GMBL (Esports Entertainment Group) Total Inventories: $0.00 Mil (As of Mar. 2024)


GMBL Esports Entertainment Group Inc GMBL
12 GF Score
Price $0.12
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What is Esports Entertainment Group Total Inventories?

Esports Entertainment Group GMBL 12 Total Inventories is $0.00 Mil as of Mar. 2024. GuruFocus rates GMBL with a GF Score™ of 12/100.

Esports Entertainment Group's total inventories for the quarter that ended in Mar. 2024 was $0.00 Mil. Esports Entertainment Group's average total inventories from the quarter that ended in Dec. 2023 to the quarter that ended in Mar. 2024 was $0.00 Mil.

In Ben Graham's calculation of Net-Net Working Capital, inventory is only considered worth half of its book value. Esports Entertainment Group's Net-Net Working Capital per share for the quarter that ended in Mar. 2024 was $-20.30.

Days Inventory indicates the number of days of goods in sales that a company has in the inventory. Esports Entertainment Group's Days Inventory for the three months ended in Mar. 2024 was 0.00.

Inventory Turnover measures how fast the company turns over its inventory within a year.

Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue. Esports Entertainment Group's Inventory-to-Revenue for the quarter that ended in Mar. 2024 was 0.00.


Esports Entertainment Group  (OTCPK:GMBL) Total Inventories Explanation

Inventory control is an important part of business operation. If a company does not have enough inventory, it may not be able to meet customers' required delivery time. If it has too much inventory, the cost of holding the inventory can be high.

1. In Ben Graham's calculation of Net-Net Working Capital (NNWC), inventory is only considered worth half of its book value.

Esports Entertainment Group's Net-Net Working Capital Per Share for the quarter that ended in Mar. 2024 is

Net-Net Working Capital Per Share (Q: Mar. 2024 )
=(Cash And Cash Equivalents+0.75 * Accounts Receivable+0.5 * Total Inventories-Total Liabilities
-Preferred Stock-Minority Interest)/Shares Outstanding (EOP)
=(0.957+0.75 * 0.005+0.5 * 0-24.219
-0-0)/1.146
=-20.30

2. Days Inventory indicates the number of days of goods in sales that a company has in the inventory.

Esports Entertainment Group's Days Inventory for the three months ended in Mar. 2024 is calculated as:

Days Inventory=Average Total Inventories (Q: Mar. 2024 )/Cost of Goods Sold (Q: Mar. 2024 )*Days in Period
=0/0.474*365 / 4
=0.00

3. Inventory Turnover measures how fast the company turns over its inventory within a year.

Esports Entertainment Group's Inventory Turnover for the quarter that ended in Mar. 2024 is calculated as

Inventory Turnover=Cost of Goods Sold (Q: Mar. 2024 ) / Average Total Inventories (Q: Mar. 2024 )
=0.474 / 0
=N/A

4. Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue.

Esports Entertainment Group's Inventory to Revenue for the quarter that ended in Mar. 2024 is calculated as

Inventory-to-Revenue=Average Total Inventories (Q: Mar. 2024 ) / Revenue (Q: Mar. 2024 )
=0 / 1.723
=0.00

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Be Aware

Manufacturers with durable competitive advantages have the advantage that the products they sell do not change, and therefore will never become obsolete. Buffett likes this advantage.

When identifying manufacturers with durable competitive advantage, look for inventory and net earnings that rise correspondingly. This indicates that the company is finding profitable ways to increase sales which called for an increase in inventory.

Manufacturers with inventories that spike up and down are indicative of competitive industries subject to boom and bust.


Esports Entertainment Group Total Inventories Related Terms


Esports Entertainment Group Total Inventories Historical Data

* Premium members only.

The historical data trend for Esports Entertainment Group's Total Inventories can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Esports Entertainment Group Total Inventories Chart

Esports Entertainment Group Annual Data
Trend Jun14 Jun15 Jun16 Jun17 Jun18 Jun19 Jun20 Jun21 Jun22 Jun23
Total Inventories
Get a 7-Day Free Trial Premium Member Only Premium Member Only 0.00 0.00 0.00 0.00 0.00

Esports Entertainment Group Quarterly Data
Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24
Total Inventories Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.00 0.00 0.00 0.00 0.00
GMBL
12GF Score
Esports Entertainment Group Inc GMBL
Total Inventories is just one metric. See GF Score™, valuation, warning signs, and more.
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Esports Entertainment Group Total Inventories Calculation

Total Inventories includes the raw materials, work-in-process goods and completely finished goods of a company. It is a portion of a company's current assets.

Frequently Asked Questions Learn more about Total Inventories →
What does a Total Inventories of $0.00 Mil mean?
Esports Entertainment Group (GMBL) has a Total Inventories of $0.00 Mil as of Mar. 2024. The total amount of inventory as recorded on a company's balance sheet. View historical data for Esports Entertainment Group and its competitors.
Is Esports Entertainment Group's Total Inventories too high?
Esports Entertainment Group's current Total Inventories is $0.00 Mil. Overall, Esports Entertainment Group has a GF Score™ of 12/100, reflecting its overall financial health beyond just this single metric.
How does Esports Entertainment Group's Total Inventories compare to FUNFF and EBET?
Esports Entertainment Group's Total Inventories of $0.00 Mil can be compared against companies in the Travel & Leisure industry. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Total Inventories for a Travel & Leisure company?
A good Total Inventories depends on the Travel & Leisure industry context. However, Total Inventories should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Total Inventories mean?
A high Total Inventories can signal that a stock is expensive relative to its fundamentals. The total amount of inventory as recorded on a company's balance sheet. View historical data for Esports Entertainment Group and its competitors. Esports Entertainment Group's current Total Inventories is $0.00 Mil. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Esports Entertainment Group stock overvalued right now?
Esports Entertainment Group (GMBL) has a current Total Inventories of $0.00 Mil. The current Total Inventories is $0.00 Mil. Esports Entertainment Group's overall GF Score™ is 12/100. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Total Inventories calculated?
Total Inventories is calculated from a company's financial statements. For Esports Entertainment Group (GMBL), the current Total Inventories is $0.00 Mil as of Mar. 2024. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Esports Entertainment Group Business Description

Address Psaila Street, No. 170, Pater House, Level 1, suite A308, Birkirkara, MLT, BKR 9077
Esports Entertainment Group Inc is a full-service esports and online betting company. It focuses on three verticals: Games, iGaming, and Technology. EEG Games provides a wide array of services and infrastructure for businesses to engage esports and gaming communities around the world. EEG iGaming includes a number of award-winning brands covering traditional online sports book wagering needs as well as a multinational casino operator.
12GF Score

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Total Inventories is just one metric. See GF Value™, 30-year financials, guru trades, warning signs, and more.

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