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Esports Entertainment Group (Esports Entertainment Group) Inventory-to-Revenue : 0.00 (As of Dec. 2023)


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What is Esports Entertainment Group Inventory-to-Revenue?

Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue. Esports Entertainment Group's Average Total Inventories for the quarter that ended in Dec. 2023 was $0.00 Mil. Esports Entertainment Group's Revenue for the three months ended in Dec. 2023 was $2.58 Mil. Esports Entertainment Group's Inventory-to-Revenue for the quarter that ended in Dec. 2023 was 0.00.

Esports Entertainment Group's Inventory-to-Revenue for the quarter that ended in Dec. 2023 stayed the same from Sep. 2023 (0.00) to Sep. 2023 (0.00)

Days Inventory indicates the number of days of goods in sales that a company has in the inventory. Esports Entertainment Group's Days Inventory for the three months ended in Dec. 2023 was 0.00.

Inventory Turnover measures how fast the company turns over its inventory within a year.


Esports Entertainment Group Inventory-to-Revenue Historical Data

The historical data trend for Esports Entertainment Group's Inventory-to-Revenue can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Esports Entertainment Group Inventory-to-Revenue Chart

Esports Entertainment Group Annual Data
Trend Jun14 Jun15 Jun16 Jun17 Jun18 Jun19 Jun20 Jun21 Jun22 Jun23
Inventory-to-Revenue
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Esports Entertainment Group Quarterly Data
Mar19 Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23
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Competitive Comparison of Esports Entertainment Group's Inventory-to-Revenue

For the Gambling subindustry, Esports Entertainment Group's Inventory-to-Revenue, along with its competitors' market caps and Inventory-to-Revenue data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Esports Entertainment Group's Inventory-to-Revenue Distribution in the Travel & Leisure Industry

For the Travel & Leisure industry and Consumer Cyclical sector, Esports Entertainment Group's Inventory-to-Revenue distribution charts can be found below:

* The bar in red indicates where Esports Entertainment Group's Inventory-to-Revenue falls into.



Esports Entertainment Group Inventory-to-Revenue Calculation

Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue.

Esports Entertainment Group's Inventory-to-Revenue for the fiscal year that ended in Jun. 2023 is calculated as

Inventory-to-Revenue (A: Jun. 2023 )
=Average Total Inventories / Revenue
=( (Total Inventories (A: Jun. 2022 ) + Total Inventories (A: Jun. 2023 )) / count ) / Revenue (A: Jun. 2023 )
=( (0 + 0) / 1 ) / 22.966
=0 / 22.966
=0.00

Esports Entertainment Group's Inventory-to-Revenue for the quarter that ended in Dec. 2023 is calculated as

Inventory-to-Revenue (Q: Dec. 2023 )
=Average Total Inventories / Revenue
=( (Total Inventories (Q: Sep. 2023 ) + Total Inventories (Q: Dec. 2023 )) / count ) / Revenue (Q: Dec. 2023 )
=( (0 + 0) / 1 ) / 2.582
=0 / 2.582
=0.00

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Esports Entertainment Group  (OTCPK:GMBL) Inventory-to-Revenue Explanation

An increase in Inventory-to-Revenue from one quarter to the next indicates that one of the following is happening:

1. investment in inventory is growing more rapidly than revenue
2. revenue are dropping
No matter which situation is causing the problem, an increase in the Inventory-to-Revenue may signal an oncoming cash flow problem.

Likewise, a decrease in the Inventory-to-Revenue from one quarter to next indicates that one of these is occurring:

1. investment in inventory is shrinking in relation to revenue
2. revenue are increasing
No matter which situation is causing the reduction in the Inventory-to-Revenue, either one suggests that business's inventory levels and its cash flow are effectively managed.

More Related Terms:

1. Days Inventory indicates the number of days of goods in sales that a company has in the inventory.

Esports Entertainment Group's Days Inventory for the three months ended in Dec. 2023 is calculated as:

Days Inventory=Average Total Inventories (Q: Dec. 2023 )/Cost of Goods Sold (Q: Dec. 2023 )*Days in Period
=0/0.689*365 / 4
=0.00

2. Inventory Turnover measures how fast the company turns over its inventory within a year.

Esports Entertainment Group's Inventory Turnover for the quarter that ended in Dec. 2023 is calculated as

Inventory Turnover=Cost of Goods Sold (Q: Dec. 2023 ) / Average Total Inventories (Q: Dec. 2023 )
=0.689 / 0
=

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Esports Entertainment Group Inventory-to-Revenue Related Terms

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Esports Entertainment Group (Esports Entertainment Group) Business Description

Traded in Other Exchanges
N/A
Address
Block 6, Triq Paceville, St. Julians, Birkirkara, MLT, STJ 3109
Esports Entertainment Group Inc is a full-service esports and online betting company. It focuses on three verticals: Games, iGaming, and Technology. EEG Games provides a wide array of services and infrastructure for businesses to engage esports and gaming communities around the world including Esports Gaming League (EGL), which hosts a community of more than 350,000 gamers on its proprietary tournament platform EGL.tv. EEG iGaming includes a number of award-winning brands covering traditional online sports book wagering needs as well as a multinational casino operator.
Executives
Robert Soper director 251 LITTLE FALLS DRIVE, WILMINGTON DE 19808
Michael J Villani officer: Interim CFO and Controller 84 FESTIVAL CT., WHITE PLAINS NY 10603
Alex Igelman officer: Chief Executive Officer 800 STEELES AVE W, SUITE B10245, THORNHILL A6 L4J 7L2
Jennifer Shera Pace officer: Chief People Officer FLAT 6, BLOCK D, IL-PJAZZA,, BIRBAL STREET, BALZAN O1 BZN9015
Grant Johnson director, 10 percent owner, officer: Pres./Sec./Treas. C/O SWISS MEDICA, 53 YONGE STREET, TORONTO A6 A1 M5E 1J3
Lydia Roy officer: Secretary 9595 HIGHLAND POINTE PASS, DELRAY BEACH FL 33446
Mark Andrew Nielsen director, officer: Director 5271 E SAGEWOOD DRIVE, BOISE ID 83716
Lefevre Adrien officer: Chief Compliance Officer 170, PATER HOUSE,, LEVEL 1, PSAILA STREET, BIRKIRKARA O1 9077
Stuart James Tilly officer: Chief Legal Officer 170 PATER HOUSE,, PSAILA STREET, BIRKIRKARA O1 BKR 9077
Warwick Winston Bartlett director ROSE COTTAGE,, 28 BOWLING GREEN ROAD, CASTLETOWN Y8 IM9 1EB
Daniel Michael Marks officer: Chief Financial Officer 170 PETER HOUSE, PSAILA STREET, BIRKIKARA O1 BKR 9077
Damian Mathews director 170 PETER HOUSE, PSAILA STREET, BIRKIRKARA O1 BRK 9077
James S Cardwell officer: Interim CFO CLINTON SQUARE, 75 S. CLINTON AVE., SUITE 510, ROCHESTER NY 14604
John Clyde Brackens officer: Chief Information Officer 66 EASTVILLE AVE, EASTVILLE SUBDIVISION, FILINVEST EAST HOMES, CAINTA, RIZAL R6 1900
Shawn Erickson 10 percent owner 280 NELSON STREET, SUITE 448, VANCOUVER A1 V6E 2E2

Esports Entertainment Group (Esports Entertainment Group) Headlines

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