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ENTEF (ESE Entertainment) Sloan Ratio % : 0.00% (As of Jan. 2025)


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What is ESE Entertainment Sloan Ratio %?

Richard Sloan from the University of Michigan was first to document what is referred to as the "accrual anomaly". His 1996 paper found that shares of companies with small or negative accruals vastly outperform (+10%) those of companies with large ones.

ESE Entertainment's Sloan Ratio for the quarter that ended in Jan. 2025 was 0.00%.

Warning Sign:

When sloan ratio (-115.08)% higher than 25% or lower than -25%, earnings are more likely to be made up of accruals.

As of Jan. 2025, ESE Entertainment has a Sloan Ratio of 0.00%, indicating the company is in the safe zone and there is no funny business with accruals.


ESE Entertainment Sloan Ratio % Historical Data

The historical data trend for ESE Entertainment's Sloan Ratio % can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

ESE Entertainment Sloan Ratio % Chart

ESE Entertainment Annual Data
Trend Oct19 Oct20 Oct21 Oct22 Oct23 Oct24
Sloan Ratio %
Get a 7-Day Free Trial -230.30 -67.00 -95.25 -86.00 -115.09

ESE Entertainment Quarterly Data
Apr20 Jul20 Oct20 Jan21 Apr21 Jul21 Oct21 Jan22 Apr22 Jul22 Oct22 Jan23 Apr23 Jul23 Oct23 Jan24 Apr24 Jul24 Oct24 Jan25
Sloan Ratio % Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only -87.31 -91.43 -232.58 -115.55 -

Competitive Comparison of ESE Entertainment's Sloan Ratio %

For the Entertainment subindustry, ESE Entertainment's Sloan Ratio %, along with its competitors' market caps and Sloan Ratio % data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


ESE Entertainment's Sloan Ratio % Distribution in the Media - Diversified Industry

For the Media - Diversified industry and Communication Services sector, ESE Entertainment's Sloan Ratio % distribution charts can be found below:

* The bar in red indicates where ESE Entertainment's Sloan Ratio % falls into.


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ESE Entertainment Sloan Ratio % Calculation

Earnings contain a lot of non cash earnings which is called accruals. The Sloan ratio is a way to identify firms with low non-cash or accrual-derived earnings relative to their cash flow.

ESE Entertainment's Sloan Ratio for the fiscal year that ended in Oct. 2024 is calculated as

Sloan Ratio=(Net Income (A: Oct. 2024 )-Cash Flow from Operations (A: Oct. 2024 )
-Cash Flow from Investing (A: Oct. 2024 ))/Total Assets (A: Oct. 2024 )
=(-4.885--1.589
-2.441)/4.985
=-115.09%

ESE Entertainment's Sloan Ratio for the quarter that ended in Jan. 2025 is calculated as

Sloan Ratio=(Net Income (TTM)-Cash Flow from Operations (TTM))
-Cash Flow from Investing (TTM))/Total Assets (Q: Jan. 2025 )
=(-4.601--1.403
-2.528)/5.007
=-114.36%

ESE Entertainment's Net Income for the trailing twelve months (TTM) ended in Jan. 2025 was -0.633 (Apr. 2024 ) + -0.971 (Jul. 2024 ) + -2.463 (Oct. 2024 ) + -0.534 (Jan. 2025 ) = $-4.60 Mil.
ESE Entertainment's Cash Flow from Operations for the trailing twelve months (TTM) ended in Jan. 2025 was -0.483 (Apr. 2024 ) + -0.33 (Jul. 2024 ) + -0.447 (Oct. 2024 ) + -0.143 (Jan. 2025 ) = $-1.40 Mil.
ESE Entertainment's Cash Flow from Investing for the trailing twelve months (TTM) ended in Jan. 2025 was 0.078 (Apr. 2024 ) + 2.939 (Jul. 2024 ) + -0.489 (Oct. 2024 ) + 0 (Jan. 2025 ) = $2.53 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


ESE Entertainment  (OTCPK:ENTEF) Sloan Ratio % Explanation

A former University of Michigan researcher, Richard Sloan's 1996 paper found that shares of companies with small or negative accruals vastly outperform (+10%) those of companies with large ones. In fact, for the 40-year period between 1962 and 2001, buying the lowest accrual companies and shorting the highest accrual companies resulted in an average annual compounded return of 18%, more than double the S&P 500's 7.4% annual return over the same period.

According to How to Beat the Market with the Sloan Ratio:

If the Sloan Ratio is between -10% and 10%, the company is in the safe zone and there is no funny business with accruals.

If the Sloan Ratio is less than between -25% and -10% on the negative side, and between 10% and 25% on the positive side, this is a warning stage of accrual build up.

If the Sloan Ratio is less than -25% or greater than 25%, and this ratio is consistent over several quarters or even years, be careful. Earnings are highly likely to be made up of accruals.

As of Jan. 2025, ESE Entertainment has a Sloan Ratio of 0.00%, indicating the company is in the safe zone and there is no funny business with accruals.


ESE Entertainment Sloan Ratio % Related Terms

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ESE Entertainment Business Description

Traded in Other Exchanges
Address
409 Granville Street, Suite 1600, Vancouver, BC, CAN, V6C 1T2
ESE Entertainment Inc is an entertainment and technology company focused on gaming and esports, in the business of attracting gamers and fans to its clients, such as video game developers, publishers, and brands. The company provides a range of services to video game developers, publishers, and brands by providing technology, infrastructure, and fan engagement services internationally. It also operates e-commerce channels, e-sports teams, and gaming leagues. It operates in two industry segments digital media and entertainment, and Corporate. It generates the majority of its revenue from digital media and entertainment. Its geographic segments are Ireland, Canada, Poland, and Romania. It generates the majority of its revenue from Canada.