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Take-Two Interactive Software (MEX:TTWO) Inventories, Inventories Adjustments : MXN0 Mil (As of Mar. 2025)


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What is Take-Two Interactive Software Inventories, Inventories Adjustments?

Take-Two Interactive Software's Inventories, Inventories Adjustments for the quarter that ended in Mar. 2025 was MXN0 Mil.


Take-Two Interactive Software Inventories, Inventories Adjustments Historical Data

The historical data trend for Take-Two Interactive Software's Inventories, Inventories Adjustments can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

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Take-Two Interactive Software Inventories, Inventories Adjustments Chart

Take-Two Interactive Software Annual Data
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Inventories, Inventories Adjustments
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Take-Two Interactive Software Quarterly Data
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Take-Two Interactive Software Inventories, Inventories Adjustments Calculation

Inventories, Inventories Adjustments represents certain charges made in the current period in inventory resulting from breakage, spoilage, employee theft and shoplifting, etc.


Take-Two Interactive Software Business Description

Address
110 West 44th Street, New York, NY, USA, 10036
Take-Two is one of the largest global developers and publishers of video games, with labels including Rockstar, 2K, and Zynga. Grand Theft Auto is the firm's biggest franchise, accounting for about 30% of total sales for the past decade. NBA 2K is the industry's dominant basketball video game, with Take-Two releasing a new version annually. Other notable franchises include Red Dead Redemption, Borderlands, and Civilization. Typically, more than three quarters of the firm's sales are from in-game spending, with the remainder coming from initial game sales. Since acquiring Zynga in 2022, mobile makes up about half of total sales.