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ENTEF (ESE Entertainment) EV-to-Revenue : 1.11 (As of May. 29, 2025)


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What is ESE Entertainment EV-to-Revenue?

EV-to-Revenue is calculated as enterprise value divided by its revenue. As of today, ESE Entertainment's enterprise value is $3.59 Mil. ESE Entertainment's Revenue for the trailing twelve months (TTM) ended in Jan. 2025 was $3.24 Mil. Therefore, ESE Entertainment's EV-to-Revenue for today is 1.11.

The historical rank and industry rank for ESE Entertainment's EV-to-Revenue or its related term are showing as below:

ENTEF' s EV-to-Revenue Range Over the Past 10 Years
Min: 0.49   Med: 1.65   Max: 227.05
Current: 1.11

During the past 6 years, the highest EV-to-Revenue of ESE Entertainment was 227.05. The lowest was 0.49. And the median was 1.65.

ENTEF's EV-to-Revenue is ranked better than
59.73% of 1028 companies
in the Media - Diversified industry
Industry Median: 1.385 vs ENTEF: 1.11

The reason Enterprise Value is used is because Enterprise Value is more real in reflecting how much an investor pays when buying a company. For detais, go to Enterprise Value.

EV-to-Revenue is a similar ratio to PS Ratio, except here Enterprise Value instead of Market Cap is used in the calculation.

As of today (2025-05-29), ESE Entertainment's stock price is $0.03301. ESE Entertainment's Revenue per Share for the trailing twelve months (TTM) ended in Jan. 2025 was $0.03. Therefore, ESE Entertainment's PS Ratio for today is 0.97.


ESE Entertainment EV-to-Revenue Historical Data

The historical data trend for ESE Entertainment's EV-to-Revenue can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

ESE Entertainment EV-to-Revenue Chart

ESE Entertainment Annual Data
Trend Oct19 Oct20 Oct21 Oct22 Oct23 Oct24
EV-to-Revenue
Get a 7-Day Free Trial 22.38 7.54 1.40 2.32 3.18

ESE Entertainment Quarterly Data
Apr20 Jul20 Oct20 Jan21 Apr21 Jul21 Oct21 Jan22 Apr22 Jul22 Oct22 Jan23 Apr23 Jul23 Oct23 Jan24 Apr24 Jul24 Oct24 Jan25
EV-to-Revenue Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 2.70 2.96 0.71 3.18 1.83

Competitive Comparison of ESE Entertainment's EV-to-Revenue

For the Entertainment subindustry, ESE Entertainment's EV-to-Revenue, along with its competitors' market caps and EV-to-Revenue data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


ESE Entertainment's EV-to-Revenue Distribution in the Media - Diversified Industry

For the Media - Diversified industry and Communication Services sector, ESE Entertainment's EV-to-Revenue distribution charts can be found below:

* The bar in red indicates where ESE Entertainment's EV-to-Revenue falls into.


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ESE Entertainment EV-to-Revenue Calculation

EV-to-Revenue is a similar ratio to PS Ratio, except here Enterprise Value instead of Market Cap is used in the calculation.

ESE Entertainment's EV-to-Revenue for today is calculated as:

EV-to-Revenue=Enterprise Value (Today)/Revenue (TTM)
=3.594/3.239
=1.11

ESE Entertainment's current Enterprise Value is $3.59 Mil.
ESE Entertainment's Revenue for the trailing twelve months (TTM) ended in Jan. 2025 adds up the quarterly data reported by the company within the most recent 12 months, which was $3.24 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


ESE Entertainment  (OTCPK:ENTEF) EV-to-Revenue Explanation

The reason Enterprise Value is used is because Enterprise Value is more real in reflecting how much an investor pays when buying a company. For detais, go to Enterprise Value.

ESE Entertainment's PS Ratiofor today is calculated as:

PS Ratio=Share Price (Today)/Revenue per Share (TTM)
=0.03301/0.034
=0.97

ESE Entertainment's share price for today is $0.03301.
ESE Entertainment's Revenue per Share for the trailing twelve months (TTM) ended in Jan. 2025 adds up the quarterly data reported by the company within the most recent 12 months, which was $0.03.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


ESE Entertainment EV-to-Revenue Related Terms

Thank you for viewing the detailed overview of ESE Entertainment's EV-to-Revenue provided by GuruFocus.com. Please click on the following links to see related term pages.


ESE Entertainment Business Description

Traded in Other Exchanges
Address
409 Granville Street, Suite 1600, Vancouver, BC, CAN, V6C 1T2
ESE Entertainment Inc is an entertainment and technology company focused on gaming and esports, in the business of attracting gamers and fans to its clients, such as video game developers, publishers, and brands. The company provides a range of services to video game developers, publishers, and brands by providing technology, infrastructure, and fan engagement services internationally. It also operates e-commerce channels, e-sports teams, and gaming leagues. It operates in two industry segments digital media and entertainment, and Corporate. It generates the majority of its revenue from digital media and entertainment. Its geographic segments are Ireland, Canada, Poland, and Romania. It generates the majority of its revenue from Canada.