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Take-Two Interactive Software (LTS:0LCX) Enterprise Value : $26,986 Mil (As of May. 01, 2024)


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What is Take-Two Interactive Software Enterprise Value?

Think of Enterprise Value as the theoretical takeover price. It is more comprehensive than market capitalization (Market Cap), which only includes common equity. Enterprise Value is calculated as the market cap plus debt and minority interest and preferred shares, minus total cash, cash equivalents, and marketable securities.

EV-to-EBIT is calculated as Enterprise Value divided by its EBIT. As of today, Take-Two Interactive Software's Enterprise Value is $26,986 Mil. Take-Two Interactive Software's EBIT for the trailing twelve months (TTM) ended in Dec. 2023 was $-1,611 Mil. Therefore, Take-Two Interactive Software's EV-to-EBIT ratio for today is -16.75.

EV-to-EBITDA is calculated as Enterprise Value divided by its EBITDA. As of today, Take-Two Interactive Software's Enterprise Value is $26,986 Mil. Take-Two Interactive Software's EBITDA for the trailing twelve months (TTM) ended in Dec. 2023 was $394 Mil. Therefore, Take-Two Interactive Software's EV-to-EBITDA ratio for today is 68.56.

EV-to-Revenue is calculated as Enterprise Value divided by its Revenue. As of today, Take-Two Interactive Software's Enterprise Value is $26,986 Mil. Take-Two Interactive Software's Revenue for the trailing twelve months (TTM) ended in Dec. 2023 was $5,396 Mil. Therefore, Take-Two Interactive Software's EV-to-Revenue ratio for today is 5.00.


Take-Two Interactive Software Enterprise Value Historical Data

The historical data trend for Take-Two Interactive Software's Enterprise Value can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Take-Two Interactive Software Enterprise Value Chart

Take-Two Interactive Software Annual Data
Trend Mar14 Mar15 Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23
Enterprise Value
Get a 7-Day Free Trial Premium Member Only Premium Member Only 9,134.73 11,694.71 17,892.95 15,675.64 28,792.29

Take-Two Interactive Software Quarterly Data
Mar19 Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23
Enterprise Value Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 28,626.06 28,792.29 29,067.03 29,203.90 29,172.92

Competitive Comparison of Take-Two Interactive Software's Enterprise Value

For the Electronic Gaming & Multimedia subindustry, Take-Two Interactive Software's Enterprise Value, along with its competitors' market caps and Enterprise Value data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Take-Two Interactive Software's Enterprise Value Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Take-Two Interactive Software's Enterprise Value distribution charts can be found below:

* The bar in red indicates where Take-Two Interactive Software's Enterprise Value falls into.



Take-Two Interactive Software Enterprise Value Calculation

Enterprise Value is calculated as the market cap plus debt and minority interest and preferred shares, minus total cash, cash equivalents, and marketable securities.

Take-Two Interactive Software's Enterprise Value for the fiscal year that ended in Mar. 2023 is calculated as

Take-Two Interactive Software's Enterprise Value for the quarter that ended in Dec. 2023 is calculated as

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Take-Two Interactive Software  (LTS:0LCX) Enterprise Value Explanation

When an investor buy a company, the investor needs to pay not only the common shares, he/she also needs to pay the shareholders of Preferred Stocks. He also assumes the debt of the company, and receives the cash on the company's balance sheet.

If a company has more cash than debt, the investor actually pays less than the Market Cap because he immediately owns the cash once the transaction goes through.

The market value of Preferred Stock needs to be added to the market value of common stocks in the calculation of Enterprise Value.

For the companies with the same Market Cap, the smaller the Enterprise Value is, the cheaper the company is.

Enterprise Value can be negative when the company's net cash is more than its Market Cap. In this case the investor is basically getting the company for free and get paid for that.

1. EV-to-EBIT is calculated as Enterprise Value divided by its EBIT.

Take-Two Interactive Software's EV-to-EBIT for today is

EV-to-EBIT=Enterprise Value (Today)/EBIT (TTM)
=26986.452/-1611.1
=-16.75

Take-Two Interactive Software's current Enterprise Value is $26,986 Mil.
Take-Two Interactive Software's EBIT for the trailing twelve months (TTM) ended in Dec. 2023 adds up the quarterly data reported by the company within the most recent 12 months, which was $-1,611 Mil.

2. EV-to-EBITDA is calculated as Enterprise Value divided by its EBITDA.

Take-Two Interactive Software's EV-to-EBITDA for today is:

EV-to-EBITDA=Enterprise Value (Today)/EBITDA(TTM)
=26986.452/393.6
=68.56

Take-Two Interactive Software's current Enterprise Value is $26,986 Mil.
Take-Two Interactive Software's EBITDA for the trailing twelve months (TTM) ended in Dec. 2023 adds up the quarterly data reported by the company within the most recent 12 months, which was $394 Mil.

3. EV-to-Revenue is calculated as Enterprise Value divided by its Revenue.

Take-Two Interactive Software's EV-to-Revenue for today is:

EV-to-Revenue=Enterprise Value (Today)/Revenue (TTM)
=26986.452/5396.4
=5.00

Take-Two Interactive Software's current Enterprise Value is $26,986 Mil.
Take-Two Interactive Software's Revenue for the trailing twelve months (TTM) ended in Dec. 2023 adds up the quarterly data reported by the company within the most recent 12 months, which was $5,396 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Take-Two Interactive Software Enterprise Value Related Terms

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Take-Two Interactive Software (LTS:0LCX) Business Description

Address
110 West 44th Street, New York, NY, USA, 10036
Found in 1993, Take-Two consists of three wholly owned labels, Rockstar Games, 2K, and Zynga. The firm is one of the world's largest independent video game publishers on consoles, PCs, smartphones, and tablets. Take-Two's franchise portfolio is headlined by "Grand Theft Auto" (345 million units sold) and contains other well-known titles such as "NBA 2K," "Civilization," "Borderlands," "Bioshock," and "Xcom." Zynga mobile titles include "Farmville," "Empires & Puzzles," and "CSR Racing.".

Take-Two Interactive Software (LTS:0LCX) Headlines

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