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Take-Two Interactive Software (LTS:0LCX) Debt-to-Revenue : 0.76 (As of Sep. 2024)


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What is Take-Two Interactive Software Debt-to-Revenue?

Debt-to-Revenue measures a company's ability to pay off its debt.

Take-Two Interactive Software's Short-Term Debt & Capital Lease Obligation for the quarter that ended in Sep. 2024 was $658 Mil. Take-Two Interactive Software's Long-Term Debt & Capital Lease Obligation for the quarter that ended in Sep. 2024 was $3,454 Mil. Take-Two Interactive Software's annualized Revenue for the quarter that ended in Sep. 2024 was $5,412 Mil. Take-Two Interactive Software's annualized Debt-to-Revenue for the quarter that ended in Sep. 2024 was 0.76.


Take-Two Interactive Software Debt-to-Revenue Historical Data

The historical data trend for Take-Two Interactive Software's Debt-to-Revenue can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

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Take-Two Interactive Software Debt-to-Revenue Chart

Take-Two Interactive Software Annual Data
Trend Mar15 Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24
Debt-to-Revenue
Get a 7-Day Free Trial Premium Member Only Premium Member Only 0.06 0.06 0.07 0.65 0.66

Take-Two Interactive Software Quarterly Data
Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24
Debt-to-Revenue Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.68 0.65 0.63 0.77 0.76

Competitive Comparison of Take-Two Interactive Software's Debt-to-Revenue

For the Electronic Gaming & Multimedia subindustry, Take-Two Interactive Software's Debt-to-Revenue, along with its competitors' market caps and Debt-to-Revenue data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Take-Two Interactive Software's Debt-to-Revenue Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Take-Two Interactive Software's Debt-to-Revenue distribution charts can be found below:

* The bar in red indicates where Take-Two Interactive Software's Debt-to-Revenue falls into.



Take-Two Interactive Software Debt-to-Revenue Calculation

Debt-to-Revenue measures a company's ability to pay off its debt.

Take-Two Interactive Software's Debt-to-Revenue for the fiscal year that ended in Mar. 2024 is calculated as

Debt-to-Revenue=Total Debt / Revenue
=(Short-Term Debt & Capital Lease Obligation + Long-Term Debt & Capital Lease Obligation) / Revenue
=(88.4 + 3445.6) / 5349.6
=0.66

Take-Two Interactive Software's annualized Debt-to-Revenue for the quarter that ended in Sep. 2024 is calculated as

Debt-to-Revenue=Total Debt / Revenue
=(Short-Term Debt & Capital Lease Obligation + Long-Term Debt & Capital Lease Obligation) / Revenue
=(658.2 + 3454.2) / 5412.4
=0.76

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

In the calculation of annual Debt-to-Revenue, the Revenue of the last fiscal year is used. In calculating the annualized quarterly data, the Revenue data used here is four times the quarterly (Sep. 2024) Revenue data.


Take-Two Interactive Software Debt-to-Revenue Related Terms

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Take-Two Interactive Software Business Description

Address
110 West 44th Street, New York, NY, USA, 10036
Found in 1993, Take-Two consists of three wholly owned labels, Rockstar Games, 2K, and Zynga. The firm is one of the world's largest independent video game publishers on consoles, PCs, smartphones, and tablets. Take-Two's franchise portfolio is headlined by Grand Theft Auto and contains other well-known titles such as NBA 2K, Civilization, Borderlands, Bioshock, and Xcom. Zynga mobile titles include Farmville, Empires & Puzzles, and CSR Racing.

Take-Two Interactive Software Headlines

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