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Gameloft SE (Gameloft SE) EBITDA Margin % : 3.08% (As of Dec. 2015)


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What is Gameloft SE EBITDA Margin %?

EBITDA Margin % is calculated as EBITDA divided by its Revenue. Gameloft SE's EBITDA for the six months ended in Dec. 2015 was $4.3 Mil. Gameloft SE's Revenue for the six months ended in Dec. 2015 was $140.2 Mil. Therefore, Gameloft SE's EBITDA margin for the quarter that ended in Dec. 2015 was 3.08%.


Gameloft SE EBITDA Margin % Historical Data

The historical data trend for Gameloft SE's EBITDA Margin % can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Gameloft SE EBITDA Margin % Chart

Gameloft SE Annual Data
Trend Dec06 Dec07 Dec08 Dec09 Dec10 Dec11 Dec12 Dec13 Dec14 Dec15
EBITDA Margin %
Get a 7-Day Free Trial Premium Member Only Premium Member Only 19.79 15.68 15.84 8.58 0.93

Gameloft SE Semi-Annual Data
Dec06 Dec07 Dec08 Jun09 Dec09 Jun10 Dec10 Jun11 Dec11 Jun12 Dec12 Jun13 Dec13 Jun14 Dec14 Jun15 Dec15
EBITDA Margin % Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 17.60 9.07 8.11 -1.26 3.08

Competitive Comparison of Gameloft SE's EBITDA Margin %

For the Electronic Gaming & Multimedia subindustry, Gameloft SE's EBITDA Margin %, along with its competitors' market caps and EBITDA Margin % data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Gameloft SE's EBITDA Margin % Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Gameloft SE's EBITDA Margin % distribution charts can be found below:

* The bar in red indicates where Gameloft SE's EBITDA Margin % falls into.



Gameloft SE EBITDA Margin % Calculation

EBITDA margin is the ratio of EBITDA divided by net sales or Revenue, usually presented in percent.

Gameloft SE's EBITDA Margin % for the fiscal year that ended in Dec. 2015 is calculated as

EBITDA Margin %=EBITDA (A: Dec. 2015 )/Revenue (A: Dec. 2015 )
=2.582/279.058
=0.93 %

Gameloft SE's EBITDA Margin % for the quarter that ended in Dec. 2015 is calculated as

EBITDA Margin %=EBITDA (Q: Dec. 2015 )/Revenue (Q: Dec. 2015 )
=4.324/140.239
=3.08 %

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Gameloft SE  (OTCPK:GLOFY) EBITDA Margin % Explanation

EBITDA Margin % is the ratio of EBITDA divided by net sales or Revenue. It is an performance metric measuring company's operating profitability. EBITDA Margin takes depreciation and amortization, interest expense and tax into account, which makes it easy to compare the relative profitability of companies of different sizes in the same industry.


Gameloft SE EBITDA Margin % Related Terms

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Gameloft SE (Gameloft SE) Business Description

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Gameloft SE is a European company founded on 1st December 1999. The Company creates and publishes downloadable video games for mobile telephones, smartphones, touch tablets, set-top boxes, and Smart TVs. The Company develops all of its games in-house in its production studios and has its own portfolio of original properties with established franchises, such as Real Football, Asphalt, Modern Combat, Dungeon Hunter, Gangstar and Order & Chaos. On feature phones, smartphones and touch tablets, the Company has three main distribution networks for its games: telephone manufacturers, telecom operators, and its own distribution platform. The telephone manufacturers that are currently the Company's customers and partners are Nokia, Samsung, Apple, LG, ZTE, Motorola, RIM, Huawei, etc. The Company's games are distributed by more than 200 telecom operators in over 100 countries worldwide. Mobile and tablet games can also be downloaded directly from the various Company's portals.

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