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Electronic Arts (MEX:EA) Debt-to-Revenue : 0.26 (As of Dec. 2024)


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What is Electronic Arts Debt-to-Revenue?

Debt-to-Revenue measures a company's ability to pay off its debt.

Electronic Arts's Short-Term Debt & Capital Lease Obligation for the quarter that ended in Dec. 2024 was MXN1,376 Mil. Electronic Arts's Long-Term Debt & Capital Lease Obligation for the quarter that ended in Dec. 2024 was MXN39,271 Mil. Electronic Arts's annualized Revenue for the quarter that ended in Dec. 2024 was MXN157,085 Mil. Electronic Arts's annualized Debt-to-Revenue for the quarter that ended in Dec. 2024 was 0.26.


Electronic Arts Debt-to-Revenue Historical Data

The historical data trend for Electronic Arts's Debt-to-Revenue can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Electronic Arts Debt-to-Revenue Chart

Electronic Arts Annual Data
Trend Mar15 Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24
Debt-to-Revenue
Get a 7-Day Free Trial Premium Member Only Premium Member Only 0.19 0.35 0.28 0.26 0.26

Electronic Arts Quarterly Data
Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24
Debt-to-Revenue Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.25 0.27 0.29 0.24 0.26

Competitive Comparison of Electronic Arts's Debt-to-Revenue

For the Electronic Gaming & Multimedia subindustry, Electronic Arts's Debt-to-Revenue, along with its competitors' market caps and Debt-to-Revenue data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Electronic Arts's Debt-to-Revenue Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Electronic Arts's Debt-to-Revenue distribution charts can be found below:

* The bar in red indicates where Electronic Arts's Debt-to-Revenue falls into.


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Electronic Arts Debt-to-Revenue Calculation

Debt-to-Revenue measures a company's ability to pay off its debt.

Electronic Arts's Debt-to-Revenue for the fiscal year that ended in Mar. 2024 is calculated as

Debt-to-Revenue=Total Debt / Revenue
=(Short-Term Debt & Capital Lease Obligation + Long-Term Debt & Capital Lease Obligation) / Revenue
=(1095.353 + 31234.152) / 125500.88
=0.26

Electronic Arts's annualized Debt-to-Revenue for the quarter that ended in Dec. 2024 is calculated as

Debt-to-Revenue=Total Debt / Revenue
=(Short-Term Debt & Capital Lease Obligation + Long-Term Debt & Capital Lease Obligation) / Revenue
=(1376.476 + 39271.283) / 157085.132
=0.26

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

In the calculation of annual Debt-to-Revenue, the Revenue of the last fiscal year is used. In calculating the annualized quarterly data, the Revenue data used here is four times the quarterly (Dec. 2024) Revenue data.


Electronic Arts Debt-to-Revenue Related Terms

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Electronic Arts Business Description

Address
209 Redwood Shores Parkway, Redwood City, CA, USA, 94065
Electronic Arts is one of the largest global developers and publishers of video games. Its most important franchises are the Madden NFL and FC soccer games, which it releases annually. In 2024, it also relaunched its American college football game. Other major franchises include Apex Legends, Battlefield, and The Sims. Typically, about three quarters of the firm's sales are from in-game spending, with the remainder coming from initial game sales.