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Electronic Arts (MEX:EA) EV-to-Revenue : 4.75 (As of May. 29, 2025)


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What is Electronic Arts EV-to-Revenue?

EV-to-Revenue is calculated as enterprise value divided by its revenue. As of today, Electronic Arts's enterprise value is MXN704,511 Mil. Electronic Arts's Revenue for the trailing twelve months (TTM) ended in Mar. 2025 was MXN148,324 Mil. Therefore, Electronic Arts's EV-to-Revenue for today is 4.75.

The historical rank and industry rank for Electronic Arts's EV-to-Revenue or its related term are showing as below:

MEX:EA' s EV-to-Revenue Range Over the Past 10 Years
Min: 3.36   Med: 5.04   Max: 8.71
Current: 4.9

During the past 13 years, the highest EV-to-Revenue of Electronic Arts was 8.71. The lowest was 3.36. And the median was 5.04.

MEX:EA's EV-to-Revenue is ranked worse than
75.04% of 569 companies
in the Interactive Media industry
Industry Median: 1.59 vs MEX:EA: 4.90

The reason Enterprise Value is used is because Enterprise Value is more real in reflecting how much an investor pays when buying a company. For detais, go to Enterprise Value.

EV-to-Revenue is a similar ratio to PS Ratio, except here Enterprise Value instead of Market Cap is used in the calculation.

As of today (2025-05-29), Electronic Arts's stock price is MXN2850.50. Electronic Arts's Revenue per Share for the trailing twelve months (TTM) ended in Mar. 2025 was MXN561.83. Therefore, Electronic Arts's PS Ratio for today is 5.07.


Electronic Arts EV-to-Revenue Historical Data

The historical data trend for Electronic Arts's EV-to-Revenue can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Electronic Arts EV-to-Revenue Chart

Electronic Arts Annual Data
Trend Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24 Mar25
EV-to-Revenue
Get a 7-Day Free Trial Premium Member Only Premium Member Only 6.09 4.91 4.32 4.50 4.85

Electronic Arts Quarterly Data
Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25
EV-to-Revenue Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 4.50 4.95 5.01 5.04 4.85

Competitive Comparison of Electronic Arts's EV-to-Revenue

For the Electronic Gaming & Multimedia subindustry, Electronic Arts's EV-to-Revenue, along with its competitors' market caps and EV-to-Revenue data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Electronic Arts's EV-to-Revenue Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Electronic Arts's EV-to-Revenue distribution charts can be found below:

* The bar in red indicates where Electronic Arts's EV-to-Revenue falls into.


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Electronic Arts EV-to-Revenue Calculation

EV-to-Revenue is a similar ratio to PS Ratio, except here Enterprise Value instead of Market Cap is used in the calculation.

Electronic Arts's EV-to-Revenue for today is calculated as:

EV-to-Revenue=Enterprise Value (Today)/Revenue (TTM)
=704510.508/148323.801
=4.75

Electronic Arts's current Enterprise Value is MXN704,511 Mil.
Electronic Arts's Revenue for the trailing twelve months (TTM) ended in Mar. 2025 adds up the quarterly data reported by the company within the most recent 12 months, which was MXN148,324 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Electronic Arts  (MEX:EA) EV-to-Revenue Explanation

The reason Enterprise Value is used is because Enterprise Value is more real in reflecting how much an investor pays when buying a company. For detais, go to Enterprise Value.

Electronic Arts's PS Ratiofor today is calculated as:

PS Ratio=Share Price (Today)/Revenue per Share (TTM)
=2850.50/561.832
=5.07

Electronic Arts's share price for today is MXN2850.50.
Electronic Arts's Revenue per Share for the trailing twelve months (TTM) ended in Mar. 2025 adds up the quarterly data reported by the company within the most recent 12 months, which was MXN561.83.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Electronic Arts EV-to-Revenue Related Terms

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Electronic Arts Business Description

Address
209 Redwood Shores Parkway, Redwood City, CA, USA, 94065
Electronic Arts is one of the largest global developers and publishers of video games. Its most important franchises are the Madden NFL and FC soccer games, which it releases annually. In 2024, it also relaunched its American college football game. Other major franchises include Apex Legends, Battlefield, and The Sims. Typically, about three quarters of the firm's sales are from in-game spending, with the remainder coming from initial game sales.