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Gameloft SE (Gameloft SE) Return-on-Tangible-Asset : -8.58% (As of Dec. 2015)


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What is Gameloft SE Return-on-Tangible-Asset?

Return-on-Tangible-Asset is calculated as Net Income divided by its average total tangible assets. Total tangible assets equals to Total Assets minus Intangible Assets. Gameloft SE's annualized Net Income for the quarter that ended in Dec. 2015 was $-16.6 Mil. Gameloft SE's average total tangible assets for the quarter that ended in Dec. 2015 was $193.1 Mil. Therefore, Gameloft SE's annualized Return-on-Tangible-Asset for the quarter that ended in Dec. 2015 was -8.58%.

The historical rank and industry rank for Gameloft SE's Return-on-Tangible-Asset or its related term are showing as below:

GLOFY's Return-on-Tangible-Asset is not ranked *
in the Interactive Media industry.
Industry Median: -2.535
* Ranked among companies with meaningful Return-on-Tangible-Asset only.

Gameloft SE Return-on-Tangible-Asset Historical Data

The historical data trend for Gameloft SE's Return-on-Tangible-Asset can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Gameloft SE Return-on-Tangible-Asset Chart

Gameloft SE Annual Data
Trend Dec06 Dec07 Dec08 Dec09 Dec10 Dec11 Dec12 Dec13 Dec14 Dec15
Return-on-Tangible-Asset
Get a 7-Day Free Trial Premium Member Only Premium Member Only 16.61 6.37 4.47 -3.24 -12.47

Gameloft SE Semi-Annual Data
Dec06 Dec07 Dec08 Jun09 Dec09 Jun10 Dec10 Jun11 Dec11 Jun12 Dec12 Jun13 Dec13 Jun14 Dec14 Jun15 Dec15
Return-on-Tangible-Asset Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 6.52 -0.16 -6.31 -16.95 -8.58

Competitive Comparison of Gameloft SE's Return-on-Tangible-Asset

For the Electronic Gaming & Multimedia subindustry, Gameloft SE's Return-on-Tangible-Asset, along with its competitors' market caps and Return-on-Tangible-Asset data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Gameloft SE's Return-on-Tangible-Asset Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Gameloft SE's Return-on-Tangible-Asset distribution charts can be found below:

* The bar in red indicates where Gameloft SE's Return-on-Tangible-Asset falls into.



Gameloft SE Return-on-Tangible-Asset Calculation

Gameloft SE's annualized Return-on-Tangible-Asset for the fiscal year that ended in Dec. 2015 is calculated as:

Return-on-Tangible-Asset=Net Income/( (Total Tangible Assets+Total Tangible Assets)/ count )
(A: Dec. 2015 )  (A: Dec. 2014 )(A: Dec. 2015 )
=Net Income/( (Total Assets - Intangible Assets+Total Assets - Intangible Assets)/ count )
(A: Dec. 2015 )  (A: Dec. 2014 )(A: Dec. 2015 )
=-26.337/( (237.538+184.772)/ 2 )
=-26.337/211.155
=-12.47 %

Gameloft SE's annualized Return-on-Tangible-Asset for the quarter that ended in Dec. 2015 is calculated as:

Return-on-Tangible-Asset=Net Income/( (Total Tangible Assets+Total Tangible Assets)/ count )
(Q: Dec. 2015 )  (Q: Jun. 2015 )(Q: Dec. 2015 )
=Net Income/( (Total Assets - Intangible Assets+Total Assets - Intangible Assets)/ count )
(Q: Dec. 2015 )  (Q: Jun. 2015 )(Q: Dec. 2015 )
=-16.566/( (201.522+184.772)/ 2 )
=-16.566/193.147
=-8.58 %

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

In the calculation of annual Return-on-Tangible-Asset, the net income of the last fiscal year and the average total tangible assets over the fiscal year are used. In calculating the quarterly data, the Net Income data used here is two times the semi-annual (Dec. 2015) net income data.


Gameloft SE  (OTCPK:GLOFY) Return-on-Tangible-Asset Explanation

Return-on-Tangible-Asset measures the rate of return on the average total tangible assets (total assets minus intangible assets). Tangible means physical in nature. Intangible Assets are assets that are not physical in nature, and typically "derive their value from legal or intellectual rights." Return-on-Tangible-Asset measures a firm's efficiency at generating profits from its tangible assets. It shows how well a company uses what it has to generate earnings. Return-on-Tangible-Assets can vary drastically across industries. Therefore, Return-on-Tangible-Asset should not be used to compare companies in different industries.


Be Aware

Like ROE and ROA, Return-on-Tangible-Asset is calculated with only 12 months data. Fluctuations in the company’s earnings or business cycles can affect the ratio drastically. It is important to look at the ratio from a long term perspective. Return-on-Tangible-Asset can be affected by events such as stock buyback or issuance, and by a company’s tax rate and its interest payment. Return-on-Tangible-Asset may not reflect the true earning power of the assets. A more accurate measurement is ROC % (ROC).

Many analysts argue the higher return the better. Buffett states that really high Return-on-Tangible-Asset may indicate vulnerability in the durability of the competitive advantage.


Gameloft SE Return-on-Tangible-Asset Related Terms

Thank you for viewing the detailed overview of Gameloft SE's Return-on-Tangible-Asset provided by GuruFocus.com. Please click on the following links to see related term pages.


Gameloft SE (Gameloft SE) Business Description

Traded in Other Exchanges
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Address
Gameloft SE is a European company founded on 1st December 1999. The Company creates and publishes downloadable video games for mobile telephones, smartphones, touch tablets, set-top boxes, and Smart TVs. The Company develops all of its games in-house in its production studios and has its own portfolio of original properties with established franchises, such as Real Football, Asphalt, Modern Combat, Dungeon Hunter, Gangstar and Order & Chaos. On feature phones, smartphones and touch tablets, the Company has three main distribution networks for its games: telephone manufacturers, telecom operators, and its own distribution platform. The telephone manufacturers that are currently the Company's customers and partners are Nokia, Samsung, Apple, LG, ZTE, Motorola, RIM, Huawei, etc. The Company's games are distributed by more than 200 telecom operators in over 100 countries worldwide. Mobile and tablet games can also be downloaded directly from the various Company's portals.

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