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Gameloft SE (Gameloft SE) Operating Margin % : -2.66% (As of Dec. 2015)


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What is Gameloft SE Operating Margin %?

Operating Margin % is calculated as Operating Income divided by its Revenue. Gameloft SE's Operating Income for the six months ended in Dec. 2015 was $-3.7 Mil. Gameloft SE's Revenue for the six months ended in Dec. 2015 was $140.2 Mil. Therefore, Gameloft SE's Operating Margin % for the quarter that ended in Dec. 2015 was -2.66%.

The historical rank and industry rank for Gameloft SE's Operating Margin % or its related term are showing as below:


GLOFY's Operating Margin % is not ranked *
in the Interactive Media industry.
Industry Median: 0.61
* Ranked among companies with meaningful Operating Margin % only.

Gameloft SE's 5-Year Average Operating Margin % Growth Rate was 0.00% per year.

Gameloft SE's Operating Income for the six months ended in Dec. 2015 was $-3.7 Mil. Its Operating Income for the trailing twelve months (TTM) ended in Dec. 2015 was $-12.8 Mil.


Gameloft SE Operating Margin % Historical Data

The historical data trend for Gameloft SE's Operating Margin % can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Gameloft SE Operating Margin % Chart

Gameloft SE Annual Data
Trend Dec06 Dec07 Dec08 Dec09 Dec10 Dec11 Dec12 Dec13 Dec14 Dec15
Operating Margin %
Get a 7-Day Free Trial Premium Member Only Premium Member Only 8.84 7.13 10.11 -2.15 -4.48

Gameloft SE Semi-Annual Data
Dec06 Dec07 Dec08 Jun09 Dec09 Jun10 Dec10 Jun11 Dec11 Jun12 Dec12 Jun13 Dec13 Jun14 Dec14 Jun15 Dec15
Operating Margin % Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 12.28 -0.53 -3.70 -6.32 -2.66

Competitive Comparison of Gameloft SE's Operating Margin %

For the Electronic Gaming & Multimedia subindustry, Gameloft SE's Operating Margin %, along with its competitors' market caps and Operating Margin % data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Gameloft SE's Operating Margin % Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Gameloft SE's Operating Margin % distribution charts can be found below:

* The bar in red indicates where Gameloft SE's Operating Margin % falls into.



Gameloft SE Operating Margin % Calculation

Operating Margin % - also known as operating income margin, operating profit margin and return on sales (ROS) - is the ratio of Operating Income divided by net sales or Revenue, usually presented in percent.

Gameloft SE's Operating Margin % for the fiscal year that ended in Dec. 2015 is calculated as

Operating Margin %=Operating Income (A: Dec. 2015 ) / Revenue (A: Dec. 2015 )
=-12.502 / 279.058
=-4.48 %

Gameloft SE's Operating Margin % for the quarter that ended in Dec. 2015 is calculated as

Operating Margin %=Operating Income (Q: Dec. 2015 ) / Revenue (Q: Dec. 2015 )
=-3.729 / 140.239
=-2.66 %

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Gameloft SE  (OTCPK:GLOFY) Operating Margin % Explanation

Just like Gross Margin %, it is important to see a company maintains its operating margin over time. Among the same industry, a company with higher operating margin is more efficient in its operation. It is also more stable during industry slowdown or recessions. Peter Lynch prefers those with higher margins than those with lower margins.


Be Aware

Operating Margin % can be manipulated by adjusting the rate of depreciation, depletion and amortization (DDA).

If a company is facing competition, its Operating Margin % may decline. Often the Operating Margin % declines well before the company's Revenue or even profit decline. Therefore, Operating Margin % is a very important indicator of whether the company is facing problems.

For instance, by 2012, Nokia (NOK)'s problems were well known and its stock had lost more than 90% of its market value since 2007. But Nokia’s Operating Margin % had already been in decline since 2002, although its Earnings per Share (Diluted) were still rising. Investors who paid attention to Operating Margin % would have avoided this huge loss. The same can be said for Research-in-Motion (RIMM).

Therefore, Operating Margin % is a very important screening filter for GuruFocus. GuruFocus's Buffett-Munger screener requires that the profit margin is either consistent or expanding. The Model Portfolio of the Buffett-Munger screener has outperformed the market every year since inception in 2009.


Gameloft SE Operating Margin % Related Terms

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Gameloft SE (Gameloft SE) Business Description

Traded in Other Exchanges
N/A
Address
Gameloft SE is a European company founded on 1st December 1999. The Company creates and publishes downloadable video games for mobile telephones, smartphones, touch tablets, set-top boxes, and Smart TVs. The Company develops all of its games in-house in its production studios and has its own portfolio of original properties with established franchises, such as Real Football, Asphalt, Modern Combat, Dungeon Hunter, Gangstar and Order & Chaos. On feature phones, smartphones and touch tablets, the Company has three main distribution networks for its games: telephone manufacturers, telecom operators, and its own distribution platform. The telephone manufacturers that are currently the Company's customers and partners are Nokia, Samsung, Apple, LG, ZTE, Motorola, RIM, Huawei, etc. The Company's games are distributed by more than 200 telecom operators in over 100 countries worldwide. Mobile and tablet games can also be downloaded directly from the various Company's portals.

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