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Gameloft SE (Gameloft SE) COGS-to-Revenue : 0.14 (As of Dec. 2015)


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What is Gameloft SE COGS-to-Revenue?

Gameloft SE's Cost of Goods Sold for the six months ended in Dec. 2015 was $19.6 Mil. Its Revenue for the six months ended in Dec. 2015 was $140.2 Mil.

Gameloft SE's COGS to Revenue for the six months ended in Dec. 2015 was 0.14.

Cost of Goods Sold is directly linked to profitability of the company through Gross Margin. Gameloft SE's Gross Margin % for the six months ended in Dec. 2015 was 86.01%.


Gameloft SE COGS-to-Revenue Historical Data

The historical data trend for Gameloft SE's COGS-to-Revenue can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Gameloft SE COGS-to-Revenue Chart

Gameloft SE Annual Data
Trend Dec06 Dec07 Dec08 Dec09 Dec10 Dec11 Dec12 Dec13 Dec14 Dec15
COGS-to-Revenue
Get a 7-Day Free Trial Premium Member Only Premium Member Only 0.12 0.16 0.17 0.18 0.15

Gameloft SE Semi-Annual Data
Dec06 Dec07 Dec08 Jun09 Dec09 Jun10 Dec10 Jun11 Dec11 Jun12 Dec12 Jun13 Dec13 Jun14 Dec14 Jun15 Dec15
COGS-to-Revenue Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.17 0.18 0.18 0.16 0.14

Gameloft SE COGS-to-Revenue Calculation

Gameloft SE's COGS to Revenue for the fiscal year that ended in Dec. 2015 is calculated as

COGS to Revenue=Cost of Goods Sold / Revenue
=42.077 / 279.058
=0.15

Gameloft SE's COGS to Revenue for the quarter that ended in Dec. 2015 is calculated as

COGS to Revenue=Cost of Goods Sold / Revenue
=19.624 / 140.239
=0.14

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Gameloft SE  (OTCPK:GLOFY) COGS-to-Revenue Explanation

Cost of Goods Sold is directly linked to profitability of the company through Gross Margin.

Gameloft SE's Gross Margin % for the six months ended in Dec. 2015 is calculated as:

Gross Margin %=1 - COGS to Revenue
=1 - Cost of Goods Sold / Revenue
=1 - 19.624 / 140.239
=86.01 %

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

A company that has a moat can usually maintain or even expand their Gross Margin. A company can increase its Gross Margin in two ways. It can increase the prices of the goods it sells and keeps its Cost of Goods Sold unchanged. Or it can keep the sales price unchanged and squeeze its suppliers to reduce the Cost of Goods Sold. Warren Buffett believes businesses with the power to raise prices have moats.


Gameloft SE COGS-to-Revenue Related Terms

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Gameloft SE (Gameloft SE) Business Description

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Gameloft SE is a European company founded on 1st December 1999. The Company creates and publishes downloadable video games for mobile telephones, smartphones, touch tablets, set-top boxes, and Smart TVs. The Company develops all of its games in-house in its production studios and has its own portfolio of original properties with established franchises, such as Real Football, Asphalt, Modern Combat, Dungeon Hunter, Gangstar and Order & Chaos. On feature phones, smartphones and touch tablets, the Company has three main distribution networks for its games: telephone manufacturers, telecom operators, and its own distribution platform. The telephone manufacturers that are currently the Company's customers and partners are Nokia, Samsung, Apple, LG, ZTE, Motorola, RIM, Huawei, etc. The Company's games are distributed by more than 200 telecom operators in over 100 countries worldwide. Mobile and tablet games can also be downloaded directly from the various Company's portals.

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