GURUFOCUS.COM » STOCK LIST » Communication Services » Interactive Media » NanoTech Entertainment Inc (OTCPK:NTEK) » Definitions » Inventory-to-Revenue

NanoTech Entertainment (NanoTech Entertainment) Inventory-to-Revenue : 0.73 (As of Mar. 2010)


View and export this data going back to 2008. Start your Free Trial

What is NanoTech Entertainment Inventory-to-Revenue?

Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue. NanoTech Entertainment's Average Total Inventories for the quarter that ended in Mar. 2010 was $0.01 Mil. NanoTech Entertainment's Revenue for the three months ended in Mar. 2010 was $0.02 Mil. NanoTech Entertainment's Inventory-to-Revenue for the quarter that ended in Mar. 2010 was 0.73.

NanoTech Entertainment's Inventory-to-Revenue for the quarter that ended in Mar. 2010 declined from Dec. 2009 (1.10) to Dec. 2009 (0.73)

A decrease in the Inventory-to-Revenue from one quarter to next indicates that one of these is occurring:

1. investment in inventory is shrinking in relation to revenue
2. revenue are increasing
No matter which situation is causing the reduction in the Inventory-to-Revenue, either one suggests that business's inventory levels and its cash flow are effectively managed.

Days Inventory indicates the number of days of goods in sales that a company has in the inventory. NanoTech Entertainment's Days Inventory for the three months ended in Mar. 2010 was 62.73.

Inventory Turnover measures how fast the company turns over its inventory within a year. NanoTech Entertainment's Inventory Turnover for the quarter that ended in Mar. 2010 was 1.45.


NanoTech Entertainment Inventory-to-Revenue Historical Data

The historical data trend for NanoTech Entertainment's Inventory-to-Revenue can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

NanoTech Entertainment Inventory-to-Revenue Chart

NanoTech Entertainment Annual Data
Trend Jun09
Inventory-to-Revenue
0.32

NanoTech Entertainment Quarterly Data
Sep07 Dec07 Mar08 Sep08 Dec08 Mar09 Jun09 Sep09 Dec09 Mar10
Inventory-to-Revenue Get a 7-Day Free Trial Premium Member Only Premium Member Only - 1.80 1.43 1.10 0.73

Competitive Comparison of NanoTech Entertainment's Inventory-to-Revenue

For the Electronic Gaming & Multimedia subindustry, NanoTech Entertainment's Inventory-to-Revenue, along with its competitors' market caps and Inventory-to-Revenue data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


NanoTech Entertainment's Inventory-to-Revenue Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, NanoTech Entertainment's Inventory-to-Revenue distribution charts can be found below:

* The bar in red indicates where NanoTech Entertainment's Inventory-to-Revenue falls into.



NanoTech Entertainment Inventory-to-Revenue Calculation

Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue.

NanoTech Entertainment's Inventory-to-Revenue for the fiscal year that ended in Jun. 2009 is calculated as

Inventory-to-Revenue (A: Jun. 2009 )
=Average Total Inventories / Revenue
=( (Total Inventories (A: . 20 ) + Total Inventories (A: Jun. 2009 )) / count ) / Revenue (A: Jun. 2009 )
=( ( + 0.009) / 1 ) / 0.028
=0.009 / 0.028
=0.32

NanoTech Entertainment's Inventory-to-Revenue for the quarter that ended in Mar. 2010 is calculated as

Inventory-to-Revenue (Q: Mar. 2010 )
=Average Total Inventories / Revenue
=( (Total Inventories (Q: Dec. 2009 ) + Total Inventories (Q: Mar. 2010 )) / count ) / Revenue (Q: Mar. 2010 )
=( (0.011 + 0) / 1 ) / 0.015
=0.011 / 0.015
=0.73

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


NanoTech Entertainment  (OTCPK:NTEK) Inventory-to-Revenue Explanation

An increase in Inventory-to-Revenue from one quarter to the next indicates that one of the following is happening:

1. investment in inventory is growing more rapidly than revenue
2. revenue are dropping
No matter which situation is causing the problem, an increase in the Inventory-to-Revenue may signal an oncoming cash flow problem.

Likewise, a decrease in the Inventory-to-Revenue from one quarter to next indicates that one of these is occurring:

1. investment in inventory is shrinking in relation to revenue
2. revenue are increasing
No matter which situation is causing the reduction in the Inventory-to-Revenue, either one suggests that business's inventory levels and its cash flow are effectively managed.

More Related Terms:

1. Days Inventory indicates the number of days of goods in sales that a company has in the inventory.

NanoTech Entertainment's Days Inventory for the three months ended in Mar. 2010 is calculated as:

Days Inventory=Average Total Inventories (Q: Mar. 2010 )/Cost of Goods Sold (Q: Mar. 2010 )*Days in Period
=0.011/0.016*365 / 4
=62.73

2. Inventory Turnover measures how fast the company turns over its inventory within a year.

NanoTech Entertainment's Inventory Turnover for the quarter that ended in Mar. 2010 is calculated as

Inventory Turnover=Cost of Goods Sold (Q: Mar. 2010 ) / Average Total Inventories (Q: Mar. 2010 )
=0.016 / 0.011
=1.45

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


NanoTech Entertainment Inventory-to-Revenue Related Terms

Thank you for viewing the detailed overview of NanoTech Entertainment's Inventory-to-Revenue provided by GuruFocus.com. Please click on the following links to see related term pages.


NanoTech Entertainment (NanoTech Entertainment) Business Description

Traded in Other Exchanges
N/A
Address
2450 Kruse Drive, San Jose, CA, USA, 95131
NanoTech Entertainment Inc operates as a manufacturer and developer of technology, games, television content, consumer goods, mobile applications, and consumer software. The portfolio of the company includes Ultraflix which offers 4K Ultra HD video for its subscribers, 4K studios which offers hardware and software solutions for 4K Ultra high definition output, and Ultra Media group which is a content licensing and production company that focuses on acquisition and creation of digital content. The company generates revenue from licensing products to third parties for manufacturing, distribution, manufacture, and sale and rental of products directly to consumers.

NanoTech Entertainment (NanoTech Entertainment) Headlines

No Headlines