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ZX (HKSE:09890) Beneish M-Score : -1.10 (As of Apr. 16, 2025)


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What is ZX Beneish M-Score?

The zones of discrimination for M-Score is as such:

An M-Score of equal or less than -1.78 suggests that the company is unlikely to be a manipulator.
An M-Score of greater than -1.78 signals that the company is likely to be a manipulator.

Warning Sign:

Beneish M-Score -1.1 higher than -1.78, which implies that the company might have manipulated its financial results.

The historical rank and industry rank for ZX's Beneish M-Score or its related term are showing as below:

HKSE:09890' s Beneish M-Score Range Over the Past 10 Years
Min: -3.02   Med: -2.06   Max: -1.1
Current: -1.1

During the past 5 years, the highest Beneish M-Score of ZX was -1.10. The lowest was -3.02. And the median was -2.06.


ZX Beneish M-Score Historical Data

The historical data trend for ZX's Beneish M-Score can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

ZX Beneish M-Score Chart

ZX Annual Data
Trend Dec20 Dec21 Dec22 Dec23 Dec24
Beneish M-Score
- - -3.02 -1.10 -

ZX Semi-Annual Data
Dec20 Dec21 Dec22 Jun23 Dec23 Jun24 Dec24
Beneish M-Score Get a 7-Day Free Trial -3.02 - -1.10 - -

Competitive Comparison of ZX's Beneish M-Score

For the Electronic Gaming & Multimedia subindustry, ZX's Beneish M-Score, along with its competitors' market caps and Beneish M-Score data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


ZX's Beneish M-Score Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, ZX's Beneish M-Score distribution charts can be found below:

* The bar in red indicates where ZX's Beneish M-Score falls into.


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ZX Beneish M-Score Calculation

The M-score was created by Professor Messod Beneish. Instead of measuring the bankruptcy risk (Altman Z-Score) or business trend (Piotroski F-Score), M-score can be used to detect the risk of earnings manipulation. This is the original research paper on M-score.

The M-Score Variables:

The M-score of ZX for today is based on a combination of the following eight different indices:

M=-4.84+0.92 * DSRI+0.528 * GMI+0.404 * AQI+0.892 * SGI+0.115 * DEPI
=-4.84+0.92 * 0.8476+0.528 * 1.0355+0.404 * 0.9752+0.892 * 0.7237+0.115 * 1.2806
-0.172 * SGAI+4.679 * TATA-0.327 * LVGI
-0.172 * 0.9677+4.679 * 0.355643-0.327 * 0.8324
=-1.10

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

This Year (Dec23) TTM:Last Year (Dec22) TTM:
Total Receivables was HK$424 Mil.
Revenue was HK$7,126 Mil.
Gross Profit was HK$5,002 Mil.
Total Current Assets was HK$4,445 Mil.
Total Assets was HK$7,950 Mil.
Property, Plant and Equipment(Net PPE) was HK$488 Mil.
Depreciation, Depletion and Amortization(DDA) was HK$94 Mil.
Selling, General, & Admin. Expense(SGA) was HK$4,534 Mil.
Total Current Liabilities was HK$5,290 Mil.
Long-Term Debt & Capital Lease Obligation was HK$168 Mil.
Net Income was HK$258 Mil.
Gross Profit was HK$0 Mil.
Cash Flow from Operations was HK$-2,570 Mil.
Total Receivables was HK$691 Mil.
Revenue was HK$9,846 Mil.
Gross Profit was HK$7,158 Mil.
Total Current Assets was HK$6,273 Mil.
Total Assets was HK$10,943 Mil.
Property, Plant and Equipment(Net PPE) was HK$412 Mil.
Depreciation, Depletion and Amortization(DDA) was HK$107 Mil.
Selling, General, & Admin. Expense(SGA) was HK$6,475 Mil.
Total Current Liabilities was HK$8,811 Mil.
Long-Term Debt & Capital Lease Obligation was HK$213 Mil.




1. DSRI = Days Sales in Receivables Index

Measured as the ratio of Revenue in Total Receivables in year t to year t-1.

A large increase in DSR could be indicative of revenue inflation.

DSRI=(Receivables_t / Revenue_t) / (Receivables_t-1 / Revenue_t-1)
=(423.956 / 7125.516) / (691.194 / 9846.32)
=0.059498 / 0.070198
=0.8476

2. GMI = Gross Margin Index

Measured as the ratio of gross margin in year t-1 to gross margin in year t.

Gross margin has deteriorated when this index is above 1. A firm with poorer prospects is more likely to manipulate earnings.

GMI=GrossMargin_t-1 / GrossMargin_t
=(GrossProfit_t-1 / Revenue_t-1) / (GrossProfit_t / Revenue_t)
=(7157.795 / 9846.32) / (5002.199 / 7125.516)
=0.726951 / 0.702012
=1.0355

3. AQI = Asset Quality Index

AQI is the ratio of asset quality in year t to year t-1.

Asset quality is measured as the ratio of non-current assets other than Property, Plant and Equipment to Total Assets.

AQI=(1 - (CurrentAssets_t + PPE_t) / TotalAssets_t) / (1 - (CurrentAssets_t-1 + PPE_t-1) / TotalAssets_t-1)
=(1 - (4445.093 + 488.277) / 7949.815) / (1 - (6273.142 + 411.815) / 10942.583)
=0.379436 / 0.389088
=0.9752

4. SGI = Sales Growth Index

Ratio of Revenue in year t to sales in year t-1.

Sales growth is not itself a measure of manipulation. However, growth companies are likely to find themselves under pressure to manipulate in order to keep up appearances.

SGI=Sales_t / Sales_t-1
=Revenue_t / Revenue_t-1
=7125.516 / 9846.32
=0.7237

5. DEPI = Depreciation Index

Measured as the ratio of the rate of Depreciation, Depletion and Amortization in year t-1 to the corresponding rate in year t.

DEPI greater than 1 indicates that assets are being depreciated at a slower rate. This suggests that the firm might be revising useful asset life assumptions upwards, or adopting a new method that is income friendly.

DEPI=(Depreciation_t-1 / (Depreciaton_t-1 + PPE_t-1)) / (Depreciation_t / (Depreciaton_t + PPE_t))
=(107.435 / (107.435 + 411.815)) / (94.092 / (94.092 + 488.277))
=0.206904 / 0.161568
=1.2806

Note: If the Depreciation, Depletion and Amortization data is not available, we assume that the depreciation rate is constant and set the Depreciation Index to 1.

6. SGAI = Sales, General and Administrative expenses Index

The ratio of Selling, General, & Admin. Expense(SGA) to Sales in year t relative to year t-1.

SGA expenses index > 1 means that the company is becoming less efficient in generate sales.

SGAI=(SGA_t / Sales_t) / (SGA_t-1 /Sales_t-1)
=(4534.33 / 7125.516) / (6474.826 / 9846.32)
=0.636351 / 0.657588
=0.9677

7. LVGI = Leverage Index

The ratio of total debt to Total Assets in year t relative to yeat t-1.

An LVGI > 1 indicates an increase in leverage

LVGI=((LTD_t + CurrentLiabilities_t) / TotalAssets_t) / ((LTD_t-1 + CurrentLiabilities_t-1) / TotalAssets_t-1)
=((167.543 + 5289.73) / 7949.815) / ((213.018 + 8810.841) / 10942.583)
=0.686465 / 0.824655
=0.8324

8. TATA = Total Accruals to Total Assets

Total accruals calculated as the change in working capital accounts other than cash less depreciation.

TATA=(IncomefromContinuingOperations_t - CashFlowsfromOperations_t) / TotalAssets_t
=(NetIncome_t - NonOperatingIncome_t - CashFlowsfromOperations_t) / TotalAssets_t
=(257.571 - 0 - -2569.725) / 7949.815
=0.355643

An M-Score of equal or less than -1.78 suggests that the company is unlikely to be a manipulator. An M-Score of greater than -1.78 signals that the company is likely to be a manipulator.

ZX has a M-score of -1.10 signals that the company is likely to be a manipulator.


ZX Business Description

Traded in Other Exchanges
N/A
Address
No. 9 Olympic Stadium South Road, Tanwan Game Building, Building B, Synaesthesia Thinking Industrial Park, Tianhe, Guangdong, Guangzhou, CHN
ZX Inc is a publisher of online game products in China. It is devoted to marketing and operating online games (in particular mobile games) in China. The online games developed by its clients marketed and operated by the company are delivered to players under the Tan Wan brand. The company has enabled the marketing and operation of game products. Its geographic markets are Mainland China and Hong Kong. It generates revenue from marketing and operating online games and consumer product business, including sales of private-label and local-flavor rice noodle products and other fast consumer foods under the brand Zha Zha Hui.
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Wu Xuan 2307 Founder of a discretionary trust who can infl
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