GMBL (Esports Entertainment Group) EBIT: $-25.47 Mil (TTM As of Mar. 2024)


GMBL Esports Entertainment Group Inc GMBL
12 GF Score
Price $0.12
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What is Esports Entertainment Group EBIT?

Esports Entertainment Group GMBL +41.39% 12 EBIT is $-25.47 Mil as of Mar. 2024. GuruFocus rates GMBL with a GF Score™ of 12/100.

Esports Entertainment Group's earnings before interest and taxes (EBIT) for the three months ended in Mar. 2024 was $-2.83 Mil. Its earnings before interest and taxes (EBIT) for the trailing twelve months (TTM) ended in Mar. 2024 was $-25.47 Mil.

EBIT or Operating Income is linked to Return on Capital for both regular definition and Joel Greenblatt's definition. Esports Entertainment Group's annualized ROC % for the quarter that ended in Mar. 2024 was -168.00%. Esports Entertainment Group's annualized ROC (Joel Greenblatt) % for the quarter that ended in Mar. 2024 was -35,412.50%.

EBIT is also linked to Joel Greenblatt's definition of earnings yield. Esports Entertainment Group's Earnings Yield (Joel Greenblatt) % for the quarter that ended in Mar. 2024 was -18,459.42%.


Esports Entertainment Group  (OTCPK:GMBL) EBIT Explanation

1. EBIT or Operating Income is linked to Return on Capital for both regular definition and Joel Greenblatt's definition.

Esports Entertainment Group's annualized ROC % for the quarter that ended in Mar. 2024 is calculated as:

ROC % (Q: Mar. 2024 )
=NOPAT/Average Invested Capital
=Operating Income * ( 1 - Tax Rate % )/( (Invested Capital (Q: Dec. 2023 ) + Invested Capital (Q: Mar. 2024 ))/ count )
=-7.256 * ( 1 - 0% )/( (4.525 + 4.113)/ 2 )
=-7.256/4.319
=-168.00 %

where

Note: The Operating Income data used here is four times the quarterly (Mar. 2024) data.

2. Joel Greenblatt's definition of Return on Capital:

Esports Entertainment Group's annualized ROC (Joel Greenblatt) % for the quarter that ended in Mar. 2024 is calculated as:

ROC (Joel Greenblatt) %(Q: Mar. 2024 )
=EBIT/Average of (Net fixed Assets + Net Working Capital)
=EBIT/Average of (Property, Plant and Equipment+Net Working Capital)
     Q: Dec. 2023  Q: Mar. 2024
=EBIT/( ( (Property, Plant and Equipment + Net Working Capital) + (Property, Plant and Equipment + Net Working Capital) )/ count )
=-11.332/( ( (0.043 + max(-7.201, 0)) + (0.021 + max(-9.385, 0)) )/ 2 )
=-11.332/( ( 0.043 + 0.021 )/ 2 )
=-11.332/0.032
=-35,412.50 %

where Working Capital is:

Working Capital(Q: Dec. 2023 )
=(Accounts Receivable + Total Inventories + Other Current Assets) - (Accounts Payable & Accrued Expense + Defer. Rev. + Other Current Liabilities)
=(0.073 + 0 + 2.752) - (8.488 + 1.539 + -0.00099999999999945)
=-7.201

Working Capital(Q: Mar. 2024 )
=(Accounts Receivable + Total Inventories + Other Current Assets) - (Accounts Payable & Accrued Expense + Defer. Rev. + Other Current Liabilities)
=(0.005 + 0 + 0.385) - (8.353 + 1.421 + 0.0010000000000012)
=-9.385

When net working capital is negative, 0 is used.

Note: The EBIT data used here is four times the quarterly (Mar. 2024) EBIT data.

3. It is also linked to Joel Greenblatt's definition of Earnings Yield:

Esports Entertainment Group's Earnings Yield (Joel Greenblatt) % for today is calculated as:

Earnings Yield (Joel Greenblatt) %=EBIT (TTM)/Enterprise Value (Q: Mar. 2024 )
=-25.474/0.138
=-18,459.42 %

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Esports Entertainment Group EBIT Related Terms


Esports Entertainment Group EBIT Historical Data

* Premium members only.

The historical data trend for Esports Entertainment Group's EBIT can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Esports Entertainment Group EBIT Chart

Esports Entertainment Group Annual Data
Trend Jun14 Jun15 Jun16 Jun17 Jun18 Jun19 Jun20 Jun21 Jun22 Jun23
EBIT
Get a 7-Day Free Trial Premium Member Only Premium Member Only -0.49 -7.20 -29.49 -101.48 -29.80

Esports Entertainment Group Quarterly Data
Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24
EBIT Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only -12.73 -0.80 -4.80 -17.05 -2.83

GMBL vs FUNFF, EBET, FLUT: EBIT Comparison

For the Gambling subindustry, Esports Entertainment Group's EV-to-EBIT, along with its competitors' market caps and EV-to-EBIT data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Esports Entertainment Group EV-to-EBIT vs Travel & Leisure Industry

For the Travel & Leisure industry and Consumer Cyclical sector, Esports Entertainment Group's EV-to-EBIT distribution charts can be found below:

* The bar in red indicates where Esports Entertainment Group's EV-to-EBIT falls into.


GMBL
12GF Score
Esports Entertainment Group Inc GMBL
EBIT is just one metric. See GF Score™, valuation, warning signs, and more.
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Esports Entertainment Group EBIT Calculation

EBIT, sometimes also called Earnings Before Interest and Taxes, is a measure of a firm's profit that includes all expenses except interest and income tax expenses. It is the difference between operating revenues and operating expenses. When a firm does not have non-operating income, then Operating Income is sometimes used as a synonym for EBIT and operating profit.

EBIT for the trailing twelve months (TTM) ended in Mar. 2024 adds up the quarterly data reported by the company within the most recent 12 months, which was $-25.47 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Frequently Asked Questions Learn more about EBIT →
What does a EBIT of $-25.47 Mil mean?
Esports Entertainment Group (GMBL) has a EBIT of $-25.47 Mil as of Mar. 2024. Earnings before interest and taxes is the difference between operating revenue and operating expenses. View historical data on Esports Entertainment Group.
Is Esports Entertainment Group's EBIT too high?
Esports Entertainment Group's current EBIT is $-25.47 Mil. Overall, Esports Entertainment Group has a GF Score™ of 12/100, reflecting its overall financial health beyond just this single metric.
How does Esports Entertainment Group's EBIT compare to FUNFF and EBET?
Esports Entertainment Group's EBIT of $-25.47 Mil can be compared against companies in the Travel & Leisure industry. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good EBIT for a Travel & Leisure company?
A good EBIT depends on the Travel & Leisure industry context. However, EBIT should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high EBIT mean?
A high EBIT can signal that a stock is expensive relative to its fundamentals. Earnings before interest and taxes is the difference between operating revenue and operating expenses. View historical data on Esports Entertainment Group. Esports Entertainment Group's current EBIT is $-25.47 Mil. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Esports Entertainment Group stock overvalued right now?
Esports Entertainment Group (GMBL) has a current EBIT of $-25.47 Mil. The current EBIT is $-25.47 Mil. Esports Entertainment Group's overall GF Score™ is 12/100. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is EBIT calculated?
EBIT is calculated from a company's financial statements. For Esports Entertainment Group (GMBL), the current EBIT is $-25.47 Mil as of Mar. 2024. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Esports Entertainment Group Business Description

Address Psaila Street, No. 170, Pater House, Level 1, suite A308, Birkirkara, MLT, BKR 9077
Esports Entertainment Group Inc is a full-service esports and online betting company. It focuses on three verticals: Games, iGaming, and Technology. EEG Games provides a wide array of services and infrastructure for businesses to engage esports and gaming communities around the world. EEG iGaming includes a number of award-winning brands covering traditional online sports book wagering needs as well as a multinational casino operator.
12GF Score

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EBIT is just one metric. See GF Value™, 30-year financials, guru trades, warning signs, and more.

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