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FLUT (Flutter Entertainment) EV-to-Revenue : 3.32 (As of Apr. 24, 2025)


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What is Flutter Entertainment EV-to-Revenue?

EV-to-Revenue is calculated as enterprise value divided by its revenue. As of today, Flutter Entertainment's enterprise value is $46,641 Mil. Flutter Entertainment's Revenue for the trailing twelve months (TTM) ended in Dec. 2024 was $14,048 Mil. Therefore, Flutter Entertainment's EV-to-Revenue for today is 3.32.

The historical rank and industry rank for Flutter Entertainment's EV-to-Revenue or its related term are showing as below:

FLUT' s EV-to-Revenue Range Over the Past 10 Years
Min: 2.8   Med: 3.65   Max: 12.36
Current: 3.32

During the past 13 years, the highest EV-to-Revenue of Flutter Entertainment was 12.36. The lowest was 2.80. And the median was 3.65.

FLUT's EV-to-Revenue is ranked worse than
67.52% of 819 companies
in the Travel & Leisure industry
Industry Median: 2.24 vs FLUT: 3.32

The reason Enterprise Value is used is because Enterprise Value is more real in reflecting how much an investor pays when buying a company. For detais, go to Enterprise Value.

EV-to-Revenue is a similar ratio to PS Ratio, except here Enterprise Value instead of Market Cap is used in the calculation.

As of today (2025-04-24), Flutter Entertainment's stock price is $230.29. Flutter Entertainment's Revenue per Share for the trailing twelve months (TTM) ended in Dec. 2024 was $77.78. Therefore, Flutter Entertainment's PS Ratio for today is 2.96.


Flutter Entertainment EV-to-Revenue Historical Data

The historical data trend for Flutter Entertainment's EV-to-Revenue can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Flutter Entertainment EV-to-Revenue Chart

Flutter Entertainment Annual Data
Trend Dec15 Dec16 Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23 Dec24
EV-to-Revenue
Get a 7-Day Free Trial Premium Member Only Premium Member Only 6.60 3.79 3.06 3.15 3.68

Flutter Entertainment Quarterly Data
Jun17 Dec17 Jun18 Dec18 Jun19 Dec19 Jun20 Dec20 Jun21 Dec21 Jun22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24
EV-to-Revenue Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 3.15 3.32 2.94 3.53 3.68

Competitive Comparison of Flutter Entertainment's EV-to-Revenue

For the Gambling subindustry, Flutter Entertainment's EV-to-Revenue, along with its competitors' market caps and EV-to-Revenue data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Flutter Entertainment's EV-to-Revenue Distribution in the Travel & Leisure Industry

For the Travel & Leisure industry and Consumer Cyclical sector, Flutter Entertainment's EV-to-Revenue distribution charts can be found below:

* The bar in red indicates where Flutter Entertainment's EV-to-Revenue falls into.


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Flutter Entertainment EV-to-Revenue Calculation

EV-to-Revenue is a similar ratio to PS Ratio, except here Enterprise Value instead of Market Cap is used in the calculation.

Flutter Entertainment's EV-to-Revenue for today is calculated as:

EV-to-Revenue=Enterprise Value (Today)/Revenue (TTM)
=46640.693/14048
=3.32

Flutter Entertainment's current Enterprise Value is $46,641 Mil.
Flutter Entertainment's Revenue for the trailing twelve months (TTM) ended in Dec. 2024 adds up the quarterly data reported by the company within the most recent 12 months, which was $14,048 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Flutter Entertainment  (NYSE:FLUT) EV-to-Revenue Explanation

The reason Enterprise Value is used is because Enterprise Value is more real in reflecting how much an investor pays when buying a company. For detais, go to Enterprise Value.

Flutter Entertainment's PS Ratiofor today is calculated as:

PS Ratio=Share Price (Today)/Revenue per Share (TTM)
=230.29/77.779
=2.96

Flutter Entertainment's share price for today is $230.29.
Flutter Entertainment's Revenue per Share for the trailing twelve months (TTM) ended in Dec. 2024 adds up the quarterly data reported by the company within the most recent 12 months, which was $77.78.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Flutter Entertainment EV-to-Revenue Related Terms

Thank you for viewing the detailed overview of Flutter Entertainment's EV-to-Revenue provided by GuruFocus.com. Please click on the following links to see related term pages.


Flutter Entertainment Business Description

Traded in Other Exchanges
Address
300 Park Avenue South, New York, NY, USA, 10010
In 2016, Irish company Paddy Power merged with UK firm Betfair to form online gaming operator Flutter Entertainment. Today, Flutter has the top digital revenue share in the US, UK and Ireland, Australia, and many other countries. Some of its main brands are FanDuel in the US, Sky Betting & Gaming and Paddy Power in the UK and Ireland, Sportsbet (acquired by Paddy Power in 2009) in Australia, and Sisal in Italy. As of Dec. 31, 2024, the company offered products in over 100 countries and had 13.9 million average monthly users. In 2024, sports betting was 56% of revenue, online gaming 40%, and fantasy sports, horse racing, and other 4%.