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BLKCF (Global Gaming Technologies) Net-Net Working Capital : $0.07 (As of Jul. 2019)


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What is Global Gaming Technologies Net-Net Working Capital?

In calculating the Net-Net Working Capital (NNWC), Benjamin Graham assumed that a company's accounts receivable is only worth 75% its value, its inventory is only worth 50% of its value, but its liabilities have to be paid in full. In addition, Graham believed that preferred stock belongs on the liability side of the balance sheet, not as part of capital and surplus. This is a conservative way of estimating the company's value.

Global Gaming Technologies's Net-Net Working Capital for the quarter that ended in Jul. 2019 was $0.07.

The industry rank for Global Gaming Technologies's Net-Net Working Capital or its related term are showing as below:

BLKCF's Price-to-Net-Net-Working-Capital is not ranked *
in the Interactive Media industry.
Industry Median: 5.58
* Ranked among companies with meaningful Price-to-Net-Net-Working-Capital only.

Global Gaming Technologies Net-Net Working Capital Historical Data

The historical data trend for Global Gaming Technologies's Net-Net Working Capital can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Global Gaming Technologies Net-Net Working Capital Chart

Global Gaming Technologies Annual Data
Trend Apr10 Apr11 Apr12 Apr13 Apr14 Apr15 Apr16 Apr17 Apr18 Apr19
Net-Net Working Capital
Get a 7-Day Free Trial Premium Member Only Premium Member Only 0.44 -0.19 0.37 0.13 0.07

Global Gaming Technologies Quarterly Data
Oct14 Jan15 Apr15 Jul15 Oct15 Jan16 Apr16 Jul16 Oct16 Jan17 Apr17 Jul17 Oct17 Jan18 Apr18 Jul18 Oct18 Jan19 Apr19 Jul19
Net-Net Working Capital Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.16 0.11 0.26 0.07 0.07

Competitive Comparison of Global Gaming Technologies's Net-Net Working Capital

For the Electronic Gaming & Multimedia subindustry, Global Gaming Technologies's Price-to-Net-Net-Working-Capital, along with its competitors' market caps and Price-to-Net-Net-Working-Capital data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Global Gaming Technologies's Price-to-Net-Net-Working-Capital Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Global Gaming Technologies's Price-to-Net-Net-Working-Capital distribution charts can be found below:

* The bar in red indicates where Global Gaming Technologies's Price-to-Net-Net-Working-Capital falls into.


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Global Gaming Technologies Net-Net Working Capital Calculation

Global Gaming Technologies's Net-Net Working Capital (NNWC) per share for the fiscal year that ended in Apr. 2019 is calculated as

Net-Net Working Capital(A: Apr. 2019 )
=(Cash, Cash Equivalents, Marketable Securities+0.75 * Accounts Receivable+0.5 * Total Inventories-Total Liabilities
-Preferred Stock-Minority Interest)/Shares Outstanding (EOP)
=(13.605+0.75 * 0+0.5 * 0-5.12
-0-0)/119.686
=0.07

Global Gaming Technologies's Net-Net Working Capital (NNWC) per share for the quarter that ended in Jul. 2019 is calculated as

Net-Net Working Capital(Q: Jul. 2019 )
=(Cash, Cash Equivalents, Marketable Securities+0.75 * Accounts Receivable+0.5 * Total Inventories-Total Liabilities
-Preferred Stock-Minority Interest)/Shares Outstanding (EOP)
=(13.699+0.75 * 0+0.5 * 0-4.386
-0-0)/125.170
=0.07

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

In calculating the Net-Net Working Capital (NNWC), Benjamin Graham assumed that a company's accounts receivable is only worth 75% its value, its inventory is only worth 50% of its value, but its liabilities have to be paid in full.

In addition, Graham believed that preferred stock belongs on the liability side of the balance sheet, not as part of capital and surplus. In "Security Analysis", preferred stock is dubbed "an imperfect creditorship position" that is best placed on the balance sheet alongside funded debt.

This is a conservative way of estimating the company's value.


Global Gaming Technologies  (OTCPK:BLKCF) Net-Net Working Capital Explanation

One research study, covering the years 1970 through 1983 showed that portfolios picked at the beginning of each year, and held for one year, returned 29.4 percent, on average, over the 13-year period, compared to 11.5 percent for the S&P 500 Index. Other studies of Graham's strategy produced similar results.

Benjamin Graham looked for companies whose market values were less than two-thirds of their net-net value. They are collected under our Net-Net screener.


Global Gaming Technologies Net-Net Working Capital Related Terms

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Global Gaming Technologies Business Description

Traded in Other Exchanges
N/A
Address
789 West Pender Street, Suite 810, Vancouver, BC, CAN, V6C 1H2
Global Gaming Technologies Corp is a Canada-based gaming industry investment holding company. It provides investment exposure to digital interactive entertainment in emerging technologies, such as augmented reality, virtual reality, artificial intelligence, eSports and traditional games platforms, such as mobile and console.

Global Gaming Technologies Headlines

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