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Take-Two Interactive Software (MEX:TTWO) Cyclically Adjusted Revenue per Share : MXN609.79 (As of Mar. 2025)


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What is Take-Two Interactive Software Cyclically Adjusted Revenue per Share?

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

Take-Two Interactive Software's adjusted revenue per share for the three months ended in Mar. 2025 was MXN183.014. Add all the adjusted revenue per share for the past 10 years together and divide the count will get our Cyclically Adjusted Revenue per Share, which is MXN609.79 for the trailing ten years ended in Mar. 2025.

During the past 12 months, Take-Two Interactive Software's average Cyclically Adjusted Revenue Growth Rate was 8.40% per year. During the past 3 years, the average Cyclically Adjusted Revenue Growth Rate was 8.20% per year. During the past 5 years, the average Cyclically Adjusted Revenue Growth Rate was 10.60% per year. During the past 10 years, the average Cyclically Adjusted Revenue Growth Rate was 7.50% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the Cyclically Adjusted Revenue Growth Rate using Cyclically Adjusted Revenue per Share data.

During the past 13 years, the highest 3-Year average Cyclically Adjusted Revenue Growth Rate of Take-Two Interactive Software was 13.00% per year. The lowest was -1.90% per year. And the median was 2.50% per year.

As of today (2025-05-24), Take-Two Interactive Software's current stock price is MXN4328.84. Take-Two Interactive Software's Cyclically Adjusted Revenue per Share for the quarter that ended in Mar. 2025 was MXN609.79. Take-Two Interactive Software's Cyclically Adjusted PS Ratio of today is 7.10.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of Take-Two Interactive Software was 10.94. The lowest was 1.74. And the median was 5.92.


Take-Two Interactive Software Cyclically Adjusted Revenue per Share Historical Data

The historical data trend for Take-Two Interactive Software's Cyclically Adjusted Revenue per Share can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Take-Two Interactive Software Cyclically Adjusted Revenue per Share Chart

Take-Two Interactive Software Annual Data
Trend Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24 Mar25
Cyclically Adjusted Revenue per Share
Get a 7-Day Free Trial Premium Member Only Premium Member Only 413.33 475.31 467.50 448.33 609.79

Take-Two Interactive Software Quarterly Data
Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25
Cyclically Adjusted Revenue per Share Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 448.33 528.37 572.33 596.40 609.79

Competitive Comparison of Take-Two Interactive Software's Cyclically Adjusted Revenue per Share

For the Electronic Gaming & Multimedia subindustry, Take-Two Interactive Software's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Take-Two Interactive Software's Cyclically Adjusted PS Ratio Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Take-Two Interactive Software's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where Take-Two Interactive Software's Cyclically Adjusted PS Ratio falls into.


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Take-Two Interactive Software Cyclically Adjusted Revenue per Share Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

What is Cyclically Adjusted Revenue per Share? How do we calculate Cyclically Adjusted Revenue per Share?

Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the Cyclically Adjusted Revenue per Share of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the revenue per share from 2001 through 2010.

We adjusted the 2001 revenue per share data with the total inflation from 2001 through 2010 to the equivalent revenue in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart's revenue is $1 a share in 2001, then the 2001's equivalent revenue in 2010 is $1.4 a share. If Wal-Mart's revenue is $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 revenue in 2010 is $1.35. So on and so forth, you get the equivalent revenue per share of past 10 years. Then you add them together and divided the sum by the count to get Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, Take-Two Interactive Software's adjusted Revenue per Share data for the three months ended in Mar. 2025 was:

Adj_RevenuePerShare= Revenue per Share /CPI of Mar. 2025 (Change)*Current CPI (Mar. 2025)
=183.014/134.9266*134.9266
=183.014

Current CPI (Mar. 2025) = 134.9266.

Take-Two Interactive Software Quarterly Data

Revenue per Share CPI Adj_RevenuePerShare
201506 52.147 100.684 69.882
201509 51.425 100.392 69.115
201512 85.375 99.792 115.433
201603 77.620 100.470 104.240
201606 68.115 101.688 90.380
201609 70.521 101.861 93.413
201612 108.633 101.863 143.894
201703 98.787 102.862 129.581
201706 64.199 103.349 83.814
201709 73.561 104.136 95.312
201712 80.275 104.011 104.135
201803 69.581 105.290 89.167
201806 65.730 106.317 83.418
201809 79.378 106.507 100.559
201812 213.697 105.998 272.019
201903 90.105 107.251 113.357
201906 91.285 108.070 113.971
201909 148.457 108.329 184.906
201912 153.537 108.420 191.074
202003 155.725 108.902 192.940
202006 166.919 108.767 207.064
202009 161.000 109.815 197.816
202012 147.479 109.897 181.068
202103 147.822 111.754 178.473
202106 138.254 114.631 162.732
202109 151.081 115.734 176.135
202112 158.786 117.630 182.135
202203 158.538 121.301 176.346
202206 160.131 125.017 172.824
202209 167.946 125.227 180.955
202212 163.372 125.222 176.033
202303 155.165 127.348 164.399
202306 130.016 128.729 136.276
202309 133.200 129.860 138.397
202312 136.183 129.419 141.978
202403 136.056 131.776 139.309
202406 142.286 132.554 144.833
202409 151.898 133.029 154.065
202412 161.134 133.157 163.275
202503 183.014 134.927 183.014

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.


Take-Two Interactive Software  (MEX:TTWO) Cyclically Adjusted Revenue per Share Explanation

If a company grows much fast than inflation, Cyclically Adjusted Revenue per Share may underestimate the company's revenue. Cyclically Adjusted PS Ratio can seem to be too high even the actual PS Ratio is low.

For the Cyclically Adjusted PS Ratio, the revenue per share of the past 10 years are inflation-adjusted and averaged. The result is used for P/S calculation. Since it looks at the average over the last 10 years, the Cyclically Adjusted PS Ratio is also called CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

Take-Two Interactive Software's Cyclically Adjusted PS Ratio of today is calculated as

Cyclically Adjusted PS Ratio=Share Price/Cyclically Adjusted Revenue per Share
=4328.84/609.79
=7.10

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of Take-Two Interactive Software was 10.94. The lowest was 1.74. And the median was 5.92.


Be Aware

Cyclically Adjusted PS Ratio works better for cyclical companies. It gives you a better idea on the company's real revenue value.


Take-Two Interactive Software Cyclically Adjusted Revenue per Share Related Terms

Thank you for viewing the detailed overview of Take-Two Interactive Software's Cyclically Adjusted Revenue per Share provided by GuruFocus.com. Please click on the following links to see related term pages.


Take-Two Interactive Software Business Description

Address
110 West 44th Street, New York, NY, USA, 10036
Take-Two is one of the largest global developers and publishers of video games, with labels including Rockstar, 2K, and Zynga. Grand Theft Auto is the firm's biggest franchise, accounting for about 30% of total sales for the past decade. NBA 2K is the industry's dominant basketball video game, with Take-Two releasing a new version annually. Other notable franchises include Red Dead Redemption, Borderlands, and Civilization. Typically, more than three quarters of the firm's sales are from in-game spending, with the remainder coming from initial game sales. Since acquiring Zynga in 2022, mobile makes up about half of total sales.