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NanoTech Entertainment (NanoTech Entertainment) Accounts Receivable : $0.00 Mil (As of Mar. 2010)


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What is NanoTech Entertainment Accounts Receivable?

Accounts Receivable are created when a customer has received a product but has not yet paid for that product. NanoTech Entertainment's accounts receivables for the quarter that ended in Mar. 2010 was $0.00 Mil.

Accounts receivable can be measured by Days Sales Outstanding. NanoTech Entertainment's Days Sales Outstanding for the quarter that ended in Mar. 2010 was 0.00.

In Ben Graham's calculation of Net-Net Working Capital, accounts receivable are only considered to be worth 75% of book value. NanoTech Entertainment's Net-Net Working Capital per share for the quarter that ended in Mar. 2010 was $-3.54.


NanoTech Entertainment Accounts Receivable Historical Data

The historical data trend for NanoTech Entertainment's Accounts Receivable can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

NanoTech Entertainment Accounts Receivable Chart

NanoTech Entertainment Annual Data
Trend Jun09
Accounts Receivable
-

NanoTech Entertainment Quarterly Data
Sep07 Dec07 Mar08 Sep08 Dec08 Mar09 Jun09 Sep09 Dec09 Mar10
Accounts Receivable Get a 7-Day Free Trial Premium Member Only Premium Member Only - - - - -

NanoTech Entertainment Accounts Receivable Calculation

Accounts Receivable is money owed to a business by customers and shown on its Balance Sheet as an asset.


NanoTech Entertainment Accounts Receivable Explanation

1. Accounts Receivable are created when a customer has received a product but has not yet paid for that product. Days Sales Outstanding measures of the average number of days that a company takes to collect revenue after a sale has been made. It is a financial ratio that illustrates how well a company's accounts receivables are being managed.

NanoTech Entertainment's Days Sales Outstanding for the quarter that ended in Mar. 2010 is calculated as:

Days Sales Outstanding
=Accounts Receivable/Revenue*Days in Period
=0/0.015*91
=0.00

2. In Ben Graham's calculation of Net-Net Working Capital (NNWC), NanoTech Entertainment's accounts receivable are only considered to be worth 75% of book value:

NanoTech Entertainment's Net-Net Working Capital Per Share for the quarter that ended in Mar. 2010 is calculated as:

Net-Net Working Capital Per Share
=(Cash And Cash Equivalents+0.75 * Accounts Receivable+0.5 * Total Inventories-Total Liabilities
-Preferred Stock-Minority Interest)/Shares Outstanding (EOP)
=(0+0.75 * 0+0.5 * 0-2.247
-0-0)/0.63387
=-3.54

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Be Aware

Net receivables tells us a great deal about the different competitors in the same industry. In competitive industries, some attempt to gain advantage by offering better credit terms, causing increase in sales and receivables.

If company consistently shows lower % Net receivables to gross sales than competitors, then it usually has some kind of competitive advantage which requires further digging.

Average Days Sales Outstanding is a good indicator for measuring a company's sales channel and customers. A company may book great revenue and earnings growth but never receive payment from their customers. This may force a write-off in the future and depress future earnings.


NanoTech Entertainment Accounts Receivable Related Terms

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NanoTech Entertainment (NanoTech Entertainment) Business Description

Traded in Other Exchanges
N/A
Address
2450 Kruse Drive, San Jose, CA, USA, 95131
NanoTech Entertainment Inc operates as a manufacturer and developer of technology, games, television content, consumer goods, mobile applications, and consumer software. The portfolio of the company includes Ultraflix which offers 4K Ultra HD video for its subscribers, 4K studios which offers hardware and software solutions for 4K Ultra high definition output, and Ultra Media group which is a content licensing and production company that focuses on acquisition and creation of digital content. The company generates revenue from licensing products to third parties for manufacturing, distribution, manufacture, and sale and rental of products directly to consumers.

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