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Take-Two Interactive Software (MEX:TTWO) E10 : MXN-35.83 (As of Dec. 2024)


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What is Take-Two Interactive Software E10?

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller P/E calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years.

Take-Two Interactive Software's adjusted earnings per share data for the three months ended in Dec. 2024 was MXN-14.808. Add all the adjusted EPS for the past 10 years together and divide 10 will get our e10, which is MXN-35.83 for the trailing ten years ended in Dec. 2024.

During the past 12 months, Take-Two Interactive Software's average E10 Growth Rate was -748.10% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the E10 growth rate using E10 data.

During the past 13 years, the highest 3-Year average E10 Growth Rate of Take-Two Interactive Software was 77.70% per year. The lowest was -86.60% per year. And the median was -14.55% per year.

As of today (2025-03-23), Take-Two Interactive Software's current stock price is MXN4200.00. Take-Two Interactive Software's E10 for the quarter that ended in Dec. 2024 was MXN-35.83. Take-Two Interactive Software's Shiller PE Ratio of today is .

During the past 13 years, the highest Shiller PE Ratio of Take-Two Interactive Software was 2639.40. The lowest was 60.23. And the median was 159.09.


Take-Two Interactive Software E10 Historical Data

The historical data trend for Take-Two Interactive Software's E10 can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Take-Two Interactive Software E10 Chart

Take-Two Interactive Software Annual Data
Trend Mar15 Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24
E10
Get a 7-Day Free Trial Premium Member Only Premium Member Only - 20.64 32.86 19.29 -22.25

Take-Two Interactive Software Quarterly Data
Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24
E10 Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 4.61 -22.25 -27.42 -31.97 -35.83

Competitive Comparison of Take-Two Interactive Software's E10

For the Electronic Gaming & Multimedia subindustry, Take-Two Interactive Software's Shiller PE Ratio, along with its competitors' market caps and Shiller PE Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Take-Two Interactive Software's Shiller PE Ratio Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Take-Two Interactive Software's Shiller PE Ratio distribution charts can be found below:

* The bar in red indicates where Take-Two Interactive Software's Shiller PE Ratio falls into.



Take-Two Interactive Software E10 Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller P/E calculation. When we calculate the today's Shiller P/E ratio of a stock, we use today's price divided by E10.

What is E10? How do we calculate E10?

E10 is the average of the inflation adjusted earnings of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the E10 of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the earnings from 2001 through 2010.

We adjusted the earnings of 2001 earnings data with the total inflation from 2001 through 2010 to the equivalent earnings in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart earned $1 a share in 2001, then the 2001's equivalent earnings in 2010 is $1.4 a share. If Wal-Mart earns $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 earnings in 2010 is $1.35. So on and so forth, you get the equivalent earnings of past 10 years. Then you add them together and divided the sum by 10 to get E10.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, Take-Two Interactive Software's adjusted earnings per share data for the three months ended in Dec. 2024 was:

Adj_EPS= Earnings per Share (Diluted) /CPI of Dec. 2024 (Change)*Current CPI (Dec. 2024)
=-14.808/133.1571*133.1571
=-14.808

Current CPI (Dec. 2024) = 133.1571.

Take-Two Interactive Software Quarterly Data

per share eps CPI Adj_EPS
201503 -45.583 99.621 -60.928
201506 -12.709 100.684 -16.808
201509 9.294 100.392 12.327
201512 -8.769 99.792 -11.701
201603 8.263 100.470 10.951
201606 -8.507 101.688 -11.140
201609 7.541 101.861 9.858
201612 -6.804 101.863 -8.894
201703 16.758 102.862 21.694
201706 10.123 103.349 13.043
201709 -0.544 104.136 -0.696
201712 4.124 104.011 5.280
201803 13.989 105.290 17.692
201806 12.183 106.317 15.259
201809 4.115 106.507 5.145
201812 30.827 105.998 38.726
201903 9.699 107.251 12.042
201906 7.876 108.070 9.704
201909 12.437 108.329 15.287
201912 26.970 108.420 33.123
202003 25.089 108.902 30.677
202006 17.773 108.767 21.758
202009 18.998 109.815 23.036
202012 31.230 109.897 37.840
202103 38.429 111.754 45.789
202106 25.878 114.631 30.060
202109 1.851 115.734 2.130
202112 25.437 117.630 28.795
202203 18.915 121.301 20.764
202206 -15.290 125.017 -16.286
202209 -30.977 125.227 -32.939
202212 -17.741 125.222 -18.865
202303 -65.250 127.348 -68.227
202306 -20.916 128.729 -21.636
202309 -55.740 129.860 -57.155
202312 -9.166 129.419 -9.431
202403 -282.468 131.776 -285.428
202406 -27.847 132.554 -27.974
202409 -40.956 133.029 -40.995
202412 -14.808 133.157 -14.808

Add all the adjusted EPS together and divide 10 will get our e10.


Take-Two Interactive Software  (MEX:TTWO) E10 Explanation

If a company grows much fast than inflation, E10 may underestimate the company's earnings power. Shiller PE Ratio can seem to be too high even the actual P/E is low.

For the Shiller P/E, the earnings of the past 10 years are inflation-adjusted and averaged. The result is used for P/E calculation. Since it looks at the average over the last 10 years, the Shiller P/E is also called PE10.

The Shiller P/E was first used by professor Robert Shiller to measure the valuation of the overall market. The same calculation is applied here to individual companies.

During the past 13 years, the highest Shiller P/E Ratio of Take-Two Interactive Software was 2639.40. The lowest was 60.23. And the median was 159.09.


Be Aware

Shiller PE Ratio works better for cyclical companies. It gives you a better idea on the company's real earnings power.


Take-Two Interactive Software E10 Related Terms

Thank you for viewing the detailed overview of Take-Two Interactive Software's E10 provided by GuruFocus.com. Please click on the following links to see related term pages.


Take-Two Interactive Software Business Description

Address
110 West 44th Street, New York, NY, USA, 10036
Take-Two is one of the largest global developers and publishers of video games, with labels including Rockstar, 2K, and Zynga. Grand Theft Auto is the firm's biggest franchise, accounting for about 30% of total sales for the past decade. NBA 2K is the industry's dominant basketball video game, with Take-Two releasing a new version annually. Other notable franchises include Red Dead Redemption, Borderlands, and Civilization. Typically, more than three quarters of the firm's sales are from in-game spending, with the remainder coming from initial game sales. Since acquiring Zynga in 2022, mobile makes up about half of total sales.