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BLKCF (Global Gaming Technologies) Operating Margin % : 0.00% (As of Jul. 2019)


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What is Global Gaming Technologies Operating Margin %?

Operating Margin % is calculated as Operating Income divided by its Revenue. Global Gaming Technologies's Operating Income for the three months ended in Jul. 2019 was $-0.78 Mil. Global Gaming Technologies's Revenue for the three months ended in Jul. 2019 was $0.00 Mil. Therefore, Global Gaming Technologies's Operating Margin % for the quarter that ended in Jul. 2019 was 0.00%.

The historical rank and industry rank for Global Gaming Technologies's Operating Margin % or its related term are showing as below:


BLKCF's Operating Margin % is not ranked *
in the Interactive Media industry.
Industry Median: 1.405
* Ranked among companies with meaningful Operating Margin % only.

Global Gaming Technologies's 5-Year Average Operating Margin % Growth Rate was 0.00% per year.

Global Gaming Technologies's Operating Income for the three months ended in Jul. 2019 was $-0.78 Mil. Its Operating Income for the trailing twelve months (TTM) ended in Jul. 2019 was $-4.31 Mil.


Global Gaming Technologies Operating Margin % Historical Data

The historical data trend for Global Gaming Technologies's Operating Margin % can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Global Gaming Technologies Operating Margin % Chart

Global Gaming Technologies Annual Data
Trend Apr10 Apr11 Apr12 Apr13 Apr14 Apr15 Apr16 Apr17 Apr18 Apr19
Operating Margin %
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Global Gaming Technologies Quarterly Data
Oct14 Jan15 Apr15 Jul15 Oct15 Jan16 Apr16 Jul16 Oct16 Jan17 Apr17 Jul17 Oct17 Jan18 Apr18 Jul18 Oct18 Jan19 Apr19 Jul19
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Competitive Comparison of Global Gaming Technologies's Operating Margin %

For the Electronic Gaming & Multimedia subindustry, Global Gaming Technologies's Operating Margin %, along with its competitors' market caps and Operating Margin % data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Global Gaming Technologies's Operating Margin % Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Global Gaming Technologies's Operating Margin % distribution charts can be found below:

* The bar in red indicates where Global Gaming Technologies's Operating Margin % falls into.


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Global Gaming Technologies Operating Margin % Calculation

Operating Margin % - also known as operating income margin, operating profit margin and return on sales (ROS) - is the ratio of Operating Income divided by net sales or Revenue, usually presented in percent.

Global Gaming Technologies's Operating Margin % for the fiscal year that ended in Apr. 2019 is calculated as

Operating Margin %=Operating Income (A: Apr. 2019 ) / Revenue (A: Apr. 2019 )
=-4.697 / 0
= %

Global Gaming Technologies's Operating Margin % for the quarter that ended in Jul. 2019 is calculated as

Operating Margin %=Operating Income (Q: Jul. 2019 ) / Revenue (Q: Jul. 2019 )
=-0.777 / 0
= %

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Global Gaming Technologies  (OTCPK:BLKCF) Operating Margin % Explanation

Just like Gross Margin %, it is important to see a company maintains its operating margin over time. Among the same industry, a company with higher operating margin is more efficient in its operation. It is also more stable during industry slowdown or recessions. Peter Lynch prefers those with higher margins than those with lower margins.


Be Aware

Operating Margin % can be manipulated by adjusting the rate of depreciation, depletion and amortization (DDA).

If a company is facing competition, its Operating Margin % may decline. Often the Operating Margin % declines well before the company's Revenue or even profit decline. Therefore, Operating Margin % is a very important indicator of whether the company is facing problems.

For instance, by 2012, Nokia (NOK)'s problems were well known and its stock had lost more than 90% of its market value since 2007. But Nokia’s Operating Margin % had already been in decline since 2002, although its Earnings per Share (Diluted) were still rising. Investors who paid attention to Operating Margin % would have avoided this huge loss. The same can be said for Research-in-Motion (RIMM).

Therefore, Operating Margin % is a very important screening filter for GuruFocus. GuruFocus's Buffett-Munger screener requires that the profit margin is either consistent or expanding. The Model Portfolio of the Buffett-Munger screener has outperformed the market every year since inception in 2009.


Global Gaming Technologies Operating Margin % Related Terms

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Global Gaming Technologies Business Description

Traded in Other Exchanges
N/A
Address
789 West Pender Street, Suite 810, Vancouver, BC, CAN, V6C 1H2
Global Gaming Technologies Corp is a Canada-based gaming industry investment holding company. It provides investment exposure to digital interactive entertainment in emerging technologies, such as augmented reality, virtual reality, artificial intelligence, eSports and traditional games platforms, such as mobile and console.

Global Gaming Technologies Headlines

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