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Gameloft SE (Gameloft SE) Inventory-to-Revenue : 0.00 (As of Dec. 2015)


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What is Gameloft SE Inventory-to-Revenue?

Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue. Gameloft SE's Average Total Inventories for the quarter that ended in Dec. 2015 was $0.0 Mil. Gameloft SE's Revenue for the six months ended in Dec. 2015 was $140.2 Mil. Gameloft SE's Inventory-to-Revenue for the quarter that ended in Dec. 2015 was 0.00.

Gameloft SE's Inventory-to-Revenue for the quarter that ended in Dec. 2015 stayed the same from Jun. 2015 (0.00) to Jun. 2015 (0.00)

Days Inventory indicates the number of days of goods in sales that a company has in the inventory. Gameloft SE's Days Inventory for the six months ended in Dec. 2015 was 0.00.

Inventory Turnover measures how fast the company turns over its inventory within a year.


Gameloft SE Inventory-to-Revenue Historical Data

The historical data trend for Gameloft SE's Inventory-to-Revenue can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Gameloft SE Inventory-to-Revenue Chart

Gameloft SE Annual Data
Trend Dec06 Dec07 Dec08 Dec09 Dec10 Dec11 Dec12 Dec13 Dec14 Dec15
Inventory-to-Revenue
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Gameloft SE Semi-Annual Data
Dec06 Dec07 Dec08 Jun09 Dec09 Jun10 Dec10 Jun11 Dec11 Jun12 Dec12 Jun13 Dec13 Jun14 Dec14 Jun15 Dec15
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Competitive Comparison of Gameloft SE's Inventory-to-Revenue

For the Electronic Gaming & Multimedia subindustry, Gameloft SE's Inventory-to-Revenue, along with its competitors' market caps and Inventory-to-Revenue data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Gameloft SE's Inventory-to-Revenue Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Gameloft SE's Inventory-to-Revenue distribution charts can be found below:

* The bar in red indicates where Gameloft SE's Inventory-to-Revenue falls into.



Gameloft SE Inventory-to-Revenue Calculation

Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue.

Gameloft SE's Inventory-to-Revenue for the fiscal year that ended in Dec. 2015 is calculated as

Inventory-to-Revenue (A: Dec. 2015 )
=Average Total Inventories / Revenue
=( (Total Inventories (A: Dec. 2014 ) + Total Inventories (A: Dec. 2015 )) / count ) / Revenue (A: Dec. 2015 )
=( (0 + 0) / 1 ) / 279.058
=0 / 279.058
=0.00

Gameloft SE's Inventory-to-Revenue for the quarter that ended in Dec. 2015 is calculated as

Inventory-to-Revenue (Q: Dec. 2015 )
=Average Total Inventories / Revenue
=( (Total Inventories (Q: Jun. 2015 ) + Total Inventories (Q: Dec. 2015 )) / count ) / Revenue (Q: Dec. 2015 )
=( (0 + 0) / 1 ) / 140.239
=0 / 140.239
=0.00

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Gameloft SE  (OTCPK:GLOFY) Inventory-to-Revenue Explanation

An increase in Inventory-to-Revenue from one quarter to the next indicates that one of the following is happening:

1. investment in inventory is growing more rapidly than revenue
2. revenue are dropping
No matter which situation is causing the problem, an increase in the Inventory-to-Revenue may signal an oncoming cash flow problem.

Likewise, a decrease in the Inventory-to-Revenue from one quarter to next indicates that one of these is occurring:

1. investment in inventory is shrinking in relation to revenue
2. revenue are increasing
No matter which situation is causing the reduction in the Inventory-to-Revenue, either one suggests that business's inventory levels and its cash flow are effectively managed.

More Related Terms:

1. Days Inventory indicates the number of days of goods in sales that a company has in the inventory.

Gameloft SE's Days Inventory for the six months ended in Dec. 2015 is calculated as:

Days Inventory=Average Total Inventories (Q: Dec. 2015 )/Cost of Goods Sold (Q: Dec. 2015 )*Days in Period
=0/19.624*365 / 2
=0.00

2. Inventory Turnover measures how fast the company turns over its inventory within a year.

Gameloft SE's Inventory Turnover for the quarter that ended in Dec. 2015 is calculated as

Inventory Turnover=Cost of Goods Sold (Q: Dec. 2015 ) / Average Total Inventories (Q: Dec. 2015 )
=19.624 / 0
=

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Gameloft SE Inventory-to-Revenue Related Terms

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Gameloft SE (Gameloft SE) Business Description

Traded in Other Exchanges
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Address
Gameloft SE is a European company founded on 1st December 1999. The Company creates and publishes downloadable video games for mobile telephones, smartphones, touch tablets, set-top boxes, and Smart TVs. The Company develops all of its games in-house in its production studios and has its own portfolio of original properties with established franchises, such as Real Football, Asphalt, Modern Combat, Dungeon Hunter, Gangstar and Order & Chaos. On feature phones, smartphones and touch tablets, the Company has three main distribution networks for its games: telephone manufacturers, telecom operators, and its own distribution platform. The telephone manufacturers that are currently the Company's customers and partners are Nokia, Samsung, Apple, LG, ZTE, Motorola, RIM, Huawei, etc. The Company's games are distributed by more than 200 telecom operators in over 100 countries worldwide. Mobile and tablet games can also be downloaded directly from the various Company's portals.

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