Electronic Arts (MEX:EA) Cyclically Adjusted FCF per Share: MXN122.90 (As of Mar. 2026)

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MEX:EA Electronic Arts Inc MEX:EA
81 GF Score
Price MXN3,580.93
GF Value MXN2,723.09
Valuation Significantly Overvalued
! 5 Warning Signs
View Full Analysis

What is Electronic Arts Cyclically Adjusted FCF per Share?

Electronic Arts MEX:EA 81 Cyclically Adjusted FCF per Share is MXN122.90 as of Mar. 2026. GuruFocus rates MEX:EA with a GF Score™ of 81/100 and a GF Value™ of MXN2,723.09 (Significantly Overvalued). The stock has 5 warning signs investors should review.

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted FCF per Share and the Cyclically Adjusted Price-to-FCF. The Cyclically Adjusted FCF per Share is the average of the inflation adjusted Free Cash Flow per Share of a company over the past 10 years.

Electronic Arts's adjusted free cash flow per share for the three months ended in Mar. 2026 was MXN36.992. Add all the adjusted free cash flow per share for the past 10 years together and divide the count will get our Cyclically Adjusted FCF per Share, which is MXN122.90 for the trailing ten years ended in Mar. 2026.

During the past 12 months, Electronic Arts's average Cyclically Adjusted FCF Growth Rate was 8.10% per year. During the past 3 years, the average Cyclically Adjusted FCF Growth Rate was 9.50% per year. During the past 5 years, the average Cyclically Adjusted FCF Growth Rate was 12.40% per year. During the past 10 years, the average Cyclically Adjusted FCF Growth Rate was 19.50% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the Cyclically Adjusted FCF Growth Rate using Cyclically Adjusted FCF per Share data.

During the past 13 years, the highest 3-Year average Cyclically Adjusted FCF Growth Rate of Electronic Arts was 127.70% per year. The lowest was -9.00% per year. And the median was 18.00% per year.

As of today (2026-07-16), Electronic Arts's current stock price is MXN3580.93. Electronic Arts's Cyclically Adjusted FCF per Share for the quarter that ended in Mar. 2026 was MXN122.90. Electronic Arts's Cyclically Adjusted Price-to-FCF of today is 29.14.

During the past 13 years, the highest Cyclically Adjusted Price-to-FCF of Electronic Arts was 70.26. The lowest was 18.07. And the median was 32.81.


Electronic Arts  (MEX:EA) Cyclically Adjusted FCF per Share Explanation

If a company grows much fast than inflation, Cyclically Adjusted FCF per Share may underestimate the company's free cash flow. Cyclically Adjusted Price-to-FCF can seem to be too high even the actual Price-to-Free-Cash-Flow is low.

For the Cyclically Adjusted Price-to-FCF, the free cash flow per share of the past 10 years are inflation-adjusted and averaged. The result is used for P/FCF calculation. Since it looks at the average over the last 10 years, the Cyclically Adjusted Price-to-FCF is also called CAPFCF Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Price-to-FCF. The Cyclically Adjusted FCF per Share is the average of the inflation adjusted free cash flow per share of a company over the past 10 years.

Electronic Arts's Cyclically Adjusted Price-to-FCF of today is calculated as

Cyclically Adjusted Price-to-FCF=Share Price/Cyclically Adjusted FCF per Share
=3580.93/122.90
=29.14

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

During the past 13 years, the highest Cyclically Adjusted Price-to-FCF of Electronic Arts was 70.26. The lowest was 18.07. And the median was 32.81.


Be Aware

Cyclically Adjusted Price-to-FCF works better for cyclical companies. It gives you a better idea on the company's real free cash flow value.


Electronic Arts Cyclically Adjusted FCF per Share Related Terms


Electronic Arts Cyclically Adjusted FCF per Share Historical Data

* Premium members only.

The historical data trend for Electronic Arts's Cyclically Adjusted FCF per Share can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Electronic Arts Cyclically Adjusted FCF per Share Chart

Electronic Arts Annual Data
Trend Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24 Mar25 Mar26
Cyclically Adjusted FCF per Share
Get a 7-Day Free Trial Premium Member Only Premium Member Only 97.40 97.41 101.95 135.75 122.90

Electronic Arts Quarterly Data
Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25 Jun25 Sep25 Dec25 Mar26
Cyclically Adjusted FCF per Share Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 135.75 125.98 125.11 129.39 122.90

MEX:EA vs TTWO, RBLX, NTES: Cyclically Adjusted FCF per Share Comparison

For the Electronic Gaming & Multimedia subindustry, Electronic Arts's Cyclically Adjusted Price-to-FCF, along with its competitors' market caps and Cyclically Adjusted Price-to-FCF data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Electronic Arts Cyclically Adjusted Price-to-FCF vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Electronic Arts's Cyclically Adjusted Price-to-FCF distribution charts can be found below:

* The bar in red indicates where Electronic Arts's Cyclically Adjusted Price-to-FCF falls into.


MEX:EA
81GF Score
Electronic Arts Inc MEX:EA
Cyclically Adjusted FCF per Share is just one metric. See GF Score™, valuation, warning signs, and more.
View Full Analysis

Electronic Arts Cyclically Adjusted FCF per Share Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted FCF per Share and the Cyclically Adjusted Price-to-FCF. The Cyclically Adjusted FCF per Share is the average of the inflation adjusted Free Cash Flow per Share of a company over the past 10 years.

What is Cyclically Adjusted FCF per Share? How do we calculate Cyclically Adjusted FCF per Share?

Cyclically Adjusted FCF per Share is the average of the inflation adjusted Free Cash Flow per Share of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the Cyclically Adjusted FCF per Share of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the free cash flow per share from 2001 through 2010.

We adjusted the 2001 free cash flow per share data with the total inflation from 2001 through 2010 to the equivalent free cash flow in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart's free cash flow is $1 a share in 2001, then the 2001's equivalent free cash flow in 2010 is $1.4 a share. If Wal-Mart's free cash flow is $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 free cash flow in 2010 is $1.35. So on and so forth, you get the equivalent free cash flow per share of past 10 years. Then you add them together and divided the sum by the count to get Cyclically Adjusted FCF per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, Electronic Arts's adjusted Free Cash Flow per Share data for the three months ended in Mar. 2026 was:

Adj_FreeCashFlowPerShare= Free Cash Flow per Share /CPI of Mar. 2026 (Change)*Current CPI (Mar. 2026)
=36.992/330.2130*330.2130
=36.992

Current CPI (Mar. 2026) = 330.2130.

Electronic Arts Quarterly Data

Free Cash Flow per Share CPI Adj_FreeCashFlowPerShare
201606 -9.276 241.018 -12.709
201609 5.974 241.428 8.171
201612 75.664 241.432 103.488
201703 24.466 243.801 33.138
201706 8.258 244.955 11.132
201709 1.292 246.819 1.729
201712 52.606 246.524 70.464
201803 34.647 249.554 45.845
201806 5.578 251.989 7.310
201809 -9.566 252.439 -12.513
201812 60.261 251.233 79.205
201903 36.107 254.202 46.904
201906 7.260 256.143 9.359
201909 0.667 256.759 0.858
201912 69.025 256.974 88.698
202003 36.778 258.115 47.051
202006 26.876 257.797 34.426
202009 2.714 260.280 3.443
202012 74.527 260.474 94.481
202103 23.801 264.877 29.672
202106 -12.880 271.696 -15.654
202109 1.505 274.310 1.812
202112 106.961 278.802 126.685
202203 27.413 287.504 31.485
202206 -9.808 296.311 -10.930
202209 -11.896 296.808 -13.235
202212 75.389 296.797 83.877
202303 37.361 301.836 40.873
202306 19.647 305.109 21.264
202309 3.906 307.789 4.191
202312 75.914 306.746 81.722
202403 32.277 312.332 34.125
202406 3.623 314.175 3.808
202409 13.620 315.301 14.264
202412 88.617 315.605 92.719
202503 39.251 319.799 40.529
202506 -4.077 322.561 -4.174
202509 6.333 324.800 6.439
202512 126.111 324.054 128.508
202603 36.992 330.213 36.992

Add all the adjusted free cash flow per share together and divide 10 will get our Cyclically Adjusted FCF per Share.

What does a Cyclically Adjusted FCF per Share of MXN122.90 mean?
Electronic Arts (MEX:EA) has a Cyclically Adjusted FCF per Share of MXN122.90 as of Mar. 2026. Cyclically Adjusted FCF per Share represents the company's inflation-adjusted FCF per share over a 10-year period. View historical data on Electronic Arts and its competitors.
Is Electronic Arts' Cyclically Adjusted FCF per Share too high?
Electronic Arts' current Cyclically Adjusted FCF per Share is MXN122.90. Overall, Electronic Arts has a GF Score™ of 81/100 and is considered Significantly Overvalued, reflecting its overall financial health beyond just this single metric.
How does Electronic Arts' Cyclically Adjusted FCF per Share compare to TTWO and RBLX?
Electronic Arts' Cyclically Adjusted FCF per Share of MXN122.90 can be compared against companies in the Interactive Media industry. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Cyclically Adjusted FCF per Share for an Interactive Media company?
A good Cyclically Adjusted FCF per Share depends on the Interactive Media industry context. However, Cyclically Adjusted FCF per Share should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Cyclically Adjusted FCF per Share mean?
A high Cyclically Adjusted FCF per Share can signal that a stock is expensive relative to its fundamentals. Cyclically Adjusted FCF per Share represents the company's inflation-adjusted FCF per share over a 10-year period. View historical data on Electronic Arts and its competitors. Electronic Arts's current Cyclically Adjusted FCF per Share is MXN122.90. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Electronic Arts stock overvalued right now?
Based on GuruFocus' analysis, Electronic Arts (MEX:EA) is currently considered Significantly Overvalued. The stock's GF Value™ is MXN2,723.09, compared to a current price of MXN3,580.93 — trading 31.5% above its estimated fair value. The current Cyclically Adjusted FCF per Share is MXN122.90. Electronic Arts' overall GF Score™ is 81/100 with 5 warning signs to review. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Cyclically Adjusted FCF per Share calculated?
Cyclically Adjusted FCF per Share is calculated from a company's financial statements. For Electronic Arts (MEX:EA), the current Cyclically Adjusted FCF per Share is MXN122.90 as of Mar. 2026. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Is Electronic Arts (MEX:EA) Overvalued in 2026?

Based on GuruFocus' analysis, Electronic Arts stock appears to be overvalued. The current stock price of MXN3,580.93 is trading 31.5% above its estimated GF Value™ of MXN2,723.09. GuruFocus considers Electronic Arts to be Significantly Overvalued.

Key valuation signals for MEX:EA:

  • Cyclically Adjusted FCF per Share: MXN122.90
  • GF Value™: MXN2,723.09 vs. price of MXN3,580.93 (31.5% above fair value)
  • GF Score™: 81/100 with 5 warning signs

No single metric tells the full story. See the MEX:EA stock analysis page for a complete view including 30-year financials, guru trades, and insider activity.


Electronic Arts Business Description

Address 209 Redwood Shores Parkway, Redwood City, CA, USA, 94065
Electronic Arts is one of the largest global developers and publishers of video games. Its most important franchises are the Madden NFL and FC soccer games, which it releases annually. In 2024, it also relaunched its American college football game. Other major franchises include Apex Legends, Battlefield, and The Sims. Typically, about three-quarters of the firm's sales are from in-game spending, with the remainder coming from initial game sales.
81GF Score

Get the complete analysis for MEX:EA

Cyclically Adjusted FCF per Share is just one metric. See GF Value™, 30-year financials, guru trades, warning signs, and more.

MXN3,580.93
Price
MXN2,723.09
GF Value