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ENTEF (ESE Entertainment) Current Ratio : 0.28 (As of Oct. 2024)


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What is ESE Entertainment Current Ratio?

The current ratio is a liquidity ratio that measures a company's ability to pay short-term obligations. It is calculated as a company's Total Current Assets divides by its Total Current Liabilities. ESE Entertainment's current ratio for the quarter that ended in Oct. 2024 was 0.28.

ESE Entertainment has a current ratio of 0.28. It indicates that the company may have difficulty meeting its current obligations. Low values, however, do not indicate a critical problem. If ESE Entertainment has good long-term prospects, it may be able to borrow against those prospects to meet current obligations.

The historical rank and industry rank for ESE Entertainment's Current Ratio or its related term are showing as below:

ENTEF' s Current Ratio Range Over the Past 10 Years
Min: 0.28   Med: 1.43   Max: 4.99
Current: 0.28

During the past 6 years, ESE Entertainment's highest Current Ratio was 4.99. The lowest was 0.28. And the median was 1.43.

ENTEF's Current Ratio is ranked worse than
95.47% of 1038 companies
in the Media - Diversified industry
Industry Median: 1.63 vs ENTEF: 0.28

ESE Entertainment Current Ratio Historical Data

The historical data trend for ESE Entertainment's Current Ratio can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

ESE Entertainment Current Ratio Chart

ESE Entertainment Annual Data
Trend Oct19 Oct20 Oct21 Oct22 Oct23 Oct24
Current Ratio
Get a 7-Day Free Trial 2.23 4.99 0.85 0.71 0.28

ESE Entertainment Quarterly Data
Jan20 Apr20 Jul20 Oct20 Jan21 Apr21 Jul21 Oct21 Jan22 Apr22 Jul22 Oct22 Jan23 Apr23 Jul23 Oct23 Jan24 Apr24 Jul24 Oct24
Current Ratio Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.71 0.58 0.46 0.61 0.28

Competitive Comparison of ESE Entertainment's Current Ratio

For the Entertainment subindustry, ESE Entertainment's Current Ratio, along with its competitors' market caps and Current Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


ESE Entertainment's Current Ratio Distribution in the Media - Diversified Industry

For the Media - Diversified industry and Communication Services sector, ESE Entertainment's Current Ratio distribution charts can be found below:

* The bar in red indicates where ESE Entertainment's Current Ratio falls into.


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ESE Entertainment Current Ratio Calculation

The current ratio is mainly used to give an idea of the company's ability to pay back its short-term liabilities with its short-term assets.

ESE Entertainment's Current Ratio for the fiscal year that ended in Oct. 2024 is calculated as

Current Ratio (A: Oct. 2024 )=Total Current Assets (A: Oct. 2024 )/Total Current Liabilities (A: Oct. 2024 )
=1.377/4.887
=0.28

ESE Entertainment's Current Ratio for the quarter that ended in Oct. 2024 is calculated as

Current Ratio (Q: Oct. 2024 )=Total Current Assets (Q: Oct. 2024 )/Total Current Liabilities (Q: Oct. 2024 )
=1.377/4.887
=0.28

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


ESE Entertainment  (OTCPK:ENTEF) Current Ratio Explanation

The current ratio can give a sense of the efficiency of a company's operating cycle or its ability to turn its product into cash. Companies that have trouble getting paid on their receivables or have long inventory turnover can run into liquidity problems because they are unable to alleviate their obligations. Because business operations differ in each industry, it is always more useful to compare companies within the same industry.

Acceptable current ratios vary from industry to industry and are generally between 1 and 3 for healthy businesses.

The higher the current ratio, the more capable the company is of paying its obligations. A ratio under 1 suggests that the company would be unable to pay off its obligations if they came due at that point. While this shows the company is not in good financial health, it does not necessarily mean that it will go bankrupt - as there are many ways to access financing - but it is definitely not a good sign.

If all other things were equal, a creditor, who is expecting to be paid in the next 12 months, would consider a high current ratio to be better than a low current ratio, because a high current ratio means that the company is more likely to meet its liabilities which fall due in the next 12 months.


ESE Entertainment Current Ratio Related Terms

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ESE Entertainment Business Description

Traded in Other Exchanges
Address
409 Granville Street, Suite 1600, Vancouver, BC, CAN, V6C 1T2
ESE Entertainment Inc is an entertainment and technology company focused on gaming and esports, in the business of attracting gamers and fans to its clients, such as video game developers, publishers, and brands. The company provides a range of services to video game developers, publishers, and brands by providing technology, infrastructure, and fan engagement services internationally. It also operates e-commerce channels, e-sports teams, and gaming leagues. It operates in two industry segments digital media and entertainment, and Corporate. It generates the majority of its revenue from digital media and entertainment. Its geographic segments are Ireland, Canada, Poland, and Romania. It generates the majority of its revenue from Canada.