GMBL (Esports Entertainment Group) Cyclically Adjusted PS Ratio: 0.00 (As of Aug. 03, 2026)

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GMBL Esports Entertainment Group Inc GMBL
12 GF Score
Price $0.09
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What is Esports Entertainment Group Cyclically Adjusted PS Ratio?

Esports Entertainment Group GMBL +1.41% 12 Cyclically Adjusted PS Ratio is 0.00 as of Aug. 03, 2026. GuruFocus rates GMBL with a GF Score™ of 12/100.

As of today (2026-08-03), Esports Entertainment Group's current share price is $0.09. Esports Entertainment Group's Cyclically Adjusted Revenue per Share for the quarter that ended in Mar. 2024 was $25,462.09. Esports Entertainment Group's Cyclically Adjusted PS Ratio for today is 0.00.

The historical rank and industry rank for Esports Entertainment Group's Cyclically Adjusted PS Ratio or its related term are showing as below:

GMBL's Cyclically Adjusted PS Ratio is not ranked *
in the Travel & Leisure industry.
Industry Median: 1.29
* Ranked among companies with meaningful Cyclically Adjusted PS Ratio only.

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

Esports Entertainment Group's adjusted revenue per share data for the three months ended in Mar. 2024 was $1.503. Add all the adjusted revenue per share for the past 10 years together and divide 10 will get our Cyclically Adjusted Revenue per Share, which is $25,462.09 for the trailing ten years ended in Mar. 2024.

Shiller PE for Stocks: The True Measure of Stock Valuation


Esports Entertainment Group  (OTCPK:GMBL) Cyclically Adjusted PS Ratio Explanation

Compared with the regular PS Ratio, which works poorly for cyclical businesses, the Cyclically Adjusted PS Ratio smoothed out the fluctuations of revenue during business cycles. Therefore it is more accurate in reflecting the valuation of the company.

If a company has consistent business performance, the Cyclically Adjusted PS Ratio should give similar results to regular PS Ratio.


Esports Entertainment Group Cyclically Adjusted PS Ratio Related Terms


Esports Entertainment Group Cyclically Adjusted PS Ratio Historical Data

* Premium members only.

The historical data trend for Esports Entertainment Group's Cyclically Adjusted PS Ratio can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Esports Entertainment Group Cyclically Adjusted PS Ratio Chart

Esports Entertainment Group Annual Data
Trend Jun14 Jun15 Jun16 Jun17 Jun18 Jun19 Jun20 Jun21 Jun22 Jun23
Cyclically Adjusted PS Ratio
Get a 7-Day Free Trial Premium Member Only Premium Member Only 0.00 0.00 30.16 0.43 0.02

Esports Entertainment Group Quarterly Data
Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24
Cyclically Adjusted PS Ratio Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.03 0.02 0.00 0.00 0.00

GMBL vs FUNFF, EBET, FLUT: Cyclically Adjusted PS Ratio Comparison

For the Gambling subindustry, Esports Entertainment Group's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Esports Entertainment Group Cyclically Adjusted PS Ratio vs Travel & Leisure Industry

For the Travel & Leisure industry and Consumer Cyclical sector, Esports Entertainment Group's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where Esports Entertainment Group's Cyclically Adjusted PS Ratio falls into.


GMBL
12GF Score
Esports Entertainment Group Inc GMBL
Cyclically Adjusted PS Ratio is just one metric. See GF Score™, valuation, warning signs, and more.
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Esports Entertainment Group Cyclically Adjusted PS Ratio Calculation

Like the Shiller PE Ratio, the Cyclically Adjusted PS Ratio takes the Revenue per Share from the past 10 years, adjusts it for inflation, and then calculates the average. This average is then used for the P/S calculation. Because it considers this 10-year average, it's often referred to as the CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller to measure the valuation of the overall market. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio.

Esports Entertainment Group's Cyclically Adjusted PS Ratio for today is calculated as

Cyclically Adjusted PS Ratio=Share Price/ Cyclically Adjusted Revenue per Share
=0.09/25462.09
=0.00

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Esports Entertainment Group's Cyclically Adjusted Revenue per Share for the quarter that ended in Mar. 2024 is calculated as:

For example, Esports Entertainment Group's adjusted Revenue per Share data for the three months ended in Mar. 2024 was:

Adj_RevenuePerShare=Revenue per Share/CPI of Mar. 2024 (Change)*Current CPI (Mar. 2024)
=1.503/312.3320*312.3320
=1.503

Current CPI (Mar. 2024) = 312.3320.

Esports Entertainment Group Quarterly Data

Revenue per Share CPI Adj_RevenuePerShare
201406 0.000 238.343 0.000
201409 0.000 238.031 0.000
201412 0.000 234.812 0.000
201503 0.000 236.119 0.000
201506 0.000 238.638 0.000
201509 0.000 237.945 0.000
201512 0.000 236.525 0.000
201603 0.000 238.132 0.000
201606 0.000 241.018 0.000
201609 0.000 241.428 0.000
201612 0.000 241.432 0.000
201703 0.000 243.801 0.000
201706 0.000 244.955 0.000
201709 0.000 246.819 0.000
201712 0.000 246.524 0.000
201803 0.000 249.554 0.000
201806 0.000 251.989 0.000
201809 0.000 252.439 0.000
201812 0.000 251.233 0.000
201903 0.000 254.202 0.000
201906 0.000 256.143 0.000
201909 0.000 256.759 0.000
201912 0.000 256.974 0.000
202003 0.000 258.115 0.000
202006 0.000 257.797 0.000
202009 0.000 260.280 0.000
202012 0.000 260.474 0.000
202103 5,399.000 264.877 6,366.277
202106 8,801.000 271.696 10,117.315
202109 16,408.000 274.310 18,682.306
202112 14,531.000 278.802 16,278.564
202203 15,700.000 287.504 17,055.806
202206 11,713.000 296.311 12,346.301
202209 9,605.000 296.808 10,107.372
202212 3,204.500 296.797 3,372.230
202303 696.000 301.836 720.203
202306 308.333 305.109 315.632
202309 39.559 307.789 40.143
202312 5.302 306.746 5.399
202403 1.503 312.332 1.503

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

What does a Cyclically Adjusted PS Ratio of 0.00 mean?
Esports Entertainment Group (GMBL) has a Cyclically Adjusted PS Ratio of 0.00 as of Aug. 03, 2026. Cyclically Adjusted PS Ratio is the ratio of share price to a company's inflation-adjusted revenue per share over a 10-year period. View historical data on Esports Entertainment Group and its competitors.
Is Esports Entertainment Group's Cyclically Adjusted PS Ratio too high?
Esports Entertainment Group's current Cyclically Adjusted PS Ratio is 0.00. Overall, Esports Entertainment Group has a GF Score™ of 12/100, reflecting its overall financial health beyond just this single metric.
How does Esports Entertainment Group's Cyclically Adjusted PS Ratio compare to FUNFF and EBET?
Esports Entertainment Group's Cyclically Adjusted PS Ratio of 0.00 can be compared against companies in the Travel & Leisure industry. The industry median Cyclically Adjusted PS Ratio is 1.29. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Cyclically Adjusted PS Ratio for a Travel & Leisure company?
The median Cyclically Adjusted PS Ratio among Travel & Leisure companies is 1.29, based on 671 companies in the industry. Companies in the top quartile (top 25%) have a Cyclically Adjusted PS Ratio significantly above this median, while those in the bottom quartile fall well below. However, Cyclically Adjusted PS Ratio should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Cyclically Adjusted PS Ratio mean?
A high Cyclically Adjusted PS Ratio can signal that a stock is expensive relative to its fundamentals. Cyclically Adjusted PS Ratio is the ratio of share price to a company's inflation-adjusted revenue per share over a 10-year period. View historical data on Esports Entertainment Group and its competitors. For the Travel & Leisure industry, the median Cyclically Adjusted PS Ratio is 1.29 — values significantly above this may indicate overvaluation, while values below may suggest a bargain or underlying issues. Esports Entertainment Group's current Cyclically Adjusted PS Ratio is 0.00. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Esports Entertainment Group stock overvalued right now?
Esports Entertainment Group (GMBL) has a current Cyclically Adjusted PS Ratio of 0.00. The current Cyclically Adjusted PS Ratio is 0.00. Esports Entertainment Group's overall GF Score™ is 12/100. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Cyclically Adjusted PS Ratio calculated?
Cyclically Adjusted PS Ratio is calculated from a company's financial statements. For Esports Entertainment Group (GMBL), the current Cyclically Adjusted PS Ratio is 0.00 as of Aug. 03, 2026. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Esports Entertainment Group Business Description

Address Psaila Street, No. 170, Pater House, Level 1, suite A308, Birkirkara, MLT, BKR 9077
Esports Entertainment Group Inc is a full-service esports and online betting company. It focuses on three verticals: Games, iGaming, and Technology. EEG Games provides a wide array of services and infrastructure for businesses to engage esports and gaming communities around the world. EEG iGaming includes a number of award-winning brands covering traditional online sports book wagering needs as well as a multinational casino operator.
12GF Score

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Cyclically Adjusted PS Ratio is just one metric. See GF Value™, 30-year financials, guru trades, warning signs, and more.

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