GMBL (Esports Entertainment Group) Revenue: $9.77 Mil (TTM As of Mar. 2024)

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GMBL Esports Entertainment Group Inc GMBL
12 GF Score
Price $0.08
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What is Esports Entertainment Group Revenue?

Esports Entertainment Group GMBL -26.36% 12 Revenue is $9.77 Mil as of Mar. 2024. GuruFocus rates GMBL with a GF Score™ of 12/100.

Esports Entertainment Group's revenue for the three months ended in Mar. 2024 was $1.72 Mil. Its revenue for the trailing twelve months (TTM) ended in Mar. 2024 was $9.77 Mil. Esports Entertainment Group's Revenue per Share for the three months ended in Mar. 2024 was $1.50. Its Revenue per Share for the trailing twelve months (TTM) ended in Mar. 2024 was $354.70.

Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get other companies' revenue growth rate using Revenue per Share data.


Esports Entertainment Group  (OTCPK:GMBL) Revenue Explanation

In ranking the predictability, companies with more consistent revenue and earnings growth are ranked high with predictability.

Peter Lynch categorized companies according to their revenue growth:


Slow Grower: Inflation < 10-Year Revenue Growth Rate < 10%:
Stalwart: 10% < 10-Year Revenue Growth Rate < 20%:
Fast Grower: 10-Year Revenue Growth Rate > 20%:

His favorite companies are stalwart, those growing between 10-20% a year.

Companies in cyclical industries may see their revenue fluctuate wildly in good years and bad years.


Be Aware

Revenue can be manipulated by changing the way how revenue is booked. Companies may book sales before the payment is received, or before the revenue is fully earned. These will be added to balance sheet items such as account payable or account receivables.


Esports Entertainment Group Revenue Related Terms


Esports Entertainment Group Revenue Historical Data

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The historical data trend for Esports Entertainment Group's Revenue can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Esports Entertainment Group Revenue Chart

Esports Entertainment Group Annual Data
Trend Jun14 Jun15 Jun16 Jun17 Jun18 Jun19 Jun20 Jun21 Jun22 Jun23
Revenue
Get a 7-Day Free Trial Premium Member Only Premium Member Only 0.00 0.00 16.78 58.35 22.97

Esports Entertainment Group Quarterly Data
Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24
Revenue Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 4.18 2.78 2.69 2.58 1.72

GMBL vs FUNFF, EBET, FLUT: Revenue Comparison

For the Gambling subindustry, Esports Entertainment Group's Revenue, along with its competitors' market caps and Revenue data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Esports Entertainment Group Revenue vs Travel & Leisure Industry

For the Travel & Leisure industry and Consumer Cyclical sector, Esports Entertainment Group's Revenue distribution charts can be found below:

* The bar in red indicates where Esports Entertainment Group's Revenue falls into.


GMBL
12GF Score
Esports Entertainment Group Inc GMBL
Revenue is just one metric. See GF Score™, valuation, warning signs, and more.
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Esports Entertainment Group Revenue Calculation

Also referred as sales, revenue is income that a company receives from its normal business activities, usually from the sale of goods and services to customers. Revenue is often referred to as the "top line" due to its position on the income statement at the very top.

Revenue for the trailing twelve months (TTM) ended in Mar. 2024 adds up the quarterly data reported by the company within the most recent 12 months, which was $9.77 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Frequently Asked Questions Learn more about Revenue →
What does a Revenue of $9.77 Mil mean?
Esports Entertainment Group (GMBL) has a Revenue of $9.77 Mil as of Mar. 2024. Revenue is the total amount a company generates as sales through its operations. View historical data on Esports Entertainment Group and its competitors.
Is Esports Entertainment Group's Revenue too high?
Esports Entertainment Group's current Revenue is $9.77 Mil. Overall, Esports Entertainment Group has a GF Score™ of 12/100, reflecting its overall financial health beyond just this single metric.
How does Esports Entertainment Group's Revenue compare to FUNFF and EBET?
Esports Entertainment Group's Revenue of $9.77 Mil can be compared against companies in the Travel & Leisure industry. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Revenue for a Travel & Leisure company?
A good Revenue depends on the Travel & Leisure industry context. However, Revenue should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Revenue mean?
A high Revenue can signal that a stock is expensive relative to its fundamentals. Revenue is the total amount a company generates as sales through its operations. View historical data on Esports Entertainment Group and its competitors. Esports Entertainment Group's current Revenue is $9.77 Mil. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Esports Entertainment Group stock overvalued right now?
Esports Entertainment Group (GMBL) has a current Revenue of $9.77 Mil. The current Revenue is $9.77 Mil. Esports Entertainment Group's overall GF Score™ is 12/100. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Revenue calculated?
Revenue is calculated from a company's financial statements. For Esports Entertainment Group (GMBL), the current Revenue is $9.77 Mil as of Mar. 2024. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Esports Entertainment Group Business Description

Address Psaila Street, No. 170, Pater House, Level 1, suite A308, Birkirkara, MLT, BKR 9077
Esports Entertainment Group Inc is a full-service esports and online betting company. It focuses on three verticals: Games, iGaming, and Technology. EEG Games provides a wide array of services and infrastructure for businesses to engage esports and gaming communities around the world. EEG iGaming includes a number of award-winning brands covering traditional online sports book wagering needs as well as a multinational casino operator.
12GF Score

Get the complete analysis for GMBL

Revenue is just one metric. See GF Value™, 30-year financials, guru trades, warning signs, and more.

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