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Take-Two Interactive Software (LTS:0LCX) EV-to-EBIT : -9.97 (As of May. 25, 2025)


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What is Take-Two Interactive Software EV-to-EBIT?

EV-to-EBIT is calculated as Enterprise Value divided by its EBIT. As of today, Take-Two Interactive Software's Enterprise Value is $43,788 Mil. Take-Two Interactive Software's EBIT for the trailing twelve months (TTM) ended in Mar. 2025 was $-4,393 Mil. Therefore, Take-Two Interactive Software's EV-to-EBIT for today is -9.97.

The historical rank and industry rank for Take-Two Interactive Software's EV-to-EBIT or its related term are showing as below:

LTS:0LCX' s EV-to-EBIT Range Over the Past 10 Years
Min: -70.36   Med: 30.92   Max: 2063.8
Current: -9.97

During the past 13 years, the highest EV-to-EBIT of Take-Two Interactive Software was 2063.80. The lowest was -70.36. And the median was 30.92.

LTS:0LCX's EV-to-EBIT is ranked worse than
100% of 331 companies
in the Interactive Media industry
Industry Median: 11.04 vs LTS:0LCX: -9.97

Joel Greenblatt calls the inversion of this ratio Earnings Yield (Joel Greenblatt) %. Take-Two Interactive Software's Enterprise Value for the quarter that ended in Mar. 2025 was $38,317 Mil. Take-Two Interactive Software's EBIT for the trailing twelve months (TTM) ended in Mar. 2025 was $-4,393 Mil. Take-Two Interactive Software's Earnings Yield (Joel Greenblatt) % for the quarter that ended in Mar. 2025 was -11.46%.


Take-Two Interactive Software EV-to-EBIT Historical Data

The historical data trend for Take-Two Interactive Software's EV-to-EBIT can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Take-Two Interactive Software EV-to-EBIT Chart

Take-Two Interactive Software Annual Data
Trend Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24 Mar25
EV-to-EBIT
Get a 7-Day Free Trial Premium Member Only Premium Member Only 25.87 31.51 -18.94 -7.89 -9.11

Take-Two Interactive Software Quarterly Data
Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25
EV-to-EBIT Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only -7.89 -8.13 -8.69 -10.23 -9.11

Competitive Comparison of Take-Two Interactive Software's EV-to-EBIT

For the Electronic Gaming & Multimedia subindustry, Take-Two Interactive Software's EV-to-EBIT, along with its competitors' market caps and EV-to-EBIT data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Take-Two Interactive Software's EV-to-EBIT Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Take-Two Interactive Software's EV-to-EBIT distribution charts can be found below:

* The bar in red indicates where Take-Two Interactive Software's EV-to-EBIT falls into.


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Take-Two Interactive Software EV-to-EBIT Calculation

Take-Two Interactive Software's EV-to-EBIT for today is calculated as:

EV-to-EBIT=Enterprise Value (Today)/EBIT (TTM)
=43788.238/-4392.6
=-9.97

Take-Two Interactive Software's current Enterprise Value is $43,788 Mil.
Take-Two Interactive Software's EBIT for the trailing twelve months (TTM) ended in Mar. 2025 adds up the quarterly data reported by the company within the most recent 12 months, which was $-4,393 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Take-Two Interactive Software  (LTS:0LCX) EV-to-EBIT Explanation

This is a more accurate valuation of companies' operation because it considers the debt and cash on its balance sheet, and non-operating items such as interest payment, tax, and one-time items are not included in the Operating Income.

Joel Greenblatt calls the inversion of this ratio Earnings Yield (Joel Greenblatt) %.

Take-Two Interactive Software's Earnings Yield (Joel Greenblatt) % for the quarter that ended in Mar. 2025 is calculated as:

Earnings Yield (Joel Greenblatt) % (Q: Mar. 2025 ) =EBIT / Enterprise Value (Q: Mar. 2025 )
=-4392.6/38317.2016
=-11.46 %

Take-Two Interactive Software's Enterprise Value for the quarter that ended in Mar. 2025 was $38,317 Mil.
Take-Two Interactive Software's EBIT for the trailing twelve months (TTM) ended in Mar. 2025 adds up the quarterly data reported by the company within the most recent 12 months, which was $-4,393 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Take-Two Interactive Software EV-to-EBIT Related Terms

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Take-Two Interactive Software Business Description

Address
110 West 44th Street, New York, NY, USA, 10036
Take-Two is one of the largest global developers and publishers of video games, with labels including Rockstar, 2K, and Zynga. Grand Theft Auto is the firm's biggest franchise, accounting for about 30% of total sales for the past decade. NBA 2K is the industry's dominant basketball video game, with Take-Two releasing a new version annually. Other notable franchises include Red Dead Redemption, Borderlands, and Civilization. Typically, more than three quarters of the firm's sales are from in-game spending, with the remainder coming from initial game sales. Since acquiring Zynga in 2022, mobile makes up about half of total sales.

Take-Two Interactive Software Headlines

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