ENTEF (ESE Entertainment) Total Liabilities: $6.39 Mil (As of Jul. 2025)


What is ESE Entertainment Total Liabilities?

ESE Entertainment ENTEF -4.53% Total Liabilities is $6.39 Mil as of Jul. 2025. The stock has 4 warning signs investors should review.

ESE Entertainment's Total Liabilities for the quarter that ended in Jul. 2025 was $6.39 Mil.

ESE Entertainment's quarterly Total Liabilities increased from Jan. 2025 ($5.46 Mil) to Apr. 2025 ($6.57 Mil) but then declined from Apr. 2025 ($6.57 Mil) to Jul. 2025 ($6.39 Mil).

ESE Entertainment's annual Total Liabilities declined from Oct. 2022 ($14.04 Mil) to Oct. 2023 ($4.69 Mil) but then increased from Oct. 2023 ($4.69 Mil) to Oct. 2024 ($5.00 Mil).


ESE Entertainment Total Liabilities Historical Data

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The historical data trend for ESE Entertainment's Total Liabilities can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

ESE Entertainment Total Liabilities Chart

ESE Entertainment Annual Data
Trend Oct19 Oct20 Oct21 Oct22 Oct23 Oct24
Total Liabilities
Get a 7-Day Free Trial 0.29 1.21 14.04 4.69 5.00

ESE Entertainment Quarterly Data
Oct20 Jan21 Apr21 Jul21 Oct21 Jan22 Apr22 Jul22 Oct22 Jan23 Apr23 Jul23 Oct23 Jan24 Apr24 Jul24 Oct24 Jan25 Apr25 Jul25
Total Liabilities Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 4.15 5.00 5.46 6.57 6.39

ESE Entertainment Total Liabilities Calculation

Total Liabilities are the liabilities that the company has to pay others. It is a part of the balance sheet of a company that shareholders do not own, and would be obligated to pay back if the company liquidated.

ESE Entertainment's Total Liabilities for the fiscal year that ended in Oct. 2024 is calculated as

Total Liabilities=Total Current Liabilities+Total Noncurrent Liabilities
=Total Current Liabilities+(Long-Term Debt & Capital Lease Obligation+Other Long-Term Liabilities
=4.887+(0+4.3021142204225E-16
+NonCurrent Deferred Liabilities+PensionAndRetirementBenefit+NonCurrent Deferred Income Tax)
+0.113+0+0)
=5.00

Total Liabilities=Total Assets (A: Oct. 2024 )-Total Equity (A: Oct. 2024 )
=4.985--0.015
=5.00

ESE Entertainment's Total Liabilities for the quarter that ended in Jul. 2025 is calculated as

Total Liabilities=Total Current Liabilities+Total Noncurrent Liabilities
=Total Current Liabilities+(Long-Term Debt & Capital Lease Obligation+Other Long-Term Liabilities
=6.276+(0+-0.0009999999999999
+NonCurrent Deferred Liabilities+PensionAndRetirementBenefit+NonCurrent Deferred Income Tax)
+0.113+0+0)
=6.39

Total Liabilities=Total Assets (Q: Jul. 2025 )-Total Equity (Q: Jul. 2025 )
=4.572--1.817
=6.39

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Frequently Asked Questions Learn more about Total Liabilities →
What does a Total Liabilities of $6.39 Mil mean?
ESE Entertainment (ENTEF) has a Total Liabilities of $6.39 Mil as of Jul. 2025. The total amount of liabilities as recorded on a company's balance sheet. View historical data for ESE Entertainment and its competitors.
Is ESE Entertainment's Total Liabilities too high?
ESE Entertainment's current Total Liabilities is $6.39 Mil.
How does ESE Entertainment's Total Liabilities compare to MVNC and VYRE?
ESE Entertainment's Total Liabilities of $6.39 Mil can be compared against companies in the Media - Diversified industry. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Total Liabilities for a Media - Diversified company?
A good Total Liabilities depends on the Media - Diversified industry context. However, Total Liabilities should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Total Liabilities mean?
A high Total Liabilities can signal that a stock is expensive relative to its fundamentals. The total amount of liabilities as recorded on a company's balance sheet. View historical data for ESE Entertainment and its competitors. ESE Entertainment's current Total Liabilities is $6.39 Mil. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is ESE Entertainment stock overvalued right now?
Based on GuruFocus' analysis, ESE Entertainment (ENTEF) is currently considered Modestly Undervalued. The stock's GF Value™ is $0.03, compared to a current price of $0.02 — trading 20% below its estimated fair value. The current Total Liabilities is $6.39 Mil. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Total Liabilities calculated?
Total Liabilities is calculated from a company's financial statements. For ESE Entertainment (ENTEF), the current Total Liabilities is $6.39 Mil as of Jul. 2025. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

ESE Entertainment Business Description

Address 409 Granville Street, Suite 1600, Vancouver, BC, CAN, V6C 1T2
ESE Entertainment Inc is an entertainment and technology company focused on gaming and esports, in the business of attracting gamers and fans to its clients, such as video game developers, publishers, and brands. The company provides a range of services to video game developers, publishers, and brands by providing technology, infrastructure, and fan engagement services internationally. It also operates e-commerce channels, e-sports teams, and gaming leagues. It operates in two industry segments digital media and entertainment, and Corporate. It generates the majority of its revenue from digital media and entertainment. Its geographic segments are Ireland, Canada, Poland, and Romania. It generates the majority of its revenue from Canada.