.23

NanoTech Entertainment's Total Current Liabilities for the quarter that ended in Mar. 2010 is calculated as

Total Current Liabilities=Accounts Payable & Accrued Expense+Short-Term Debt & Capital Lease Obligation
=1.851+0.145
+Other Current Liabilities+Current Deferred Liabilities
=0.0010000000000001+0
=2.00

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

The increase of Total Current Liabilities of a company is not necessarily a bad thing. This may conserve the company's cash and contribute positively to cash flow.

Total Current Liabilities is linked to Total Current Assets through the Current Ratio and Working Capital. The Current Ratio is equal to dividing total current assets by total current liabilities. It is frequently used as an indicator of a company's liquidity, its ability to meet short-term obligations. Net working capital is calculated as Total Current Assets minus Total Current Liabilities.


Be Aware

Stay away from companies that roll over the debt e.g. Bear Stearns

When investing in financial institutions, Buffett shies from those who are bigger borrowers of short term than long term debt.

His favorite Wells Fargo has 57 cents short term debt for every dollar of long term.

Aggressive banks (like Bank of America) has $2.09 short term for every dollar long term


NanoTech Entertainment Total Current Liabilities Related Terms

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NanoTech Entertainment (NanoTech Entertainment) Business Description

Traded in Other Exchanges
N/A
Address
2450 Kruse Drive, San Jose, CA, USA, 95131
NanoTech Entertainment Inc operates as a manufacturer and developer of technology, games, television content, consumer goods, mobile applications, and consumer software. The portfolio of the company includes Ultraflix which offers 4K Ultra HD video for its subscribers, 4K studios which offers hardware and software solutions for 4K Ultra high definition output, and Ultra Media group which is a content licensing and production company that focuses on acquisition and creation of digital content. The company generates revenue from licensing products to third parties for manufacturing, distribution, manufacture, and sale and rental of products directly to consumers.

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