Electronic Arts (MEX:EA) Cyclically Adjusted Revenue per Share: MXN446.03 (As of Mar. 2026)

Author: Vera Yuan Vera Yuan
Vera Yuan
Vera Yuan
Director of Data and Quant Analytics at GuruFocus
Focused on building reliable datasets, financial models, and research tools for value-minded investors. Committed to turning complex data into practical guidance for value-investing and long-term wealth.
Reviewed by: Charlie Tian Charlie Tian
Charlie Tian
Charlie Tian
Founder & CEO of GuruFocus
Dr. Charlie Tian is the founder and CEO of GuruFocus.com, a leading global investment research platform established in 2004. With a Ph.D. in physics, Dr. Tian transitioned from science to finance, applying a data-driven, disciplined approach to value investing.

MEX:EA Electronic Arts Inc MEX:EA
81 GF Score
Price MXN3,580.93
GF Value MXN2,724.62
Valuation Significantly Overvalued
! 5 Warning Signs
View Full Analysis

What is Electronic Arts Cyclically Adjusted Revenue per Share?

Electronic Arts MEX:EA 81 Cyclically Adjusted Revenue per Share is MXN446.03 as of Mar. 2026. GuruFocus rates MEX:EA with a GF Score™ of 81/100 and a GF Value™ of MXN2,724.62 (Significantly Overvalued). The stock has 5 warning signs investors should review.

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

Electronic Arts's adjusted revenue per share for the three months ended in Mar. 2026 was MXN151.104. Add all the adjusted revenue per share for the past 10 years together and divide the count will get our Cyclically Adjusted Revenue per Share, which is MXN446.03 for the trailing ten years ended in Mar. 2026.

During the past 12 months, Electronic Arts's average Cyclically Adjusted Revenue Growth Rate was 7.90% per year. During the past 3 years, the average Cyclically Adjusted Revenue Growth Rate was 8.20% per year. During the past 5 years, the average Cyclically Adjusted Revenue Growth Rate was 9.80% per year. During the past 10 years, the average Cyclically Adjusted Revenue Growth Rate was 7.80% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the Cyclically Adjusted Revenue Growth Rate using Cyclically Adjusted Revenue per Share data.

During the past 13 years, the highest 3-Year average Cyclically Adjusted Revenue Growth Rate of Electronic Arts was 17.80% per year. The lowest was 1.50% per year. And the median was 8.70% per year.

As of today (2026-07-19), Electronic Arts's current stock price is MXN3580.93. Electronic Arts's Cyclically Adjusted Revenue per Share for the quarter that ended in Mar. 2026 was MXN446.03. Electronic Arts's Cyclically Adjusted PS Ratio of today is 8.03.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of Electronic Arts was 10.40. The lowest was 4.93. And the median was 6.88.


Electronic Arts  (MEX:EA) Cyclically Adjusted Revenue per Share Explanation

If a company grows much fast than inflation, Cyclically Adjusted Revenue per Share may underestimate the company's revenue. Cyclically Adjusted PS Ratio can seem to be too high even the actual PS Ratio is low.

For the Cyclically Adjusted PS Ratio, the revenue per share of the past 10 years are inflation-adjusted and averaged. The result is used for P/S calculation. Since it looks at the average over the last 10 years, the Cyclically Adjusted PS Ratio is also called CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

Electronic Arts's Cyclically Adjusted PS Ratio of today is calculated as

Cyclically Adjusted PS Ratio=Share Price/Cyclically Adjusted Revenue per Share
=3580.93/446.03
=8.03

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of Electronic Arts was 10.40. The lowest was 4.93. And the median was 6.88.


Be Aware

Cyclically Adjusted PS Ratio works better for cyclical companies. It gives you a better idea on the company's real revenue value.


Electronic Arts Cyclically Adjusted Revenue per Share Related Terms


Electronic Arts Cyclically Adjusted Revenue per Share Historical Data

* Premium members only.

The historical data trend for Electronic Arts's Cyclically Adjusted Revenue per Share can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Electronic Arts Cyclically Adjusted Revenue per Share Chart

Electronic Arts Annual Data
Trend Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24 Mar25 Mar26
Cyclically Adjusted Revenue per Share
Get a 7-Day Free Trial Premium Member Only Premium Member Only 373.72 367.05 372.68 493.66 446.03

Electronic Arts Quarterly Data
Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25 Jun25 Sep25 Dec25 Mar26
Cyclically Adjusted Revenue per Share Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 493.66 459.81 461.35 460.39 446.03

MEX:EA vs TTWO, RBLX, NTES: Cyclically Adjusted Revenue per Share Comparison

For the Electronic Gaming & Multimedia subindustry, Electronic Arts's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Electronic Arts Cyclically Adjusted PS Ratio vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Electronic Arts's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where Electronic Arts's Cyclically Adjusted PS Ratio falls into.


MEX:EA
81GF Score
Electronic Arts Inc MEX:EA
Cyclically Adjusted Revenue per Share is just one metric. See GF Score™, valuation, warning signs, and more.
View Full Analysis

Electronic Arts Cyclically Adjusted Revenue per Share Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

What is Cyclically Adjusted Revenue per Share? How do we calculate Cyclically Adjusted Revenue per Share?

Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the Cyclically Adjusted Revenue per Share of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the revenue per share from 2001 through 2010.

We adjusted the 2001 revenue per share data with the total inflation from 2001 through 2010 to the equivalent revenue in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart's revenue is $1 a share in 2001, then the 2001's equivalent revenue in 2010 is $1.4 a share. If Wal-Mart's revenue is $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 revenue in 2010 is $1.35. So on and so forth, you get the equivalent revenue per share of past 10 years. Then you add them together and divided the sum by the count to get Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, Electronic Arts's adjusted Revenue per Share data for the three months ended in Mar. 2026 was:

Adj_RevenuePerShare= Revenue per Share /CPI of Mar. 2026 (Change)*Current CPI (Mar. 2026)
=151.104/330.2130*330.2130
=151.104

Current CPI (Mar. 2026) = 330.2130.

Electronic Arts Quarterly Data

Revenue per Share CPI Adj_RevenuePerShare
201606 74.620 241.018 102.235
201609 57.685 241.428 78.899
201612 78.181 241.432 106.930
201703 91.567 243.801 124.022
201706 83.681 244.955 112.807
201709 56.323 246.819 75.353
201712 73.967 246.524 99.077
201803 92.119 249.554 121.893
201806 72.069 251.989 94.441
201809 78.354 252.439 102.494
201812 83.255 251.233 109.428
201903 79.257 254.202 102.956
201906 77.671 256.143 100.131
201909 89.906 256.759 115.626
201912 102.190 256.974 131.315
202003 111.378 258.115 142.489
202006 115.331 257.797 147.728
202009 86.781 260.280 110.098
202012 113.970 260.474 144.484
202103 94.225 264.877 117.467
202106 106.831 271.696 129.840
202109 130.823 274.310 157.484
202112 128.770 278.802 152.515
202203 127.949 287.504 146.956
202206 126.507 296.311 140.981
202209 137.272 296.808 152.722
202212 131.914 296.797 146.766
202303 122.832 301.836 134.380
202306 120.383 305.109 130.288
202309 122.573 307.789 131.503
202312 121.826 306.746 131.146
202403 108.547 312.332 114.761
202406 113.475 314.175 119.268
202409 149.898 315.301 156.987
202412 148.194 315.605 155.053
202503 150.265 319.799 155.158
202506 123.872 322.561 126.811
202509 133.869 324.800 136.100
202512 135.292 324.054 137.863
202603 151.104 330.213 151.104

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.

What does a Cyclically Adjusted Revenue per Share of MXN446.03 mean?
Electronic Arts (MEX:EA) has a Cyclically Adjusted Revenue per Share of MXN446.03 as of Mar. 2026. Cyclically adjusted revenue per share represents the company's inflation-adjusted revenue per share over a 10-year period. View historical data on Electronic Arts and its competitors.
Is Electronic Arts' Cyclically Adjusted Revenue per Share too high?
Electronic Arts' current Cyclically Adjusted Revenue per Share is MXN446.03. Overall, Electronic Arts has a GF Score™ of 81/100 and is considered Significantly Overvalued, reflecting its overall financial health beyond just this single metric.
How does Electronic Arts' Cyclically Adjusted Revenue per Share compare to TTWO and RBLX?
Electronic Arts' Cyclically Adjusted Revenue per Share of MXN446.03 can be compared against companies in the Interactive Media industry. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Cyclically Adjusted Revenue per Share for an Interactive Media company?
A good Cyclically Adjusted Revenue per Share depends on the Interactive Media industry context. However, Cyclically Adjusted Revenue per Share should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Cyclically Adjusted Revenue per Share mean?
A high Cyclically Adjusted Revenue per Share can signal that a stock is expensive relative to its fundamentals. Cyclically adjusted revenue per share represents the company's inflation-adjusted revenue per share over a 10-year period. View historical data on Electronic Arts and its competitors. Electronic Arts's current Cyclically Adjusted Revenue per Share is MXN446.03. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Electronic Arts stock overvalued right now?
Based on GuruFocus' analysis, Electronic Arts (MEX:EA) is currently considered Significantly Overvalued. The stock's GF Value™ is MXN2,724.62, compared to a current price of MXN3,580.93 — trading 31.4% above its estimated fair value. The current Cyclically Adjusted Revenue per Share is MXN446.03. Electronic Arts' overall GF Score™ is 81/100 with 5 warning signs to review. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Cyclically Adjusted Revenue per Share calculated?
Cyclically Adjusted Revenue per Share is calculated from a company's financial statements. For Electronic Arts (MEX:EA), the current Cyclically Adjusted Revenue per Share is MXN446.03 as of Mar. 2026. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Is Electronic Arts (MEX:EA) Overvalued in 2026?

Based on GuruFocus' analysis, Electronic Arts stock appears to be overvalued. The current stock price of MXN3,580.93 is trading 31.4% above its estimated GF Value™ of MXN2,724.62. GuruFocus considers Electronic Arts to be Significantly Overvalued.

Key valuation signals for MEX:EA:

  • Cyclically Adjusted Revenue per Share: MXN446.03
  • GF Value™: MXN2,724.62 vs. price of MXN3,580.93 (31.4% above fair value)
  • GF Score™: 81/100 with 5 warning signs

No single metric tells the full story. See the MEX:EA stock analysis page for a complete view including 30-year financials, guru trades, and insider activity.


Electronic Arts Business Description

Address 209 Redwood Shores Parkway, Redwood City, CA, USA, 94065
Electronic Arts is one of the largest global developers and publishers of video games. Its most important franchises are the Madden NFL and FC soccer games, which it releases annually. In 2024, it also relaunched its American college football game. Other major franchises include Apex Legends, Battlefield, and The Sims. Typically, about three-quarters of the firm's sales are from in-game spending, with the remainder coming from initial game sales.
81GF Score

Get the complete analysis for MEX:EA

Cyclically Adjusted Revenue per Share is just one metric. See GF Value™, 30-year financials, guru trades, warning signs, and more.

MXN3,580.93
Price
MXN2,724.62
GF Value