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INSEW (Inspired Entertainment) Total Inventories : $28.00 Mil (As of Dec. 2024)


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What is Inspired Entertainment Total Inventories?

Inspired Entertainment's total inventories for the quarter that ended in Dec. 2024 was $28.00 Mil. Inspired Entertainment's average total inventories from the quarter that ended in Sep. 2024 to the quarter that ended in Dec. 2024 was $29.80 Mil.

In Ben Graham's calculation of Net-Net Working Capital, inventory is only considered worth half of its book value. Inspired Entertainment's Net-Net Working Capital per share for the quarter that ended in Dec. 2024 was $N/A.

Days Inventory indicates the number of days of goods in sales that a company has in the inventory. Inspired Entertainment's Days Inventory for the three months ended in Dec. 2024 was 114.74.

Inventory Turnover measures how fast the company turns over its inventory within a year. Inspired Entertainment's Inventory Turnover for the quarter that ended in Dec. 2024 was 0.80.

Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue. Inspired Entertainment's Inventory-to-Revenue for the quarter that ended in Dec. 2024 was 0.36.


Inspired Entertainment Total Inventories Historical Data

The historical data trend for Inspired Entertainment's Total Inventories can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Inspired Entertainment Total Inventories Chart

Inspired Entertainment Annual Data
Trend Dec14 Dec15 Sep17 Sep18 Dec19 Dec20 Dec21 Dec22 Dec23 Dec24
Total Inventories
Get a 7-Day Free Trial Premium Member Only Premium Member Only 17.60 15.50 30.30 32.30 28.00

Inspired Entertainment Quarterly Data
Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24
Total Inventories Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 32.30 31.70 30.40 31.60 28.00

Inspired Entertainment Total Inventories Calculation

Total Inventories includes the raw materials, work-in-process goods and completely finished goods of a company. It is a portion of a company's current assets.


Inspired Entertainment  (OTCPK:INSEW) Total Inventories Explanation

Inventory control is an important part of business operation. If a company does not have enough inventory, it may not be able to meet customers' required delivery time. If it has too much inventory, the cost of holding the inventory can be high.

1. In Ben Graham's calculation of Net-Net Working Capital (NNWC), inventory is only considered worth half of its book value.

Inspired Entertainment's Net-Net Working Capital Per Share for the quarter that ended in Dec. 2024 is

Net-Net Working Capital Per Share (Q: Dec. 2024 )
=(Cash And Cash Equivalents+0.75 * Accounts Receivable+0.5 * Total Inventories-Total Liabilities
-Preferred Stock-Minority Interest)/Shares Outstanding (EOP)
=(29.3+0.75 * 65.4+0.5 * 28-441.7
-0-0)/0
=N/A

2. Days Inventory indicates the number of days of goods in sales that a company has in the inventory.

Inspired Entertainment's Days Inventory for the three months ended in Dec. 2024 is calculated as:

Days Inventory=Average Total Inventories (Q: Dec. 2024 )/Cost of Goods Sold (Q: Dec. 2024 )*Days in Period
=29.8/23.7*365 / 4
=114.74

3. Inventory Turnover measures how fast the company turns over its inventory within a year.

Inspired Entertainment's Inventory Turnover for the quarter that ended in Dec. 2024 is calculated as

Inventory Turnover=Cost of Goods Sold (Q: Dec. 2024 ) / Average Total Inventories (Q: Dec. 2024 )
=23.7 / 29.8
=0.80

4. Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue.

Inspired Entertainment's Inventory to Revenue for the quarter that ended in Dec. 2024 is calculated as

Inventory-to-Revenue=Average Total Inventories (Q: Dec. 2024 ) / Revenue (Q: Dec. 2024 )
=29.8 / 83
=0.36

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Be Aware

Manufacturers with durable competitive advantages have the advantage that the products they sell do not change, and therefore will never become obsolete. Buffett likes this advantage.

When identifying manufacturers with durable competitive advantage, look for inventory and net earnings that rise correspondingly. This indicates that the company is finding profitable ways to increase sales which called for an increase in inventory.

Manufacturers with inventories that spike up and down are indicative of competitive industries subject to boom and bust.


Inspired Entertainment Total Inventories Related Terms

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Inspired Entertainment Business Description

Traded in Other Exchanges
Address
250 West 57th Street, Suite 415, New York, NY, USA, 10107
Inspired Entertainment Inc is a gaming technology company based in the United States. Its core business involves the development of Virtual Sports and Server-Based Gaming systems with associated terminals and digital content to regulate betting, gaming, and lottery operators around the world. It operates through four segments namely Gaming; Virtual Sports; Interactive and Leisure. The company generates maximum revenue from the Gaming segment. Its Gaming segment supplies gaming terminals as well as gaming software and games for the terminals provided to betting offices, casinos, gaming halls, and high street adult gaming centers. Geographically, it derives a majority of revenue from the UK.