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Electronic Arts (MEX:EA) Change In Inventory : MXN0 Mil (TTM As of Mar. 2025)


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What is Electronic Arts Change In Inventory?

Electronic Arts's change in inventory for the quarter that ended in Mar. 2025 was MXN0 Mil. It means Electronic Arts's inventory stayed the same from Dec. 2024 to Mar. 2025 .

Electronic Arts's change in inventory for the fiscal year that ended in Mar. 2025 was MXN0 Mil. It means Electronic Arts's inventory stayed the same from Mar. 2024 to Mar. 2025 .

Electronic Arts's Total Inventories for the quarter that ended in Mar. 2025 was MXN0 Mil.

Days Inventory indicates the number of days of goods in sales that a company has in the inventory. Electronic Arts's Days Inventory for the quarter that ended in Mar. 2025 was 0.00.

Inventory Turnover measures how fast the company turns over its inventory within a year.

Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue. Electronic Arts's Inventory-to-Revenue for the quarter that ended in Mar. 2025 was 0.00.


Electronic Arts Change In Inventory Historical Data

The historical data trend for Electronic Arts's Change In Inventory can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

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Electronic Arts Change In Inventory Chart

Electronic Arts Annual Data
Trend Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24 Mar25
Change In Inventory
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Electronic Arts Quarterly Data
Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25
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Electronic Arts Change In Inventory Calculation

Change In Inventory is the difference between last period's ending inventory and the current period's ending inventory.

Change In Inventory for the trailing twelve months (TTM) ended in Mar. 2025 adds up the quarterly data reported by the company within the most recent 12 months, which was MXN0 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Electronic Arts  (MEX:EA) Change In Inventory Explanation

1. Days Inventory indicates the number of days of goods in sales that a company has in the inventory.

Electronic Arts's Days Inventory for the quarter that ended in is calculated as:

Days Inventory=Average Total Inventories/Cost of Goods Sold*Days in Period
=0/7528.618*365 / 4
=0.00

2. Inventory Turnover measures how fast the company turns over its inventory within a year.

Electronic Arts's Inventory Turnover for the quarter that ended in Mar. 2025 is calculated as

3. Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue.

Electronic Arts's Inventory to Revenue for the quarter that ended in Mar. 2025 is calculated as

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Electronic Arts Change In Inventory Related Terms

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Electronic Arts Business Description

Address
209 Redwood Shores Parkway, Redwood City, CA, USA, 94065
Electronic Arts is one of the largest global developers and publishers of video games. Its most important franchises are the Madden NFL and FC soccer games, which it releases annually. In 2024, it also relaunched its American college football game. Other major franchises include Apex Legends, Battlefield, and The Sims. Typically, about three quarters of the firm's sales are from in-game spending, with the remainder coming from initial game sales.