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NanoTech Entertainment (NanoTech Entertainment) Gross-Profit-to-Asset % : -3.16% (As of Mar. 2010)


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What is NanoTech Entertainment Gross-Profit-to-Asset %?

Gross-Profit-to-Asset % is calculated as Gross Profit divided by its average Total Assets over a certain period of time. NanoTech Entertainment's annualized Gross Profit for the quarter that ended in Mar. 2010 was $-0.00 Mil. NanoTech Entertainment's average Total Assets over the quarter that ended in Mar. 2010 was $0.13 Mil. Therefore, NanoTech Entertainment's annualized Gross-Profit-to-Asset % for the quarter that ended in Mar. 2010 was -3.16%.


NanoTech Entertainment Gross-Profit-to-Asset % Historical Data

The historical data trend for NanoTech Entertainment's Gross-Profit-to-Asset % can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

NanoTech Entertainment Gross-Profit-to-Asset % Chart

NanoTech Entertainment Annual Data
Trend Jun09
Gross-Profit-to-Asset %
15.13

NanoTech Entertainment Quarterly Data
Sep07 Dec07 Mar08 Sep08 Dec08 Mar09 Jun09 Sep09 Dec09 Mar10
Gross-Profit-to-Asset % Get a 7-Day Free Trial Premium Member Only Premium Member Only 62.50 -19.51 18.18 22.54 -3.16

Competitive Comparison of NanoTech Entertainment's Gross-Profit-to-Asset %

For the Electronic Gaming & Multimedia subindustry, NanoTech Entertainment's Gross-Profit-to-Asset %, along with its competitors' market caps and Gross-Profit-to-Asset % data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


NanoTech Entertainment's Gross-Profit-to-Asset % Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, NanoTech Entertainment's Gross-Profit-to-Asset % distribution charts can be found below:

* The bar in red indicates where NanoTech Entertainment's Gross-Profit-to-Asset % falls into.



NanoTech Entertainment Gross-Profit-to-Asset % Calculation

NanoTech Entertainment's annualized Gross-Profit-to-Asset % for the fiscal year that ended in Jun. 2009 is calculated as:

Gross-Profit-to-Asset %=Gross Profit (A: Jun. 2009 )/( (Total Assets (A: . 20 )+Total Assets (A: Jun. 2009 ))/ count )
=/( (+)/ )
=/
= %

NanoTech Entertainment's annualized Gross-Profit-to-Asset % for the quarter that ended in Mar. 2010 is calculated as:

Gross-Profit-to-Asset %=Gross Profit (Q: Mar. 2010 )/( (Total Assets (Q: Dec. 2009 )+Total Assets (Q: Mar. 2010 ))/ count )
=-0.004/( (0.139+0.114)/ 2 )
=-0.004/0.1265
=-3.16 %

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

In the calculation of annual Gross-Profit-to-Asset %, the Gross Profit of the last fiscal year and the average total assets over the fiscal year are used. In calculating the quarterly data, the Gross Profit data used here is four times the quarterly (Mar. 2010) data. Gross-Profit-to-Asset % is displayed in the 30-year financial page.


NanoTech Entertainment Gross-Profit-to-Asset % Related Terms

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NanoTech Entertainment (NanoTech Entertainment) Business Description

Traded in Other Exchanges
N/A
Address
2450 Kruse Drive, San Jose, CA, USA, 95131
NanoTech Entertainment Inc operates as a manufacturer and developer of technology, games, television content, consumer goods, mobile applications, and consumer software. The portfolio of the company includes Ultraflix which offers 4K Ultra HD video for its subscribers, 4K studios which offers hardware and software solutions for 4K Ultra high definition output, and Ultra Media group which is a content licensing and production company that focuses on acquisition and creation of digital content. The company generates revenue from licensing products to third parties for manufacturing, distribution, manufacture, and sale and rental of products directly to consumers.

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