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Gameloft SE (Gameloft SE) Total Inventories : $0.0 Mil (As of Dec. 2015)


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What is Gameloft SE Total Inventories?

Gameloft SE's total inventories for the quarter that ended in Dec. 2015 was $0.0 Mil. Gameloft SE's average total inventories from the quarter that ended in Jun. 2015 to the quarter that ended in Dec. 2015 was $0.0 Mil.

In Ben Graham's calculation of Net-Net Working Capital, inventory is only considered worth half of its book value. Gameloft SE's Net-Net Working Capital per share for the quarter that ended in Dec. 2015 was $1.19.

Days Inventory indicates the number of days of goods in sales that a company has in the inventory. Gameloft SE's Days Inventory for the six months ended in Dec. 2015 was 0.00.

Inventory Turnover measures how fast the company turns over its inventory within a year.

Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue. Gameloft SE's Inventory-to-Revenue for the quarter that ended in Dec. 2015 was 0.00.


Gameloft SE Total Inventories Historical Data

The historical data trend for Gameloft SE's Total Inventories can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

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Gameloft SE Total Inventories Chart

Gameloft SE Annual Data
Trend Dec06 Dec07 Dec08 Dec09 Dec10 Dec11 Dec12 Dec13 Dec14 Dec15
Total Inventories
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Gameloft SE Semi-Annual Data
Dec06 Dec07 Dec08 Jun09 Dec09 Jun10 Dec10 Jun11 Dec11 Jun12 Dec12 Jun13 Dec13 Jun14 Dec14 Jun15 Dec15
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Gameloft SE Total Inventories Calculation

Total Inventories includes the raw materials, work-in-process goods and completely finished goods of a company. It is a portion of a company's current assets.


Gameloft SE  (OTCPK:GLOFY) Total Inventories Explanation

Inventory control is an important part of business operation. If a company does not have enough inventory, it may not be able to meet customers' required delivery time. If it has too much inventory, the cost of holding the inventory can be high.

1. In Ben Graham's calculation of Net-Net Working Capital (NNWC), inventory is only considered worth half of its book value.

Gameloft SE's Net-Net Working Capital Per Share for the quarter that ended in Dec. 2015 is

Net-Net Working Capital Per Share (Q: Dec. 2015 )
=(Cash And Cash Equivalents+0.75 * Accounts Receivable+0.5 * Total Inventories-Total Liabilities
-Preferred Stock-Minority Interest)/Shares Outstanding (EOP)
=(40.498+0.75 * 73.38+0.5 * 0-70.066
-0-0)/21.3663
=1.19

2. Days Inventory indicates the number of days of goods in sales that a company has in the inventory.

Gameloft SE's Days Inventory for the six months ended in Dec. 2015 is calculated as:

Days Inventory=Average Total Inventories (Q: Dec. 2015 )/Cost of Goods Sold (Q: Dec. 2015 )*Days in Period
=0/19.624*365 / 2
=0.00

3. Inventory Turnover measures how fast the company turns over its inventory within a year.

Gameloft SE's Inventory Turnover for the quarter that ended in Dec. 2015 is calculated as

Inventory Turnover=Cost of Goods Sold (Q: Dec. 2015 ) / Average Total Inventories (Q: Dec. 2015 )
=19.624 / 0
=N/A

4. Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue.

Gameloft SE's Inventory to Revenue for the quarter that ended in Dec. 2015 is calculated as

Inventory-to-Revenue=Average Total Inventories (Q: Dec. 2015 ) / Revenue (Q: Dec. 2015 )
=0 / 140.239
=0.00

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Be Aware

Manufacturers with durable competitive advantages have the advantage that the products they sell do not change, and therefore will never become obsolete. Buffett likes this advantage.

When identifying manufacturers with durable competitive advantage, look for inventory and net earnings that rise correspondingly. This indicates that the company is finding profitable ways to increase sales which called for an increase in inventory.

Manufacturers with inventories that spike up and down are indicative of competitive industries subject to boom and bust.


Gameloft SE Total Inventories Related Terms

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Gameloft SE (Gameloft SE) Business Description

Traded in Other Exchanges
N/A
Address
Gameloft SE is a European company founded on 1st December 1999. The Company creates and publishes downloadable video games for mobile telephones, smartphones, touch tablets, set-top boxes, and Smart TVs. The Company develops all of its games in-house in its production studios and has its own portfolio of original properties with established franchises, such as Real Football, Asphalt, Modern Combat, Dungeon Hunter, Gangstar and Order & Chaos. On feature phones, smartphones and touch tablets, the Company has three main distribution networks for its games: telephone manufacturers, telecom operators, and its own distribution platform. The telephone manufacturers that are currently the Company's customers and partners are Nokia, Samsung, Apple, LG, ZTE, Motorola, RIM, Huawei, etc. The Company's games are distributed by more than 200 telecom operators in over 100 countries worldwide. Mobile and tablet games can also be downloaded directly from the various Company's portals.

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