GMBL (Esports Entertainment Group) Return-on-Tangible-Asset: -339.01% (As of Mar. 2024)

Author: Vera Yuan Vera Yuan
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Director of Data and Quant Analytics at GuruFocus
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Charlie Tian
Founder & CEO of GuruFocus
Dr. Charlie Tian is the founder and CEO of GuruFocus.com, a leading global investment research platform established in 2004. With a Ph.D. in physics, Dr. Tian transitioned from science to finance, applying a data-driven, disciplined approach to value investing.

GMBL Esports Entertainment Group Inc GMBL
12 GF Score
Price $0.09
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What is Esports Entertainment Group Return-on-Tangible-Asset?

Esports Entertainment Group GMBL 12 Return-on-Tangible-Asset is -339.01% as of Mar. 2024. GuruFocus rates GMBL with a GF Score™ of 12/100.

Return-on-Tangible-Asset is calculated as Net Income divided by its average total tangible assets. Total tangible assets equals to Total Assets minus Intangible Assets. Esports Entertainment Group's annualized Net Income for the quarter that ended in Mar. 2024 was $-11.37 Mil. Esports Entertainment Group's average total tangible assets for the quarter that ended in Mar. 2024 was $3.35 Mil. Therefore, Esports Entertainment Group's annualized Return-on-Tangible-Asset for the quarter that ended in Mar. 2024 was -339.01%.

The historical rank and industry rank for Esports Entertainment Group's Return-on-Tangible-Asset or its related term are showing as below:

GMBL's Return-on-Tangible-Asset is not ranked *
in the Travel & Leisure industry.
Industry Median: 2.8
* Ranked among companies with meaningful Return-on-Tangible-Asset only.

Esports Entertainment Group  (OTCPK:GMBL) Return-on-Tangible-Asset Explanation

Return-on-Tangible-Asset measures the rate of return on the average total tangible assets (total assets minus intangible assets). Tangible means physical in nature. Intangible Assets are assets that are not physical in nature, and typically "derive their value from legal or intellectual rights." Return-on-Tangible-Asset measures a firm's efficiency at generating profits from its tangible assets. It shows how well a company uses what it has to generate earnings. Return-on-Tangible-Assets can vary drastically across industries. Therefore, Return-on-Tangible-Asset should not be used to compare companies in different industries.


Be Aware

Like ROE and ROA, Return-on-Tangible-Asset is calculated with only 12 months data. Fluctuations in the company’s earnings or business cycles can affect the ratio drastically. It is important to look at the ratio from a long term perspective. Return-on-Tangible-Asset can be affected by events such as stock buyback or issuance, and by a company’s tax rate and its interest payment. Return-on-Tangible-Asset may not reflect the true earning power of the assets. A more accurate measurement is ROC % (ROC).

Many analysts argue the higher return the better. Buffett states that really high Return-on-Tangible-Asset may indicate vulnerability in the durability of the competitive advantage.


Esports Entertainment Group Return-on-Tangible-Asset Related Terms


Esports Entertainment Group Return-on-Tangible-Asset Historical Data

* Premium members only.

The historical data trend for Esports Entertainment Group's Return-on-Tangible-Asset can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Esports Entertainment Group Return-on-Tangible-Asset Chart

Esports Entertainment Group Annual Data
Trend Jun14 Jun15 Jun16 Jun17 Jun18 Jun19 Jun20 Jun21 Jun22 Jun23
Return-on-Tangible-Asset
Get a 7-Day Free Trial Premium Member Only Premium Member Only -1,319.75 -152.08 -114.28 -451.68 -390.69

Esports Entertainment Group Quarterly Data
Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24
Return-on-Tangible-Asset Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only -696.85 -64.00 -569.66 -1,904.01 -339.01

GMBL vs FUNFF, EBET, FLUT: Return-on-Tangible-Asset Comparison

For the Gambling subindustry, Esports Entertainment Group's Return-on-Tangible-Asset, along with its competitors' market caps and Return-on-Tangible-Asset data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Esports Entertainment Group Return-on-Tangible-Asset vs Travel & Leisure Industry

For the Travel & Leisure industry and Consumer Cyclical sector, Esports Entertainment Group's Return-on-Tangible-Asset distribution charts can be found below:

* The bar in red indicates where Esports Entertainment Group's Return-on-Tangible-Asset falls into.


GMBL
12GF Score
Esports Entertainment Group Inc GMBL
Return-on-Tangible-Asset is just one metric. See GF Score™, valuation, warning signs, and more.
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Esports Entertainment Group Return-on-Tangible-Asset Calculation

Esports Entertainment Group's annualized Return-on-Tangible-Asset for the fiscal year that ended in Jun. 2023 is calculated as:

Return-on-Tangible-Asset=Net Income/( (Total Tangible Assets+Total Tangible Assets)/ count )
(A: Jun. 2023 )  (A: Jun. 2022 )(A: Jun. 2023 )
=Net Income/( (Total Assets - Intangible Assets+Total Assets - Intangible Assets)/ count )
(A: Jun. 2023 )  (A: Jun. 2022 )(A: Jun. 2023 )
=-32.285/( (12.242+4.285)/ 2 )
=-32.285/8.2635
=-390.69 %

Esports Entertainment Group's annualized Return-on-Tangible-Asset for the quarter that ended in Mar. 2024 is calculated as:

Return-on-Tangible-Asset=Net Income/( (Total Tangible Assets+Total Tangible Assets)/ count )
(Q: Mar. 2024 )  (Q: Dec. 2023 )(Q: Mar. 2024 )
=Net Income/( (Total Assets - Intangible Assets+Total Assets - Intangible Assets)/ count )
(Q: Mar. 2024 )  (Q: Dec. 2023 )(Q: Mar. 2024 )
=-11.372/( (4.71+1.999)/ 2 )
=-11.372/3.3545
=-339.01 %

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

In the calculation of annual Return-on-Tangible-Asset, the net income of the last fiscal year and the average total tangible assets over the fiscal year are used. In calculating the quarterly data, the Net Income data used here is four times the quarterly (Mar. 2024) net income data.

What does a Return-on-Tangible-Asset of -339.01% mean?
Esports Entertainment Group (GMBL) has a Return-on-Tangible-Asset of -339.01% as of Mar. 2024. Return on tangible assets is the ratio of current-period net income to average two-period tangible assets. View historical data on Esports Entertainment Group and its competitors.
Is Esports Entertainment Group's Return-on-Tangible-Asset too high?
Esports Entertainment Group's current Return-on-Tangible-Asset is -339.01%. Overall, Esports Entertainment Group has a GF Score™ of 12/100, reflecting its overall financial health beyond just this single metric.
How does Esports Entertainment Group's Return-on-Tangible-Asset compare to FUNFF and EBET?
Esports Entertainment Group's Return-on-Tangible-Asset of -339.01% can be compared against companies in the Travel & Leisure industry. The industry median Return-on-Tangible-Asset is 2.80. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Return-on-Tangible-Asset for a Travel & Leisure company?
The median Return-on-Tangible-Asset among Travel & Leisure companies is 2.80, based on 857 companies in the industry. Companies in the top quartile (top 25%) have a Return-on-Tangible-Asset significantly above this median, while those in the bottom quartile fall well below. However, Return-on-Tangible-Asset should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Return-on-Tangible-Asset mean?
A high Return-on-Tangible-Asset can signal that a stock is expensive relative to its fundamentals. Return on tangible assets is the ratio of current-period net income to average two-period tangible assets. View historical data on Esports Entertainment Group and its competitors. For the Travel & Leisure industry, the median Return-on-Tangible-Asset is 2.80 — values significantly above this may indicate overvaluation, while values below may suggest a bargain or underlying issues. Esports Entertainment Group's current Return-on-Tangible-Asset is -339.01%. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Esports Entertainment Group stock overvalued right now?
Esports Entertainment Group (GMBL) has a current Return-on-Tangible-Asset of -339.01%. The current Return-on-Tangible-Asset is -339.01%. Esports Entertainment Group's overall GF Score™ is 12/100. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Return-on-Tangible-Asset calculated?
Return-on-Tangible-Asset is calculated from a company's financial statements. For Esports Entertainment Group (GMBL), the current Return-on-Tangible-Asset is -339.01% as of Mar. 2024. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Esports Entertainment Group Business Description

Address Psaila Street, No. 170, Pater House, Level 1, suite A308, Birkirkara, MLT, BKR 9077
Esports Entertainment Group Inc is a full-service esports and online betting company. It focuses on three verticals: Games, iGaming, and Technology. EEG Games provides a wide array of services and infrastructure for businesses to engage esports and gaming communities around the world. EEG iGaming includes a number of award-winning brands covering traditional online sports book wagering needs as well as a multinational casino operator.
12GF Score

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Return-on-Tangible-Asset is just one metric. See GF Value™, 30-year financials, guru trades, warning signs, and more.

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