Electronic Arts (MEX:EA) Cyclically Adjusted Book per Share: MXN539.08 (As of Jun. 2026)

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MEX:EA Electronic Arts Inc MEX:EA
28 GF Score
Price MXN3,580.93
GF Value MXN2,882.27
Valuation Modestly Overvalued
! 5 Warning Signs
View Full Analysis

What is Electronic Arts Cyclically Adjusted Book per Share?

Electronic Arts MEX:EA 28 Cyclically Adjusted Book per Share is MXN539.08 as of Jun. 2026. GuruFocus rates MEX:EA with a GF Score™ of 28/100 and a GF Value™ of MXN2,882.27 (Modestly Overvalued). The stock has 5 warning signs investors should review.

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Book per Share and the Cyclically Adjusted PB Ratio. The Cyclically Adjusted Book per Share is the average of the inflation adjusted Book Value per Share of a company over the past 10 years.

Electronic Arts's adjusted book value per share for the three months ended in Jun. 2026 was MXN490.860. Add all the adjusted book value per share for the past 10 years together and divide the count will get our Cyclically Adjusted Book per Share, which is MXN539.08 for the trailing ten years ended in Jun. 2026.

During the past 12 months, Electronic Arts's average Cyclically Adjusted Book Growth Rate was 7.90% per year. During the past 3 years, the average Cyclically Adjusted Book Growth Rate was 9.70% per year. During the past 5 years, the average Cyclically Adjusted Book Growth Rate was 12.80% per year. During the past 10 years, the average Cyclically Adjusted Book Growth Rate was 12.10% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the Cyclically Adjusted Book Growth Rate using Cyclically Adjusted Book per Share data.

During the past 13 years, the highest 3-Year average Cyclically Adjusted Book Growth Rate of Electronic Arts was 26.40% per year. The lowest was -1.90% per year. And the median was 12.20% per year.

As of today (2026-09-18), Electronic Arts's current stock price is MXN3580.93. Electronic Arts's Cyclically Adjusted Book per Share for the quarter that ended in Jun. 2026 was MXN539.08. Electronic Arts's Cyclically Adjusted PB Ratio of today is 6.64.

During the past 13 years, the highest Cyclically Adjusted PB Ratio of Electronic Arts was 14.21. The lowest was 4.74. And the median was 7.87.


Electronic Arts  (MEX:EA) Cyclically Adjusted Book per Share Explanation

If a company grows much fast than inflation, Cyclically Adjusted Book per Share may underestimate the company's equity. Cyclically Adjusted PB Ratio can seem to be too high even the actual PB Ratio is low.

For the Cyclically Adjusted PB Ratio, the book value of the past 10 years are inflation-adjusted and averaged. The result is used for P/B calculation. Since it looks at the average over the last 10 years, the Cyclically Adjusted PB Ratio is also called CAPB Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PB Ratio. The Cyclically Adjusted Book per Share is the average of the inflation adjusted book value per share of a company over the past 10 years.

Electronic Arts's Cyclically Adjusted PB Ratio of today is calculated as

Cyclically Adjusted PB Ratio=Share Price/Cyclically Adjusted Book per Share
=3580.93/539.083
=6.64

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

During the past 13 years, the highest Cyclically Adjusted PB Ratio of Electronic Arts was 14.21. The lowest was 4.74. And the median was 7.87.


Be Aware

Cyclically Adjusted PB Ratio works better for cyclical companies. It gives you a better idea on the company's real book value.


Electronic Arts Cyclically Adjusted Book per Share Related Terms


Electronic Arts Cyclically Adjusted Book per Share Historical Data

* Premium members only.

The historical data trend for Electronic Arts's Cyclically Adjusted Book per Share can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Electronic Arts Cyclically Adjusted Book per Share Chart

Electronic Arts Annual Data
Trend Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24 Mar25 Mar26
Cyclically Adjusted Book per Share
Get a 7-Day Free Trial Premium Member Only Premium Member Only 348.09 401.68 449.09 491.40 529.23

Electronic Arts Quarterly Data
Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25 Jun25 Sep25 Dec25 Mar26 Jun26
Cyclically Adjusted Book per Share Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 500.69 509.36 513.50 528.72 539.08

MEX:EA vs NTES, TTWO, RBLX: Cyclically Adjusted Book per Share Comparison

For the Electronic Gaming & Multimedia subindustry, Electronic Arts's Cyclically Adjusted PB Ratio, along with its competitors' market caps and Cyclically Adjusted PB Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Electronic Arts Cyclically Adjusted PB Ratio vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Electronic Arts's Cyclically Adjusted PB Ratio distribution charts can be found below:

* The bar in red indicates where Electronic Arts's Cyclically Adjusted PB Ratio falls into.


MEX:EA
28GF Score
Electronic Arts Inc MEX:EA
Cyclically Adjusted Book per Share is just one metric. See GF Score™, valuation, warning signs, and more.
View Full Analysis

Electronic Arts Cyclically Adjusted Book per Share Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Book per Share and the Cyclically Adjusted PB Ratio. The Cyclically Adjusted Book per Share is the average of the inflation adjusted Book Value per Share of a company over the past 10 years.

What is Cyclically Adjusted Book per Share? How do we calculate Cyclically Adjusted Book per Share?

Cyclically Adjusted Book per Share is the average of the inflation adjusted Book Value per Share of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the Cyclically Adjusted Book per Share of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the book value per share from 2001 through 2010.

We adjusted the 2001 book value per share data with the total inflation from 2001 through 2010 to the equivalent book value in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart's book value is $1 a share in 2001, then the 2001's equivalent book value in 2010 is $1.4 a share. If Wal-Mart's book value is $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 book value in 2010 is $1.35. So on and so forth, you get the equivalent book value per share of past 10 years. Then you add them together and divided the sum by the count to get Cyclically Adjusted Book per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, Electronic Arts's adjusted Book Value per Share data for the three months ended in Jun. 2026 was:

Adj_Book= Book Value per Share /CPI of Jun. 2026 (Change)*Current CPI (Jun. 2026)
=490.86/333.9520*333.9520
=490.860

Current CPI (Jun. 2026) = 333.9520.

Electronic Arts Quarterly Data

Book Value per Share CPI Adj_Book
201609 231.985 241.428 320.890
201612 242.906 241.432 335.991
201703 247.973 243.801 339.667
201706 262.769 244.955 358.238
201709 258.710 246.819 350.041
201712 260.406 246.524 352.757
201803 274.101 249.554 366.801
201806 338.981 251.989 449.239
201809 327.052 252.439 432.658
201812 349.646 251.233 464.768
201903 347.007 254.202 455.872
201906 421.065 256.143 548.973
201909 481.988 256.759 626.895
201912 470.266 256.974 611.137
202003 606.871 258.115 785.176
202006 622.740 257.797 806.702
202009 615.498 260.280 789.714
202012 550.080 260.474 705.254
202103 559.965 264.877 705.993
202106 539.166 271.696 662.710
202109 568.971 274.310 692.680
202112 552.543 278.802 661.842
202203 542.964 287.504 630.683
202206 552.650 296.311 622.854
202209 566.010 296.808 636.843
202212 534.820 296.797 601.772
202303 482.505 301.836 533.845
202306 462.862 305.109 506.618
202309 487.853 307.789 529.322
202312 475.658 306.746 517.845
202403 468.739 312.332 501.186
202406 510.358 314.175 542.485
202409 551.825 315.301 584.467
202412 589.245 315.605 623.499
202503 517.791 319.799 540.706
202506 457.773 322.561 473.939
202509 441.747 324.800 454.194
202512 442.440 324.054 455.954
202603 486.748 330.213 492.259
202606 490.860 333.952 490.860

Add all the adjusted book value per share together and divide the count will get our Cyclically Adjusted Book per Share.

What does a Cyclically Adjusted Book per Share of MXN539.08 mean?
Electronic Arts (MEX:EA) has a Cyclically Adjusted Book per Share of MXN539.08 as of Jun. 2026. Cyclically adjusted book value per share represents the company's inflation-adjusted book value per share over a 10-year period. View historical data on Electronic Arts and its competitors.
Is Electronic Arts' Cyclically Adjusted Book per Share too high?
Electronic Arts' current Cyclically Adjusted Book per Share is MXN539.08. Overall, Electronic Arts has a GF Score™ of 28/100 and is considered Modestly Overvalued, reflecting its overall financial health beyond just this single metric.
How does Electronic Arts' Cyclically Adjusted Book per Share compare to NTES and TTWO?
Electronic Arts' Cyclically Adjusted Book per Share of MXN539.08 can be compared against companies in the Interactive Media industry. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Cyclically Adjusted Book per Share for an Interactive Media company?
A good Cyclically Adjusted Book per Share depends on the Interactive Media industry context. However, Cyclically Adjusted Book per Share should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Cyclically Adjusted Book per Share mean?
A high Cyclically Adjusted Book per Share can signal that a stock is expensive relative to its fundamentals. Cyclically adjusted book value per share represents the company's inflation-adjusted book value per share over a 10-year period. View historical data on Electronic Arts and its competitors. Electronic Arts's current Cyclically Adjusted Book per Share is MXN539.08. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Electronic Arts stock overvalued right now?
Based on GuruFocus' analysis, Electronic Arts (MEX:EA) is currently considered Modestly Overvalued. The stock's GF Value™ is MXN2,882.27, compared to a current price of MXN3,580.93 — trading 24.2% above its estimated fair value. The current Cyclically Adjusted Book per Share is MXN539.08. Electronic Arts' overall GF Score™ is 28/100 with 5 warning signs to review. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Cyclically Adjusted Book per Share calculated?
Cyclically Adjusted Book per Share is calculated from a company's financial statements. For Electronic Arts (MEX:EA), the current Cyclically Adjusted Book per Share is MXN539.08 as of Jun. 2026. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Is Electronic Arts (MEX:EA) Overvalued in 2026?

Based on GuruFocus' analysis, Electronic Arts stock appears to be overvalued. The current stock price of MXN3,580.93 is trading 24.2% above its estimated GF Value™ of MXN2,882.27. GuruFocus considers Electronic Arts to be Modestly Overvalued.

Key valuation signals for MEX:EA:

  • Cyclically Adjusted Book per Share: MXN539.08
  • GF Value™: MXN2,882.27 vs. price of MXN3,580.93 (24.2% above fair value)
  • GF Score™: 28/100 with 5 warning signs

No single metric tells the full story. See the MEX:EA stock analysis page for a complete view including 30-year financials, guru trades, and insider activity.


Electronic Arts Business Description

Address 209 Redwood Shores Parkway, Redwood City, CA, USA, 94065
Electronic Arts is one of the largest global developers and publishers of video games. Its most important franchises are the Madden NFL and FC soccer games, which it releases annually. In 2024, it also relaunched its American college football game. Other major franchises include Apex Legends, Battlefield, and The Sims. Typically, about three-quarters of the firm's sales are from in-game spending, with the remainder coming from initial game sales.
28GF Score

Get the complete analysis for MEX:EA

Cyclically Adjusted Book per Share is just one metric. See GF Value™, 30-year financials, guru trades, warning signs, and more.

MXN3,580.93
Price
MXN2,882.27
GF Value