ENTEF (ESE Entertainment) Total Inventories: $0.00 Mil (As of Jul. 2025)


What is ESE Entertainment Total Inventories?

ESE Entertainment ENTEF +19.71% Total Inventories is $0.00 Mil as of Jul. 2025. The stock has 4 warning signs investors should review.

ESE Entertainment's total inventories for the quarter that ended in Jul. 2025 was $0.00 Mil. ESE Entertainment's average total inventories from the quarter that ended in Apr. 2025 to the quarter that ended in Jul. 2025 was $0.00 Mil.

In Ben Graham's calculation of Net-Net Working Capital, inventory is only considered worth half of its book value. ESE Entertainment's Net-Net Working Capital per share for the quarter that ended in Jul. 2025 was $-0.04.

Days Inventory indicates the number of days of goods in sales that a company has in the inventory. ESE Entertainment's Days Inventory for the three months ended in Jul. 2025 was 0.00.

Inventory Turnover measures how fast the company turns over its inventory within a year.

Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue. ESE Entertainment's Inventory-to-Revenue for the quarter that ended in Jul. 2025 was 0.00.


ESE Entertainment  (OTCPK:ENTEF) Total Inventories Explanation

Inventory control is an important part of business operation. If a company does not have enough inventory, it may not be able to meet customers' required delivery time. If it has too much inventory, the cost of holding the inventory can be high.

1. In Ben Graham's calculation of Net-Net Working Capital (NNWC), inventory is only considered worth half of its book value.

ESE Entertainment's Net-Net Working Capital Per Share for the quarter that ended in Jul. 2025 is

Net-Net Working Capital Per Share (Q: Jul. 2025 )
=(Cash And Cash Equivalents+0.75 * Accounts Receivable+0.5 * Total Inventories-Total Liabilities
-Preferred Stock-Minority Interest)/Shares Outstanding (EOP)
=(0.243+0.75 * 0.679+0.5 * 0-6.388
-0--0.738)/116.385
=-0.04

2. Days Inventory indicates the number of days of goods in sales that a company has in the inventory.

ESE Entertainment's Days Inventory for the three months ended in Jul. 2025 is calculated as:

Days Inventory=Average Total Inventories (Q: Jul. 2025 )/Cost of Goods Sold (Q: Jul. 2025 )*Days in Period
=0/2.417*365 / 4
=0.00

3. Inventory Turnover measures how fast the company turns over its inventory within a year.

ESE Entertainment's Inventory Turnover for the quarter that ended in Jul. 2025 is calculated as

Inventory Turnover=Cost of Goods Sold (Q: Jul. 2025 ) / Average Total Inventories (Q: Jul. 2025 )
=2.417 / 0
=N/A

4. Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue.

ESE Entertainment's Inventory to Revenue for the quarter that ended in Jul. 2025 is calculated as

Inventory-to-Revenue=Average Total Inventories (Q: Jul. 2025 ) / Revenue (Q: Jul. 2025 )
=0 / 2.91
=0.00

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Be Aware

Manufacturers with durable competitive advantages have the advantage that the products they sell do not change, and therefore will never become obsolete. Buffett likes this advantage.

When identifying manufacturers with durable competitive advantage, look for inventory and net earnings that rise correspondingly. This indicates that the company is finding profitable ways to increase sales which called for an increase in inventory.

Manufacturers with inventories that spike up and down are indicative of competitive industries subject to boom and bust.


ESE Entertainment Total Inventories Related Terms


ESE Entertainment Total Inventories Historical Data

* Premium members only.

The historical data trend for ESE Entertainment's Total Inventories can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

ESE Entertainment Total Inventories Chart

ESE Entertainment Annual Data
Trend Oct19 Oct20 Oct21 Oct22 Oct23 Oct24
Total Inventories
Get a 7-Day Free Trial 0.00 0.33 0.58 0.02 0.00

ESE Entertainment Quarterly Data
Oct20 Jan21 Apr21 Jul21 Oct21 Jan22 Apr22 Jul22 Oct22 Jan23 Apr23 Jul23 Oct23 Jan24 Apr24 Jul24 Oct24 Jan25 Apr25 Jul25
Total Inventories Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.00 0.00 0.00 0.00 0.00

ESE Entertainment Total Inventories Calculation

Total Inventories includes the raw materials, work-in-process goods and completely finished goods of a company. It is a portion of a company's current assets.

Frequently Asked Questions Learn more about Total Inventories →
What does a Total Inventories of $0.00 Mil mean?
ESE Entertainment (ENTEF) has a Total Inventories of $0.00 Mil as of Jul. 2025. The total amount of inventory as recorded on a company's balance sheet. View historical data for ESE Entertainment and its competitors.
Is ESE Entertainment's Total Inventories too high?
ESE Entertainment's current Total Inventories is $0.00 Mil.
How does ESE Entertainment's Total Inventories compare to MVNC and VYRE?
ESE Entertainment's Total Inventories of $0.00 Mil can be compared against companies in the Media - Diversified industry. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Total Inventories for a Media - Diversified company?
A good Total Inventories depends on the Media - Diversified industry context. However, Total Inventories should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Total Inventories mean?
A high Total Inventories can signal that a stock is expensive relative to its fundamentals. The total amount of inventory as recorded on a company's balance sheet. View historical data for ESE Entertainment and its competitors. ESE Entertainment's current Total Inventories is $0.00 Mil. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is ESE Entertainment stock overvalued right now?
Based on GuruFocus' analysis, ESE Entertainment (ENTEF) is currently considered Modestly Overvalued. The stock's GF Value™ is $0.02, compared to a current price of $0.03 — trading 25.7% above its estimated fair value. The current Total Inventories is $0.00 Mil. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Total Inventories calculated?
Total Inventories is calculated from a company's financial statements. For ESE Entertainment (ENTEF), the current Total Inventories is $0.00 Mil as of Jul. 2025. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

ESE Entertainment Business Description

Address 409 Granville Street, Suite 1600, Vancouver, BC, CAN, V6C 1T2
ESE Entertainment Inc is an entertainment and technology company focused on gaming and esports, in the business of attracting gamers and fans to its clients, such as video game developers, publishers, and brands. The company provides a range of services to video game developers, publishers, and brands by providing technology, infrastructure, and fan engagement services internationally. It also operates e-commerce channels, e-sports teams, and gaming leagues. It operates in two industry segments digital media and entertainment, and Corporate. It generates the majority of its revenue from digital media and entertainment. Its geographic segments are Ireland, Canada, Poland, and Romania. It generates the majority of its revenue from Canada.