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Gameloft SE (Gameloft SE) Capex-to-Operating-Income : 0.00 (As of Dec. 2015)


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What is Gameloft SE Capex-to-Operating-Income?

Capex-to-Operating-Income measures a company's investments in physical assets such as property, industrial buildings or equipment to its operating income.

Gameloft SE's Capital Expenditure for the six months ended in Dec. 2015 was $-2.66 Mil. Its Operating Income for the six months ended in Dec. 2015 was $-3.73 Mil.

GuruFocus do not calculate Capex-to-Operating-Income if the Operating Income is negative.


Gameloft SE Capex-to-Operating-Income Historical Data

The historical data trend for Gameloft SE's Capex-to-Operating-Income can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Gameloft SE Capex-to-Operating-Income Chart

Gameloft SE Annual Data
Trend Dec06 Dec07 Dec08 Dec09 Dec10 Dec11 Dec12 Dec13 Dec14 Dec15
Capex-to-Operating-Income
Get a 7-Day Free Trial Premium Member Only Premium Member Only 0.96 0.59 0.76 - -

Gameloft SE Semi-Annual Data
Dec06 Dec07 Dec08 Jun09 Dec09 Jun10 Dec10 Jun11 Dec11 Jun12 Dec12 Jun13 Dec13 Jun14 Dec14 Jun15 Dec15
Capex-to-Operating-Income Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.81 - - - -

Competitive Comparison of Gameloft SE's Capex-to-Operating-Income

For the Electronic Gaming & Multimedia subindustry, Gameloft SE's Capex-to-Operating-Income, along with its competitors' market caps and Capex-to-Operating-Income data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Gameloft SE's Capex-to-Operating-Income Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Gameloft SE's Capex-to-Operating-Income distribution charts can be found below:

* The bar in red indicates where Gameloft SE's Capex-to-Operating-Income falls into.



Gameloft SE Capex-to-Operating-Income Calculation

Gameloft SE's Capex-to-Operating-Income for the fiscal year that ended in Dec. 2015 is calculated as

Capex-to-Operating-Income=- Capital Expenditure / Operating Income
=- (-10.243) / -12.502
=N/A

Gameloft SE's Capex-to-Operating-Income for the quarter that ended in Dec. 2015 is calculated as

Capex-to-Operating-Income=- Capital Expenditure / Operating Income
=- (-2.66) / -3.729
=N/A

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Gameloft SE  (OTCPK:GLOFY) Capex-to-Operating-Income Explanation

Capex-to-Operating-Income assesses how much emphasis a company is placing upon investing in capital-intensive projects. The ratio is generally a good gauge to quantify how much focus on growth a company has. Typically, smaller companies that are still growing and expanding will have a higher Capex to Operating Income Ratio, since such businesses are likely investing more in physical assets. Lower ratios could indicate that a company has reached maturity and it is no longer pursuing aggressive growth.


Gameloft SE Capex-to-Operating-Income Related Terms

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Gameloft SE (Gameloft SE) Business Description

Traded in Other Exchanges
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Address
Gameloft SE is a European company founded on 1st December 1999. The Company creates and publishes downloadable video games for mobile telephones, smartphones, touch tablets, set-top boxes, and Smart TVs. The Company develops all of its games in-house in its production studios and has its own portfolio of original properties with established franchises, such as Real Football, Asphalt, Modern Combat, Dungeon Hunter, Gangstar and Order & Chaos. On feature phones, smartphones and touch tablets, the Company has three main distribution networks for its games: telephone manufacturers, telecom operators, and its own distribution platform. The telephone manufacturers that are currently the Company's customers and partners are Nokia, Samsung, Apple, LG, ZTE, Motorola, RIM, Huawei, etc. The Company's games are distributed by more than 200 telecom operators in over 100 countries worldwide. Mobile and tablet games can also be downloaded directly from the various Company's portals.

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