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NanoTech Entertainment (NanoTech Entertainment) 3-Year Revenue Growth Rate : 0.00% (As of Mar. 2010)


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What is NanoTech Entertainment 3-Year Revenue Growth Rate?

NanoTech Entertainment's Revenue per Share for the three months ended in Mar. 2010 was $0.02.

Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the average Revenue per Share growth rate.


Competitive Comparison of NanoTech Entertainment's 3-Year Revenue Growth Rate

For the Electronic Gaming & Multimedia subindustry, NanoTech Entertainment's 3-Year Revenue Growth Rate, along with its competitors' market caps and 3-Year Revenue Growth Rate data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


NanoTech Entertainment's 3-Year Revenue Growth Rate Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, NanoTech Entertainment's 3-Year Revenue Growth Rate distribution charts can be found below:

* The bar in red indicates where NanoTech Entertainment's 3-Year Revenue Growth Rate falls into.



NanoTech Entertainment 3-Year Revenue Growth Rate Calculation

This is the 3-year average growth rate of Revenue per Share. The growth rate is calculated using exponential compounding based on the latest four year annual data.

Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the average Revenue per Share growth rate.


NanoTech Entertainment  (OTCPK:NTEK) 3-Year Revenue Growth Rate Explanation

Revenue per Share is the amount of Revenue per outstanding share of the company's stock.

Revenue is income that a company receives from its normal business activities, usually from the sale of goods and services to customers. Revenue is often referred to as the "top line" due to its position on the income statement at the very top. Revenue per share growth rate is used in calculating Predictability Rank, companies with more consistent revenue and earnings growth are ranked high with predictability.


NanoTech Entertainment 3-Year Revenue Growth Rate Related Terms

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NanoTech Entertainment (NanoTech Entertainment) Business Description

Traded in Other Exchanges
N/A
Address
2450 Kruse Drive, San Jose, CA, USA, 95131
NanoTech Entertainment Inc operates as a manufacturer and developer of technology, games, television content, consumer goods, mobile applications, and consumer software. The portfolio of the company includes Ultraflix which offers 4K Ultra HD video for its subscribers, 4K studios which offers hardware and software solutions for 4K Ultra high definition output, and Ultra Media group which is a content licensing and production company that focuses on acquisition and creation of digital content. The company generates revenue from licensing products to third parties for manufacturing, distribution, manufacture, and sale and rental of products directly to consumers.

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