GURUFOCUS.COM » STOCK LIST » Communication Services » Interactive Media » Ubisoft Entertainment (CHIX:UBIp) » Definitions » Quality Rank

Ubisoft Entertainment (CHIX:UBIP) Quality Rank


View and export this data going back to 2009. Start your Free Trial

What is Ubisoft Entertainment Quality Rank?

The Quality Rank measures the business quality of a company relative to other companies. It is ranked based on the strength of the balance sheet, as well as the profitability and growth of the business. The ranked companies are split in equal numbers and then ranked from 1 to 10, with 10 being the highest.

The rank of balance sheet (30%)

The rank of balance sheet is done through the ranking of:
  • Interest coverage
  • Zscore
  • Debt to revenue
  • Equity to asset
  • Cash to debt

The rank of Profitability (70%)

The ranking of Profitability is done by ranking:
  • Operating margin mean rank (10-year mean average profit margine)
  • Operating margin growth rank
  • Fscore
  • Predictability rank
  • Revenue growth rank (5 year), when the growth is higher than 25%, set it as 25%
  • Num of year profit (number of years that is profitable within the last 10 years)
  • ROIC median (10-year median of ROIC)

Ubisoft Entertainment Quality Rank Related Terms

Thank you for viewing the detailed overview of Ubisoft Entertainment's Quality Rank provided by GuruFocus.com. Please click on the following links to see related term pages.


Ubisoft Entertainment Business Description

Address
2, Avenue Pasteur, Saint-Mande, FRA, 94160
Ubisoft develops and publishes top-quality video games for play on gaming consoles, PCs, and mobile devices. Its major franchises include Assassin's Creed, Rainbow Six, Far Cry, Just Dance, The Crew, and Skull & Bones. It also has a license to release games under the Star Wars and Avatar banners, as well as use the Tom Clancy name. The firm also holds the game streaming rights to Activision's existing catalog and any games it develops through 2038. Typically, about half of the firm's sales come from North America, and 35% from Europe. Furthermore, about 40% of sales are classified as recurring—from in-game purchases—while about 60% are nonrecurring, from the initial game sales.