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SQNXF (Square Enix Holdings Co) Cyclically Adjusted Revenue per Share : $17.93 (As of Mar. 2025)


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What is Square Enix Holdings Co Cyclically Adjusted Revenue per Share?

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

Square Enix Holdings Co's adjusted revenue per share for the three months ended in Mar. 2025 was $4.247. Add all the adjusted revenue per share for the past 10 years together and divide the count will get our Cyclically Adjusted Revenue per Share, which is $17.93 for the trailing ten years ended in Mar. 2025.

During the past 12 months, Square Enix Holdings Co's average Cyclically Adjusted Revenue Growth Rate was 8.10% per year. During the past 3 years, the average Cyclically Adjusted Revenue Growth Rate was 9.20% per year. During the past 5 years, the average Cyclically Adjusted Revenue Growth Rate was 9.80% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the Cyclically Adjusted Revenue Growth Rate using Cyclically Adjusted Revenue per Share data.

During the past 13 years, the highest 3-Year average Cyclically Adjusted Revenue Growth Rate of Square Enix Holdings Co was 10.30% per year. The lowest was 6.20% per year. And the median was 9.20% per year.

As of today (2025-06-29), Square Enix Holdings Co's current stock price is $75.00. Square Enix Holdings Co's Cyclically Adjusted Revenue per Share for the quarter that ended in Mar. 2025 was $17.93. Square Enix Holdings Co's Cyclically Adjusted PS Ratio of today is 4.18.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of Square Enix Holdings Co was 4.14. The lowest was 1.82. And the median was 2.83.


Square Enix Holdings Co Cyclically Adjusted Revenue per Share Historical Data

The historical data trend for Square Enix Holdings Co's Cyclically Adjusted Revenue per Share can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Square Enix Holdings Co Cyclically Adjusted Revenue per Share Chart

Square Enix Holdings Co Annual Data
Trend Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24 Mar25
Cyclically Adjusted Revenue per Share
Get a 7-Day Free Trial Premium Member Only Premium Member Only 17.34 17.67 17.29 16.55 17.93

Square Enix Holdings Co Quarterly Data
Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25
Cyclically Adjusted Revenue per Share Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 16.55 15.88 18.05 17.76 17.93

Competitive Comparison of Square Enix Holdings Co's Cyclically Adjusted Revenue per Share

For the Electronic Gaming & Multimedia subindustry, Square Enix Holdings Co's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Square Enix Holdings Co's Cyclically Adjusted PS Ratio Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Square Enix Holdings Co's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where Square Enix Holdings Co's Cyclically Adjusted PS Ratio falls into.


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Square Enix Holdings Co Cyclically Adjusted Revenue per Share Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

What is Cyclically Adjusted Revenue per Share? How do we calculate Cyclically Adjusted Revenue per Share?

Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the Cyclically Adjusted Revenue per Share of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the revenue per share from 2001 through 2010.

We adjusted the 2001 revenue per share data with the total inflation from 2001 through 2010 to the equivalent revenue in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart's revenue is $1 a share in 2001, then the 2001's equivalent revenue in 2010 is $1.4 a share. If Wal-Mart's revenue is $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 revenue in 2010 is $1.35. So on and so forth, you get the equivalent revenue per share of past 10 years. Then you add them together and divided the sum by the count to get Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, Square Enix Holdings Co's adjusted Revenue per Share data for the three months ended in Mar. 2025 was:

Adj_RevenuePerShare= Revenue per Share /CPI of Mar. 2025 (Change)*Current CPI (Mar. 2025)
=4.247/111.1000*111.1000
=4.247

Current CPI (Mar. 2025) = 111.1000.

Square Enix Holdings Co Quarterly Data

Revenue per Share CPI Adj_RevenuePerShare
201506 2.866 98.400 3.236
201509 2.998 98.500 3.382
201512 4.453 98.100 5.043
201603 4.485 97.900 5.090
201606 4.017 98.100 4.549
201609 4.338 98.000 4.918
201612 5.721 98.400 6.459
201703 4.868 98.100 5.513
201706 4.211 98.500 4.750
201709 5.739 98.800 6.453
201712 4.206 99.400 4.701
201803 4.937 99.200 5.529
201806 3.459 99.200 3.874
201809 4.863 99.900 5.408
201812 5.084 99.700 5.665
201903 6.606 99.700 7.361
201906 4.288 99.800 4.774
201909 5.350 100.100 5.938
201912 5.354 100.500 5.919
202003 5.557 100.300 6.155
202006 6.804 99.900 7.567
202009 6.651 99.900 7.397
202012 6.446 99.300 7.212
202103 6.105 99.900 6.789
202106 6.724 99.500 7.508
202109 6.088 100.100 6.757
202112 7.678 100.100 8.522
202203 6.451 101.100 7.089
202206 4.665 101.800 5.091
202209 5.153 103.100 5.553
202212 5.700 104.100 6.083
202303 5.468 104.400 5.819
202306 5.052 105.200 5.335
202309 4.870 106.200 5.095
202312 4.953 106.800 5.152
202403 5.493 107.200 5.693
202406 3.691 108.200 3.790
202409 5.110 108.900 5.213
202412 4.925 110.700 4.943
202503 4.247 111.100 4.247

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.


Square Enix Holdings Co  (OTCPK:SQNXF) Cyclically Adjusted Revenue per Share Explanation

If a company grows much fast than inflation, Cyclically Adjusted Revenue per Share may underestimate the company's revenue. Cyclically Adjusted PS Ratio can seem to be too high even the actual PS Ratio is low.

For the Cyclically Adjusted PS Ratio, the revenue per share of the past 10 years are inflation-adjusted and averaged. The result is used for P/S calculation. Since it looks at the average over the last 10 years, the Cyclically Adjusted PS Ratio is also called CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

Square Enix Holdings Co's Cyclically Adjusted PS Ratio of today is calculated as

Cyclically Adjusted PS Ratio=Share Price/Cyclically Adjusted Revenue per Share
=75.00/17.93
=4.18

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of Square Enix Holdings Co was 4.14. The lowest was 1.82. And the median was 2.83.


Be Aware

Cyclically Adjusted PS Ratio works better for cyclical companies. It gives you a better idea on the company's real revenue value.


Square Enix Holdings Co Cyclically Adjusted Revenue per Share Related Terms

Thank you for viewing the detailed overview of Square Enix Holdings Co's Cyclically Adjusted Revenue per Share provided by GuruFocus.com. Please click on the following links to see related term pages.


Square Enix Holdings Co Business Description

Traded in Other Exchanges
Address
Shinjuku Eastside Square, 6-27-30 Shinjuku, Shinjuku-ku, Tokyo, JPN, 160-8430
Square Enix Holdings Co Ltd is a Japanese holding company that is involved with entertainment content and services. The firm's segments include digital entertainment, which designs, develops, and sells digital entertainment products and games; amusement, which operates amusement facilities and distributes arcade game machines; publication, which publishes comic books, game strategy books, and magazines; and merchandising, which produces, distributes, and licenses derivative products of titles owned by the firm. Square Enix derives the majority of its revenue from its digital entertainment operations.