GURUFOCUS.COM » STOCK LIST » Communication Services » Interactive Media » Global Gaming Technologies Corp (OTCPK:BLKCF) » Definitions » Return-on-Tangible-Asset

BLKCF (Global Gaming Technologies) Return-on-Tangible-Asset : -5.31% (As of Jul. 2019)


View and export this data going back to 2011. Start your Free Trial

What is Global Gaming Technologies Return-on-Tangible-Asset?

Return-on-Tangible-Asset is calculated as Net Income divided by its average total tangible assets. Total tangible assets equals to Total Assets minus Intangible Assets. Global Gaming Technologies's annualized Net Income for the quarter that ended in Jul. 2019 was $-0.77 Mil. Global Gaming Technologies's average total tangible assets for the quarter that ended in Jul. 2019 was $14.46 Mil. Therefore, Global Gaming Technologies's annualized Return-on-Tangible-Asset for the quarter that ended in Jul. 2019 was -5.31%.

The historical rank and industry rank for Global Gaming Technologies's Return-on-Tangible-Asset or its related term are showing as below:

BLKCF's Return-on-Tangible-Asset is not ranked *
in the Interactive Media industry.
Industry Median: -1.03
* Ranked among companies with meaningful Return-on-Tangible-Asset only.

Global Gaming Technologies Return-on-Tangible-Asset Historical Data

The historical data trend for Global Gaming Technologies's Return-on-Tangible-Asset can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Global Gaming Technologies Return-on-Tangible-Asset Chart

Global Gaming Technologies Annual Data
Trend Apr10 Apr11 Apr12 Apr13 Apr14 Apr15 Apr16 Apr17 Apr18 Apr19
Return-on-Tangible-Asset
Get a 7-Day Free Trial Premium Member Only Premium Member Only -31.39 -118.15 -231.85 -1,184.01 -96.10

Global Gaming Technologies Quarterly Data
Oct14 Jan15 Apr15 Jul15 Oct15 Jan16 Apr16 Jul16 Oct16 Jan17 Apr17 Jul17 Oct17 Jan18 Apr18 Jul18 Oct18 Jan19 Apr19 Jul19
Return-on-Tangible-Asset Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only -74.35 -63.69 -15.14 -155.66 -5.31

Competitive Comparison of Global Gaming Technologies's Return-on-Tangible-Asset

For the Electronic Gaming & Multimedia subindustry, Global Gaming Technologies's Return-on-Tangible-Asset, along with its competitors' market caps and Return-on-Tangible-Asset data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Global Gaming Technologies's Return-on-Tangible-Asset Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Global Gaming Technologies's Return-on-Tangible-Asset distribution charts can be found below:

* The bar in red indicates where Global Gaming Technologies's Return-on-Tangible-Asset falls into.


;
;

Global Gaming Technologies Return-on-Tangible-Asset Calculation

Global Gaming Technologies's annualized Return-on-Tangible-Asset for the fiscal year that ended in Apr. 2019 is calculated as:

Return-on-Tangible-Asset=Net Income/( (Total Tangible Assets+Total Tangible Assets)/ count )
(A: Apr. 2019 )  (A: Apr. 2018 )(A: Apr. 2019 )
=Net Income/( (Total Assets - Intangible Assets+Total Assets - Intangible Assets)/ count )
(A: Apr. 2019 )  (A: Apr. 2018 )(A: Apr. 2019 )
=-12.827/( (12.176+14.519)/ 2 )
=-12.827/13.3475
=-96.10 %

Global Gaming Technologies's annualized Return-on-Tangible-Asset for the quarter that ended in Jul. 2019 is calculated as:

Return-on-Tangible-Asset=Net Income/( (Total Tangible Assets+Total Tangible Assets)/ count )
(Q: Jul. 2019 )  (Q: Apr. 2019 )(Q: Jul. 2019 )
=Net Income/( (Total Assets - Intangible Assets+Total Assets - Intangible Assets)/ count )
(Q: Jul. 2019 )  (Q: Apr. 2019 )(Q: Jul. 2019 )
=-0.768/( (14.519+14.396)/ 2 )
=-0.768/14.4575
=-5.31 %

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

In the calculation of annual Return-on-Tangible-Asset, the net income of the last fiscal year and the average total tangible assets over the fiscal year are used. In calculating the quarterly data, the Net Income data used here is four times the quarterly (Jul. 2019) net income data.


Global Gaming Technologies  (OTCPK:BLKCF) Return-on-Tangible-Asset Explanation

Return-on-Tangible-Asset measures the rate of return on the average total tangible assets (total assets minus intangible assets). Tangible means physical in nature. Intangible Assets are assets that are not physical in nature, and typically "derive their value from legal or intellectual rights." Return-on-Tangible-Asset measures a firm's efficiency at generating profits from its tangible assets. It shows how well a company uses what it has to generate earnings. Return-on-Tangible-Assets can vary drastically across industries. Therefore, Return-on-Tangible-Asset should not be used to compare companies in different industries.


Be Aware

Like ROE and ROA, Return-on-Tangible-Asset is calculated with only 12 months data. Fluctuations in the company’s earnings or business cycles can affect the ratio drastically. It is important to look at the ratio from a long term perspective. Return-on-Tangible-Asset can be affected by events such as stock buyback or issuance, and by a company’s tax rate and its interest payment. Return-on-Tangible-Asset may not reflect the true earning power of the assets. A more accurate measurement is ROC % (ROC).

Many analysts argue the higher return the better. Buffett states that really high Return-on-Tangible-Asset may indicate vulnerability in the durability of the competitive advantage.


Global Gaming Technologies Return-on-Tangible-Asset Related Terms

Thank you for viewing the detailed overview of Global Gaming Technologies's Return-on-Tangible-Asset provided by GuruFocus.com. Please click on the following links to see related term pages.


Global Gaming Technologies Business Description

Traded in Other Exchanges
N/A
Address
789 West Pender Street, Suite 810, Vancouver, BC, CAN, V6C 1H2
Global Gaming Technologies Corp is a Canada-based gaming industry investment holding company. It provides investment exposure to digital interactive entertainment in emerging technologies, such as augmented reality, virtual reality, artificial intelligence, eSports and traditional games platforms, such as mobile and console.

Global Gaming Technologies Headlines

From GuruFocus

US Stocks End Mostly Lower Thursday

By Julie Young 09-16-2021