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Take-Two Interactive Software (LTS:0LCX) Cyclically Adjusted PS Ratio : 5.57 (As of May. 01, 2024)


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What is Take-Two Interactive Software Cyclically Adjusted PS Ratio?

As of today (2024-05-01), Take-Two Interactive Software's current share price is $143.03. Take-Two Interactive Software's Cyclically Adjusted Revenue per Share for the quarter that ended in Dec. 2023 was $25.70. Take-Two Interactive Software's Cyclically Adjusted PS Ratio for today is 5.57.

The historical rank and industry rank for Take-Two Interactive Software's Cyclically Adjusted PS Ratio or its related term are showing as below:

LTS:0LCX' s Cyclically Adjusted PS Ratio Range Over the Past 10 Years
Min: 0.93   Med: 5.26   Max: 10.94
Current: 5.44

During the past years, Take-Two Interactive Software's highest Cyclically Adjusted PS Ratio was 10.94. The lowest was 0.93. And the median was 5.26.

LTS:0LCX's Cyclically Adjusted PS Ratio is ranked worse than
81.91% of 293 companies
in the Interactive Media industry
Industry Median: 1.5 vs LTS:0LCX: 5.44

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

Take-Two Interactive Software's adjusted revenue per share data for the three months ended in Dec. 2023 was $8.023. Add all the adjusted revenue per share for the past 10 years together and divide 10 will get our Cyclically Adjusted Revenue per Share, which is $25.70 for the trailing ten years ended in Dec. 2023.

Shiller PE for Stocks: The True Measure of Stock Valuation


Take-Two Interactive Software Cyclically Adjusted PS Ratio Historical Data

The historical data trend for Take-Two Interactive Software's Cyclically Adjusted PS Ratio can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Take-Two Interactive Software Cyclically Adjusted PS Ratio Chart

Take-Two Interactive Software Annual Data
Trend Mar14 Mar15 Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23
Cyclically Adjusted PS Ratio
Get a 7-Day Free Trial Premium Member Only Premium Member Only 5.63 6.51 8.82 6.52 4.52

Take-Two Interactive Software Quarterly Data
Mar19 Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23
Cyclically Adjusted PS Ratio Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 4.07 4.52 5.40 5.01 6.07

Competitive Comparison of Take-Two Interactive Software's Cyclically Adjusted PS Ratio

For the Electronic Gaming & Multimedia subindustry, Take-Two Interactive Software's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Take-Two Interactive Software's Cyclically Adjusted PS Ratio Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Take-Two Interactive Software's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where Take-Two Interactive Software's Cyclically Adjusted PS Ratio falls into.



Take-Two Interactive Software Cyclically Adjusted PS Ratio Calculation

Like the Shiller PE Ratio, the Cyclically Adjusted PS Ratio takes the Revenue per Share from the past 10 years, adjusts it for inflation, and then calculates the average. This average is then used for the P/S calculation. Because it considers this 10-year average, it's often referred to as the CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller to measure the valuation of the overall market. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio.

Take-Two Interactive Software's Cyclically Adjusted PS Ratio for today is calculated as

Cyclically Adjusted PS Ratio=Share Price/ Cyclically Adjusted Revenue per Share
=143.03/25.7
=5.57

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Take-Two Interactive Software's Cyclically Adjusted Revenue per Share for the quarter that ended in Dec. 2023 is calculated as:

For example, Take-Two Interactive Software's adjusted Revenue per Share data for the three months ended in Dec. 2023 was:

Adj_RevenuePerShare=Revenue per Share/CPI of Dec. 2023 (Change)*Current CPI (Dec. 2023)
=8.023/129.4194*129.4194
=8.023

Current CPI (Dec. 2023) = 129.4194.

Take-Two Interactive Software Quarterly Data

Revenue per Share CPI Adj_RevenuePerShare
201403 1.882 99.695 2.443
201406 1.580 100.560 2.033
201409 1.571 100.428 2.025
201412 4.959 99.070 6.478
201503 3.701 99.621 4.808
201506 3.324 100.684 4.273
201509 3.043 100.392 3.923
201512 4.965 99.792 6.439
201603 4.509 100.470 5.808
201606 3.683 101.688 4.687
201609 3.647 101.861 4.634
201612 5.269 101.863 6.694
201703 5.247 102.862 6.602
201706 3.552 103.349 4.448
201709 4.053 104.136 5.037
201712 4.087 104.011 5.085
201803 3.830 105.290 4.708
201806 3.345 106.317 4.072
201809 4.244 106.507 5.157
201812 10.883 105.998 13.288
201903 4.645 107.251 5.605
201906 4.752 108.070 5.691
201909 7.520 108.329 8.984
201912 8.141 108.420 9.718
202003 6.641 108.902 7.892
202006 7.232 108.767 8.605
202009 7.288 109.815 8.589
202012 7.414 109.897 8.731
202103 7.232 111.754 8.375
202106 6.945 114.631 7.841
202109 7.348 115.734 8.217
202112 7.740 117.630 8.516
202203 7.962 121.301 8.495
202206 7.960 125.017 8.240
202209 8.349 125.227 8.629
202212 8.380 125.222 8.661
202303 8.608 127.348 8.748
202306 7.495 128.729 7.535
202309 7.647 129.860 7.621
202312 8.023 129.419 8.023

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.


Take-Two Interactive Software  (LTS:0LCX) Cyclically Adjusted PS Ratio Explanation

Compared with the regular PS Ratio, which works poorly for cyclical businesses, the Cyclically Adjusted PS Ratio smoothed out the fluctuations of revenue during business cycles. Therefore it is more accurate in reflecting the valuation of the company.

If a company has consistent business performance, the Cyclically Adjusted PS Ratio should give similar results to regular PS Ratio.


Take-Two Interactive Software Cyclically Adjusted PS Ratio Related Terms

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Take-Two Interactive Software (LTS:0LCX) Business Description

Address
110 West 44th Street, New York, NY, USA, 10036
Found in 1993, Take-Two consists of three wholly owned labels, Rockstar Games, 2K, and Zynga. The firm is one of the world's largest independent video game publishers on consoles, PCs, smartphones, and tablets. Take-Two's franchise portfolio is headlined by "Grand Theft Auto" (345 million units sold) and contains other well-known titles such as "NBA 2K," "Civilization," "Borderlands," "Bioshock," and "Xcom." Zynga mobile titles include "Farmville," "Empires & Puzzles," and "CSR Racing.".

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